Hi, again. I had a question about tweaking a couple things from the AlternateFantasy.hws But I'm having a little trouble.
I really like the difficulty increase, but I found there were odd things here and there I wanted to tweak to make things easier on myself, for example, stat growth equipment, steals from bosses, or tweaking eidolons.
What I did was use HadesWorkshop to open my installed ff9.exe then opened the AF.hws and do my changes there and then just export the steam mod using default option that specifies is made to work with the moguri mod.
I found that worked fine at first, and the changes I made were clearly made but I also lost somethings along the way.
For example: You know how Accuracy+ is supposed to guard against Blind in addition to proving extra accuracy? That's gone, I blinded one of my toons to test it and they got had the status on them, despite the SA equipped. (Keep in mind I didn't at least knowingly change anything to do with support abilities).
Same thing happens with for example, the Fairy Flute's "Shared Aid" ability, which btw I thought was a really neat thing to do.
I'm curious if I'm perhaps missing a step prior to creating the steam mod that will enable to retain all these things you put in and still keep my desired changes as well. Is there another programs I can use? I tried looking through the steam thread bc I swore I read someone say something like using "dgx" or something to make changes, but couldn't find it lol.
Anyway, I hope I'm not being too cryptic. Thanks to anyone who replies, I appreciate it a lot
PS: One small correction to my previous post. HALF MP was indeed fixed, that was my bad for not double checking, I hadn't realized it had been fixed