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[FF8Tools] Pandemona - m00x.bin file editor

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hobbitdur:
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Pandemona  Current version: 1.1.0     

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Last version link: https://github.com/HobbitDur/pandemona/releases/tag/1.1.0

Hi all. I worked ona m00x.bin and m00x.msg files editor.
This will handle m00x files, which manage the conversion of the different gforce capacity. For example now you can change that the quistis card produce just a stone instead of Samantha Soul, or that you need 100 stone to create 5 blizzard !
I know this is quite specific, but if you want to create a mod that affect the gameplay that can become useful.
You can find it here: https://github.com/HobbitDur/pandemona

If you want to help those tool to keep coming, don't hesitate to help on Patreon

albert:

--- Quote from: hobbitdur on 2024-06-13 10:01:46 ---#################################
 
Pandemona  Current version: 1.1.0     

#################################

Last version link: https://github.com/HobbitDur/pandemona/releases/tag/1.1.0

Hi all. I worked ona m00x.bin and m00x.msg files editor.
This will handle m00x files, which manage the conversion of the different gforce capacity. For example now you can change that the quistis card produce just a stone instead of Samantha Soul, or that you need 100 stone to create 5 blizzard !
I know this is quite specific, but if you want to create a mod that affect the gameplay that can become useful.
You can find it here: https://github.com/HobbitDur/pandemona

--- End quote ---

Dear mate,

Please consider of modder's OS, my OS is Win11 and It can not run your program, nothing happen.

I think there's difference between our OS, so just a reminder to you. :)

hobbitdur:
Hi mate. Quite surprised, it is working on win 11 normally !
It doesn't launch any gui if it's what you expect. It transform the files in InputFiles into OutputFolder creating .pandemona files. You can then reclick the .Exe to create .msg and .bin files !

Sega Chief:
I wrote up some instructions on how to use this tool based on my understanding of it so far, hopefully this is of use to other potential users:

1) Replace the default files within InputFiles with your modded versions of those files (m000.bin, m000.msg, etc.) and then run the Pandemona.exe. You can get the m000.bin, etc. by using an archive tool such as Deling from the game's files.

You will only see an empty CMD window pop up briefly, there is no immediate visual feedback on the processes being undertaken; there is no GUI or editor interface, this step just produces the files that we will modify ourselves in a text editor.

2) The PandemonaFiles folder will now contain files with .pandemona; open these in Notepad++ or similar and edit them.

The Resources folder contains all IDs and item names for reference; refer to these when making changes within the pandemona files.

You can edit the text, values, and other information within these files but try to keep it the same structure so that the tool can read it, and keep the length of your edited text within reasonable limits.

Bear in mind that the game uses some special text characters to save space (for instance, 'into' will appear as '\ninto', try to preserve
these specially formatted characters if you can but I don't think it's critical to do so).

3) Once the edits are complete, run Pandemona.exe again. This will convert the .pandemona files into usable game files within the
Output folder. The .bin files are data, the .msg files are the text. Insert them back into the game using Deling or a similar archive manager.

The tool's general workflow is: Read InputFiles, produce 'Pandemona' files (to be edited in a text editor), create OutputFiles from the pandemona files.

hobbitdur:
Thanks mate for this. Can I copy paste it to my github for others people to have it ?
I intent one day to do a GUI, but not soon.
For special character, '\n' means return to line, so if you remove it the text will be in a single line.

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