1
FF8 Tools / Re: [FF8] Ifrit-enhanced
« on: 2024-08-24 18:05:33 »
thanks ^^
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Hey,
First i would like grab the opportunity and thank you for making such a cool tool.
I would like to share a short info on the texture corruption:
few weeks ago i received a small know-how from @SegaChief how to fix manually (editing the AI bytes) the texture corruption problem that occurs randomly after using the AI editor (in enemy groups),
however after a little bit testing, it turns out the AI editor / compiler works perfectly, (if we don't take into account the unknown variables) the problem lies in section 10.
It contains some unexplored data (AKAO) and also can be empty for some monster files. The important thing is that the offset to this section in the file header must be divisible by 4 (/ zero), or it occurs texture bugs (even if the section empty it's offset should be divisible by 4 or should be zero - (e.g - x90F0 - > or 4/8/C)
Deleting the section in some cases makes the character textures color to some weird green, in some cases nothing happens.
Adding some padding values before section 10 (extra 00 bytes) can fix this quite easily to comply with this offset "requirement".
KR
Yo Divatox yeah man an its killer, makes the world map look tight as *uck