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Messages - Nikkolas

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Releases / Re: [FF7 PC] Coates Mod (v1.00)
« on: 2023-08-16 23:45:40 »
So I encountered my first game breaking bug or whatever. Temple of the Ancients, the chest which forces you to fight the lady and two frogs. Cloud was Frog'ed, Aerith just killed the two Frogs with Fira-All and the lady monster went to do some move to Frog Cloud and now it's just stuck on him forever. She never did anything and I can't do anything either.

WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2023-02-20 08:21:16 »
Pardon, I'm tech illiterate. How do I apply this to the game? I do have 7th Heaven but I usually just get mods off there automatically now.

I'd love to try this out but just don't know how. If I missed he instructions, my bad.

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.2
« on: 2021-02-09 13:31:46 »
Hey man, do you have any hope of ever porting this to the remaster version?

Asking for a guy on Reddit.

Nevermind, you took care of it on Steam Thanks again..

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1.1
« on: 2021-01-11 15:54:03 »
For Seifer 3:
Rinoa Level 55
Squall Level 61
Quistis Level 52

As for sidequests, just Winhill, Deep Sea Lab, Diablos, Shumi Village and...I think that might be it? A

I went back to Dollet after I got my save but nothing changed. The giant spider was still dead. That was what I was supposed to fight, right?

I had no idea about the painter kid, though. My bad.

I got the 4 UFO triggers, I was in the wrong part of the area I knew I was supposed to be in. Oh well. I'll do it and the Sorceress Memorial stuff later today. Sorry I missed all this content.

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1.1
« on: 2021-01-10 11:41:00 »
So you've mentioned Tool RF a few times now and I figured it was some late game thing. I never got it on any of my GFs. It's still an ability, right?

These were all of my abilities at the end.
GF Levels:
Shiva 60
Ifrit 45
Carbuncle 45
Bahamut 58
Cactuar 51
Tonberry 51

As for PuPu, yeah, I went to Winhill Bluffs and tried for a few minutes, got attacked like 10+ times by monsters and no PuPu. Then went to Timber Beach and again no PuPu, just a lot of random encounters. I can try again if you want.

And I'd definitely be very interested in your 1v1 idea or any other alterations you make to Seifer. I have a save right before the final boss fight with him.

As for stat/level progress, I made a video of me defeating Seifer 2 where I start by showcasing levels and stats:

I have saves right before Seifer 3, Ultima Weapon and the final boss if you need levels and stat reports from there. Unfortunately I saved over all my disk 1 saves after a while.

As for how to improve stuff, damage seems the big one. The tank thing at the Missile Base was really easy compared to most mods I've played. NORG was also a pushover. Maybe those were intentional nerfs on your part, though.

And I guess it's a good thing I saved all of Selphie's Ultimas for the final form of Ulty. I only managed to draw 15 from Ultima Weapon but it was still more than enough to destroy Ultimecia in no time. Made it the easiest part of the fight, honestly. I'm not complaining - Ultima should be King, as you noted earlier. It just made me very happy to do like 13K damage a turn with just her and her Double.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-01-10 11:09:51 »
So I think I maybe just discovered my first weird thing with NT Vanilla and Level 1.

The Enemy Skill materia is supposed to be in the specimen container thing after defeating the boss, right?

Not sure what is causing it not to spawn.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-01-08 15:01:48 »
I'll check into the IRO over the weekend, maybe it's not set up properly or something.

Okie dokie.

And just to confirm, there shouldn't be a conflict between your NT Vanilla and your Lv1 Challenge mod?

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1.1
« on: 2021-01-08 14:56:52 »
Alright, so concluding remarks:

1. opane thing that isn't exactly my thought but a few people have brought up as I recommend your mod - why is Rinoa White Mage and Selphie Black Mage? It first hit me when I got Angel Wing and realized Rinoa can't really do much with it in this mod. And others have brought up how Selphie's unique spells are very WM like Full-Cure, Wall, Rapture, etc.. Is it purely based on their personalities? I can understand that - Selphie is basically like a cartoon Black Mage, all burn, kill, destroy.

2. I know some people will balk at this but it feels like Drawing is the main source of magic in this mod? I'm sure you know how everyone Drew magic as a kid and then you get older and are like "use Card Mod, dumbass." But with Card Mod gone and only getting the RF abilities pretty infrequently from levels, Drawing was the easiest way to obtain magic for me. Now, you made it so it's almost guaranteed that you will draw 15 spells from an enemy so it really doesn't bother me. But Drawing Magic just really pisses off some people and wile you made items purchasable for the elemental spells to be refined from, there are many, many other spells besides that which Drawing was the best and most expedient source. I got my 200 or 300 spells from Drawing all game and only very rarely refined items into magic. Do you think this is a problem or is Drawing supposed to be the main source of magic?

