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FF7 Tools / Re: FFVII Field Models + Animations
« on: 2023-12-09 11:37:22 »
This message here is not for reading, I just made a mistake when replying to your message, I don't know how to delete this quote
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Hi, process:
- Generate glTF files: install kujata, configure the directories and run the methods to generate the gltf files (field and/or battle)
- Output contains *.gltf, *.a.gltf (animations), *.bin (data), /textures/*.png (texture files)
- Or just download these from (format of files names from here https://github.com/dangarfield/kujata-data/tree/master/data/field/char.lgp but with the domain: https://dangarfield.github.io/kujata-data/)
- Import .gltf into blender (which automatically imports the .bin and textures.
- If you want animations, you should combine them before you import - eg https://github.com/dangarfield/kujata-webapp/blob/master/angular/src/app/field-model-details/field-model-details.component.ts#L152. I'm sure there are tools to do it for you, but it's probably more technical that you're looking for. But it is what it is
I built upon kujata:
https://github.com/dangarfield/kujata
It exports ff7 to common web based formats (such as gltf, which you can open in blender). Have a look.
Example usage:
https://dangarfield.github.io/kujata-webapp/battle-models
You can see the requests and all files that are hosted.