Final Fantasy 8 > FF8 Tools
[PSX/PC] Dialogs Editor - Cactuar (0.5a)
LeeHiOoO:
CACTUAR VERSION 0.5a
Cactuar is a simple editor of ff8 .msd files.
Backup your files first!!
This project is discontinued!! I'm no longer programming with VB.NET.
I'm currently programming with C#, yeah I know I can just convert to C# and continue it, but I don't feel like it.
I have some other issues at hand, if I get some requests for updates, MAYBE I'll convert it and improve it.
Screenie:
Link:
Cactuar - Release Date: November 07 2009
Required: .NET Framework 3.5
Cazador:
Very Awesome! :-D
Can't Wait Until It Can Decompress/Compress On Its Own!
but really, very very nice, I'm excited to see more FF8 programs surfacing.
Colly:
Seems nice :)
Will you implement colors, names and delays to the editor? What about special characters like 01h or implementing own language diacritic characters by user?
PS. After converting my Polish translation to PSX, I will edit my Moomba to support PSX platform. ;)
LeeHiOoO:
Hi Colly and Cazador, thank you for your comment.
Actually, colors/names/terms are currently working, that includes 'new window' and 'end dialog' characters. I just didn't create a 'friendly' input method on the UI, but It's planned for next update.
About diacritic characters, hmmm, I've just included compatibility with the characters that are used in the ff8 characters table.
That said, if an user type any character that don't exist in the ff8 char table, cactuar will return the equivalent of "?" on ff8 char table. I don't think I'll be implementing ways of modifications on this issue. The best solution for this user will be, I think, while himself remake the chars he'll use in the ff8 char table, in the editor he must remember everytime he needs that char, he'll need to type the old char value for that one.
I had to do this myself, in my language we use lots of "ã" and in ff8 char table don't have it. I had to modify texture of the "à " as I don't think I'll use in the entire game, for the "ã" that I'll often need. And when editing the dialogs I have to type "à " whenever I need the "ã". Hope you understood what I mean.
I'm focusing in implement comp/decomp of field files directly in the editor. Also I'm thinking in making a preview window, just like Loveless for ff7. But currently I can't seem to find a vb.net control that behaves like I need (multi-colored with background).
Colly:
I working on the next version of Moomba and I think that diacritic characters can be changed, for example, inside ini file, where user can change simply table (of course he should change the font texture).
I think it's good solution, because some keyboard preferences don't support some characters. For example, I don't have key shortcut to write "Ã " and I have to choose it inside charmap.exe. Instead of it, I can write Polish diacritics.
--- Quote ---Actually, colors/names/terms are currently working, that includes 'new window' and 'end dialog' characters. I just didn't create a 'friendly' input method on the UI, but It's planned for next update.
--- End quote ---
Cool :)
--- Quote ---I'm focusing in implement comp/decomp of field files directly in the editor. Also I'm thinking in making a preview window, just like Loveless for ff7. But currently I can't seem to find a vb.net control that behaves like I need (multi-colored with background).
--- End quote ---
I think that preview window is useless in FF8 editor, until we don't know, where is stored data about the beginning of the dialogues' windows on actual scene... or maybe only I don't know it ;)
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