Just thinking maybe stealing or item drops can be increased a decent bit to compensate.

3. It's over now so I don't mind asking but where was another Adamantine for Squall's final gunblade? I just needed one more to complete it but never found one. I recall they used to be dropped or mugged from Adamantoise but if that's still a thing, I didn't get itt o happen.

4. Speaking of missed stuff, I never got Shockwave Pulsar for Quistis because, looking at your doc after I beat thE game, you get Dark Matter from PuPu. I tried going to his spots on Disk 4 but he never appeared so I never got the item and her best LB.

5. I think Seifer 3 could stand to be buffed a decent bit.  Squall with Darkside and 100 Pains to Elem Attack-J will do near max damage and kill him in no time.

6. Speaking of which, my favorite fights all game were Seifer 2, Edea 1 and Bahamut. I think Seifer and Bahamut especially you did a really great job with and made them very memorable Just great struggles that are every bit as tense and dramatic as they ought to be given the narrative surrounding them.

7. I definitely do appreciate how the game gets harder in response to you getting more options like you noted earlier. Still, I think the end of Disk 2 is when the game got noticeably more challenging and that is quite a ways in. I really wouldn't be averse to bosses and enemies before that getting buffed   Up to you though, I'm not even sure how I'd go about making things harder.

8. On the viability of GFs later on, I really would suggest buffing their HP a lot. I know I mentioned it before but while Carbuncle is great and useful, it just always died so fast. Quistis and Mighty Guard is the only real way to get buffs on the whole party in a swift, reliable fashion. At least, compared to Carbuncle. Selphie's Slot is even more unreliable than Carbuncle in my experience - I never got anything good with it whenever i used her and she got in low health.

Basically it seems like Quistis is far and away the best support character given full party heals and buffs. Which is fine - I wanted character differentiation and diversity and you gave me that. Also I use Quistis most of the time, anyway. Still,  you pointed out a lot of strategies I never considered so maybe I'm just missing how good the others could be. But I shudder to think of facing the final boss gauntlet without Quistis and her Mighty Guard.

9. This is a very random, minor thought but is there any way to implement an item that does Scan, like some sort of Scan Stone?  Squall's magic sucks and so I just never even had that ability on his menu after a while and you could theoretically have nobody in your party who can cast Scan in this mod.

But yeah...I will maybe think of more stuff later on. I always miss a thought or two when I write these kinds of things. For now though, all I can say is I had a lot of fun. FFVIII is not my favorite FF but I grew up with it and have a soft spot for it and I'm glad people like you are trying to fix how broken it was so as to make it more entertaining on repeat runs.


Also, unrelated to your mod specifically, is there any way to tell if Protect and Shell are still on when you have multiple buffs? The menu only lists one thing and I'm looking at my bad final boss video and I tried tor reapply buffs that hadn't worn of yet because I'm dumb and thought they might have. I know you get the message at the top about them wearing off but I am very likely to miss that and I really wish there was another way to check if they were still on.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-01-07 19:46:38 »
Okay so 7th Heaven appears to be the problem with Vanilla Combat. I was asking about the music because Barret didn't ask me to choose Regular or Field when I turned it On and then started up a new game. Every other mod has worked perfectly, including the other versions of NT, but for some reason this wouldn't work.

I did a standalone install though and now I'm getting the little popup after starting a new game as wel as Barret asking about music.

I also just used your files from Lv1 Challenge and dropped them in the FFVII folder after installing NT Vanilla. Nothing is imploding right away so I hope that means everything is compatible.

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1.1
« on: 2021-01-07 14:28:16 »
Speaking of GFs, I bought a GF Scroll for Bahamut (when I used him earlier it was just a test and I reloaded) and Shiva so as to use them and Carbuncle to shield us from the first Dark Flare.  He killed me even with Mighty Guard so I figured maybe he's just gonna kill me no matter what so I brought out the GFs to be meat shields and die so we could survive and kill him just before the next DF went off. Not sure if there was another strategy but I swear he killed even protected Squall who had like 4K HP or something.

But more importantly, I  I won the game! Squall couldn't make it to the final battle, it was Level 54 Selphie Double casting Flare/Meteor and finally Ultima that did it with a decent assist from Level 61 Quistis and Level 69 Rinoa.

