Guys take a look here
Pandemonium Event Code (the one where everyone talks to Zidane while he's "Asleep")
0xA9( 250 )
FadeFilter( 7, 16, VAR_GlobUInt8_17, 0, 0, 0 )
SetDialogProgression( 0 )
WindowAsync( 0, 16, 493 )
Wait( 12 )
while ( !GetDialogProgression ) {
Wait( 1 )
}
while ( !IsButton(655360L) ) {
Wait( 1 )
}
if ( VAR_GlobUInt8_17 == 255 ) {
set Op66(( GetData_12 - 160 ), ( GetData_13 - 112 ))
}
0xA9( 250 )
FadeFilter( 6, 24, VAR_GlobUInt8_17, 255, 255, 255 )
Wait( 25 )
CloseWindow( 0 )
WindowAsync( 0, 16, 494 )
RaiseWindows( )
WaitWindow( 0 )
TerminateEntry( 2 )
RunScript( 2, 14, 13 )
if ( VAR_GlobUInt8_17 == 255 ) {
set Op66(( GetData_12 - 160 ), ( GetData_13 - 112 ))
}
----------------------------------->HERE ENDS BLANK CODE AND STARTS THE AMARANT ONE
0xA9( 250 )
FadeFilter( 7, 16, VAR_GlobUInt8_17, 0, 0, 0 )
SetDialogProgression( 0 )
WindowAsync( 0, 16, 224 )
Wait( 12 )
while ( !GetDialogProgression ) {
Wait( 1 )
}
while ( !IsButton(655360L) ) {
Wait( 1 )
}
if ( VAR_GlobUInt8_17 == 255 ) {
set Op66(( GetData_12 - 160 ), ( GetData_13 - 112 ))
}
0xA9( 250 )
FadeFilter( 6, 24, VAR_GlobUInt8_17, 255, 255, 255 )
Wait( 25 )
CloseWindow( 0 )
WindowAsync( 0, 16, 225 )
RaiseWindows( )
WaitWindow( 0 )
TerminateEntry( 14 )
RunScript( 2, 9, 14 )
if ( VAR_GlobUInt8_17 == 255 ) {
set Op66(( GetData_12 - 160 ), ( GetData_13 - 112 ))
}
The problem is the follow:everything is ok, but when arrives the part between the End of Blank and Start Of Amarant, the button won't react and the window dialog of Zidane stay here. You may know where did I wrong?