A thought that occurred to me as I entered the final battle was, how does level scaling work here since you can get a random team? I got Zell in my starting lineup and he was a pitiful Level 26 'cuz I never use him. Did that weaken just Ulty or all the fights? Rinoa and Quistis were there from the start, though. Had to let Zell die and then Irvine and then Selphie was there.

Fight was 48 minutes...a pretty epic struggle I dare say.  I recorded it but not sure if it is as thrilling to watch as to play. But I bought Bandicam for $40, I'm gonna use it.

Gonna gather my thoughts on the whole mod and post them later. But I definitely think Crystal is far and away my favorite FFVIII mod ever.

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1.1
« on: 2021-01-07 10:45:29 »
GFs were the first thing I thought of when magic and physical attacks did nothing and I used Bahamut and saw it said about 3K damage but then he said GFs are useless and also Bahamut died in a couple attacks so that didn't sem like a very good way to win.

As for Tiamat, I am ever the clueless person. I thought the messages at the top were attacks or something. My bad.

God willing, I'll be completing your wonderful mod today. It's been a lot of fun.

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1.1
« on: 2021-01-06 21:54:59 »
Thank you, that sorted it all out.

The only sealing boss I have left is Tiamat. He killed me and I haven't gone back to him yet but I noticed something wonky about him. He kept trying to cast stuff and nothing would happen. I saw the abilities' names at the top of the screen and nothing happened until finally he did Dark Flare and annihilated me. Not sure if this is a weird bug so I won't fight him yet until I hear back from you.

Also I defeated Red Giant through Return Damage and Quistis Spirit and Vitality ignoring Limits. I feel like this isn't actually the intended strategy to defeat him but it's all I could come up with.

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1.1
« on: 2021-01-06 10:00:55 »
So things are going well in Ulty's Castle, I randomly encountered a Behemoth and it dropped a Barrier so I'm very happy about that

But I'm trying to figure out what to do with the switching parties and getting to new locations. I switched to my secondary team of Zell, Irvine and Selphie and tried to have them run through that sort of outside area with the save point that you get to by passing through the Art Gallery and that next room with the stairs and switch point, that leads to the two bosses if you keep going straight?  I've had the game crash on me twice now as soon as the fight with the Torama and the two flying enemies starts.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-01-05 12:54:52 »
Thank you for the clarification, SC.

One more question - does 2.0 still have Summons as once per battle and unable to level their materia up? I enjoyed pretty much every one of your innovations to the gameplay save for that one since I always wanted to try to do a summoner class  type deal.

Also does NT Vanilla Combat have the keep dungeon music during battles feature?

Trying to combine your Level 1 Mod with NT Vnilla.

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1.1
« on: 2021-01-05 01:43:47 »
Oh yeah, I've always loved the UW fight except for how easy it is to kill him. Way cooler boss than Omega.

But how do you do AOE protection in this game apart from hoping for Invincible Moon?  If Quistis still learns Mighty Guard, I haven't found it yet. But Quistis gets all the AOE in this game which is one reason I use her. Her White Wind was essential for winning here for, without Double or Triple, she's the only person who can really heal the entire party. Rinoa's Pray does not do anywhere near enough healing. So between MG and WW, Quistis is pretty much the best party member by far.

And yeah, did Return Damage always do 1/2?  Maybe some mods I played changed it to 1/4. 1/2 is pretty broken, especially on two characters.

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1.1
« on: 2021-01-04 15:47:48 »
So Ultima Weapon is kicking my ass. I Scanned him once and it said Level 70.

My party is Level 57 Squall, Level 49 Rinoa and Level 46 Quistis. Should I grind or am I just bad?

i def need to go and buy more revive items. Damn Light Pillar.


lol Squall with the suicide Darkside to clinch the win for just Rinoa. I think UW mostly killed himself what with his spamming Light Pillar on Rinoa and Squall in this successful run as I had Return Damage on them both. But a win is a win and no level grinding or buying more items.

Also really lucked out when heading down to him to fight Iron Giants and get the final piece for Punishment. I've had Flame Saber far too long and the damage increase for Punishment helped out a lot here, basically did 5K damage per turn with Quake on his Attack Junction and with Darkside. Also Mugged 3 Energy Crystals from a Behemoth. So just need to find 1 more Adamantine and a Royal Crown for Lionheart. You don't have to tell me where, I wanna try and find it on my own.

Actually, now I think on it, maybe I beat a weaker UW? I was doing 4700 damage with Darkside before but did like 5200 this time.

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1.1
« on: 2021-01-03 23:12:18 »
Okay, that does seem to have fixed everything right up, thank you.

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1.1
« on: 2021-01-03 15:44:07 »
Well, given Bahamut shifts elemental weaknesses and absorbs what he isn't weak to, isn't it a bad idea to load up a physical attacker with Elemental Attack- J for that fight?

But I've run into my first super serious and consistent technical problem as I tried to go deeper into the research facility. Made a video of both problems.

This doing 9999 damage wasn't the initial problem I saw; I had a CTD two times with a message saying an unknown exception occurred.  I forget what the first crash fight was with but the second was with Tri Face. I didn't get to do 9999 damage for no reason that time, it just crashed immediately.

And the weird visual glitches with what sounds like a Bomb has happened all three attempts to go down.

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1.1
« on: 2021-01-03 12:06:57 »
Cool cool.  I did walk while the blue light was shining because I was dumb and forgot about it triggering encounters.

I have no idea how you're supposed to defeat Bahamut without Selphie and her awesome Double ability to exploit his weakness. I tried with my usual team - like your friend Rinoa and Quistis are my favorites but Quistis and Squall just weren't gettingit done in terms of damage. Meanwhile, Selphie beat him all by herself doing 6200 damage a turn. Squall nd Rinoa were just on support and heal duty. Great fight, the second hardest all game next to Seifer 2.

But I think I fucked up and "cheated" by accident.. I'm right after getting Rinoa and first thing I did was go to Esthar touy items and then head to the Deep Sea Research facility. I got Hi-Potion+ and Mega Potions from Johnny's Shop. But when I go back after beating Bahamut to resupply, the shop says closed. But if you keep clicking on it enough, it will be open to buy items. Is that a mistake?

I guess I shouldn't have had those Hi Potion+ or Mega Potions....

Also I keep forgetting to mention, it seems like the Confused party AI is programmed to use the rarest item while confused? I had 2 Mega Remedies I Mugged from somebody A while ago now I did all the Chocobo Forests and when heading to the Sanctuary I stuck around trying to see if the Malboro was still there to steal a Tentacle from to learn Bad Breath. It was. When he used it on my party, a Confused Irvine used the Mega Remedy so Selphie or somebody could immediately then mug a Tentacle off the Malboro and then we fled.

Bad Breath is always so good to have in this game. It alone makes Quistis Queen when dealing with every non boss encounter.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-01-03 00:51:29 »
So can anybody tell me if 2.0 Game Type A removes the new endgame sidequests and the like?

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1.1
« on: 2021-01-02 09:21:34 »
Thank you for all your help.

Would you say the Deep Sea Research Facility (up to Bahamut at least) should be done before Lunatic Pandora and completing Disk 3 or after? I made it up to Bahamut...and died because I'm a fucking idiot who didn't  use the menu before the fight to heal. But my main point is, I gained so many levels from just walking there. I'm worried of overleveling and making the story too easy.

My main party is:
Squall Lvl 47
Quistis Lvl 40
Rinoa Lvl 36

All I recall for certain is by the time I lost, Rinoa had gained 5 levels.

What level do you think this game should be beaten at, by the way?

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-01-01 16:04:10 »
Somebody elsewhere wants to know about 2.0 Game Type A
Wait does this mean he took out the fun new shit in game type A like the new endgame sidequests or Guard Scorpion chasing you down over the course of the whole game?

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1.1
« on: 2021-01-01 01:09:20 »
Hey dude can you fix my save file? I think I did the Dollet quest and nothing happened so maybe that is what you fixed in the lasted update?

Also I had another freeze when fighting Vysage, Lefty and Righty at the Great Salt Lake while Selphie was Cursed and trying to use Slot.
Dunno if that might have something to do with the memory problem you mentioned or if you can fix that while doing this.

Thanks again.

Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1
« on: 2020-12-31 00:11:16 »
I'm afraid I can't recall for certain if the lone survivor was Zombified or not. I wanna say Rinoa might have been in my last crash but I really can't say. I also stupidly saved over my save right before the Seifer fight but I still have one before the Garden Battle and I intend to replay up to the Seifer fight to try and record it so I'll see if I can experiment a bit if you need.

Speaking of Seifer being a tougher boss like he should be, did you do anything to Seifer 3? I've been wary of getting Odin because Gilgamesh ruins the final, climactic showdown with Seifer and I hate it. I might just forego Odin since he doesn't even have Double or Triple anymore.

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