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Messages - Lein

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26
Support / Re: Final Fantasy 9 mods: UI/Backgrounds/Cheats
« on: 2017-06-05 22:57:52 »
I'm not motivated enough to do any of the actual modding, which is why I said that if you're able to do all the perspective stuff I could help out. Also I think there is a better method to do all that, some people on this forum remade the Final Fantasy 7 backgrounds using sketch up, there is some tutorial somewhere. But I'll not be messing with that, so if you need any help I'll only work from some basic 3d layout and ripped background image provided by you. ;)

27
Reading your talk I thought of a mod that might be worth doing in the future, imagine replacing all the silly characters that are over the top, for example Eiko and Quina with characters that are a bit more mature. Maybe the summoner in the ruined village could be garnet's older sister, or maybe an old granny. Quina could be replaced by some character that isn't so fat, maybe some muscular wild man.

The modeling and animation wouldn't be difficult to do, what might be difficult is to remake entire cutscenes, thinking specifically of the love letter event in Alexandria. Just throwing this out there, because if Final Fantasy is suffering from anything it's silly characters.

28
Support / Re: Final Fantasy 9 mods: UI/Backgrounds/Cheats
« on: 2017-06-05 03:35:53 »
Tetraspore, I don't know how to replace the backgrounds or how to match perfectly the perspective in the 3d scene to the original background. But I'm a very capable 3d modeler, so if you know all this and could help me out with the perspective of some scene/scenes I wouldn't mind seeing if we could have a go at replacing some backgrounds. Let's start out easy at first with some simple backgrounds then if it works out we might go further, what do you say? I'm Dan Lel on steam.

29
Good that you put dclem back in line, as for the mods. Yeah I checked that too, the values are the same between pc/ps1, so there's something else that lowers the encounter rate. As nice as it is to have the game on steam the original game isn't broken. Up until there are mods that fix this port I'll use the original game through an emulator and I'll recommend my buddy to do the same.

30
Fraggoso in case you're not aware of how games are structured, you play through a level, it's often repeating patterns you engage in. Jump on those platforms or shoot those incoming enemies. Is it really fun, not really but you still do it because you're looking forward to the reward. You endure the tedious task of killing enemies because you're looking forward to the reward which can come in the form of story or a new area to explore, a good game should be frustrating.

If you want an interactive comic book, Final Fantasy IX without any battles and just dialouge, well it sort of takes away from the experience of playing the game. If I want great litterature I'll read the divine comedy, Don Quiote or the classics of antiquity. Not Final Fantasy IX. When you first play through the game a big part of the game is finding out what the story is about and what the new areas look like. How fun is it to run through the iced caverns in 2 min because you have no encounters with enemies. It's supposed to be tedious, same with memoria at the end. You have got to be maxed out on potions before going through that area, same with many areas in the game.

A similar thing is auto saving, you might say why would you want to die and then have to go all the way from the save point? That's part of the punishment/reward, you should be careful when running through an area because you don't want to die and have to do it again. If there are auto saves you can die at a boss and who cares because I respawn right at the boss location and can try again. To take this to the extreme degree would be to use a cheat that maxes out the character levels, I don't even know why they included cheats in the game. Clearly they're not very bright those philippino boys. Anyway the story and the locations are more enjoyable if it's a challenge exploring it/them.

To run from the start of the iced caverns to the end of the iced caverns, that should at least be 7 battles not 1 or 0. That way there's a chance that Zidane will be without potions and weakened before the boss battle. A boss battle that would be 25% stronger because of the mod. The game is very easy right now, no battles in evil forest, no battles in ice caverns. The boss I suppose is a bit more difficult but not by much. The worst thing that happens because of the low encounter rate is that before you encounter a boss you have to grind levels. Why would you want to rush through the game, come to a boss. Oops I better spend 30 min running around outside of town to level up.

It's stupid and I would not want my buddy to experience the game this way which is why we need to increase the encounter rate.

•Increase encounter rate
•Remove auto saves
•Remove chat icons (You can talk to every NPC in the game anyway, why would you need a huge ugly icon?)
•Change the font to something more medieval
•Disable ALL cheats
•Fix the sound
•Resize the battle menu, we're not using our fingers on the pc

What we don't need is to play as a silent Beatrix who says nothing in cutscenes, what we don't need is to rename Fira to Yuzaboda and make it put poison on people. What we don't need is to switch out all the music to high quality music but which lacks melody, what we don't need is to replace the font with a futuristic space font and make the window graphic an eye soring red color. Changing the font and window theme could be done but then do it for something that matches the setting, a medieval fantasy setting.

Anyway as usual when chatting with programmers I find myself struggling trying to convey basic points to people who likely are on the autism spectrum. I have had these talks before, the math boys wanting something and the artist and visionaries responsible for creating pleasant imagery wanting something else. I bought this game for 20 dollars TWICE, once for myself and once for my buddy. Now it turns out it's riddled with stuff that breaks the game in various ways and nobody seems to care to fix it. You guys do realize there are hundreds of people like me on the steam forum and other places that want the same thing, we don't care for your "cool" changes to the game that disables random battles and makes it possible to play as Beatrix.

I spent two hours this morning changing all those encounter rate values, maybe we could engage in some cooperation here or you just gonna post memes of black people saying boi bai. Some decency please, thank you..

31
Yeah your mod is more about enhancing the look and feel of the game, turn it into something new and fresh. My mod as little as I've managed to achieve on it is just going to restore the game to it's original state and then maybe make it a bit more difficult.

In the original game you could without much difficulty just waltz through the game, maybe grind a bit before entering memoria but no super hard bosses really. To add 25% to the difficulty of all bosses would make the game more of a challenge. But the main goal is just to fix the bugs and game breaking stuff, I would really appreciate it if you guys could help me out, for example how did you dclem change the encounter rate AND the font.

•Change font
•Fix encounter rate
•Disable all cheats
•Increase sampling rate of sounds
•Remove chat/card icons
•Disable autosaving
•Resize battle UI
•Sound fixes to high pitched sounds

32
Yeah personally I don't really care for changing the music to FF4 music, I saw you had done that in your mod you also had changed the window textures and probably other stuff. I just want to fix what's broken not add a bunch of stuff to the game. I keep repeating the things I want to fix hoping that some might be able to point me in the right direction. The ugly chat icons were removed, the sampling rate of the sounds was improved, the cheats were removed. (except the speed up cheat, would love to know how to get rid of that)

dclem I saw you managed to change the font, how did you do that while keeping the changes you made with hades workshop? You also changed the sounds, I would just be interested in changing some sounds that sound really high pitched.

But none of these changes really matter unless the GAME BREAKING stuff is fixed, the encounter rate is bad. I  remember on the ps1 version of the game you would at some places fight enemies every 5 steps. Some areas you actually wanted to get out of fast, like memoria, the root pathway under the ocean and other such places. That needs to be fixed badly, the autosave feature also need to go, it makes the game too easy. It's like adding an autosave feature to dark souls, if you die at a boss, try again immediately, very game breaking.

33
I went through every scene in hades workshop and increased the encounter rate, I put most values at 175-255, in hard areas such as at the end I put every scene at 255 so you'll be really exhausted at the bosses. But what might happen because of these encounter rates is that the characters become overleved at the bosses. So just to be sure that the game suddenly don't become a grind with easy bosses...how do I increase the difficulty of bosses by say 25%.

I tried increasing Garland's hp by 25000, but it reverted back to his old hp. I read that it has to do with when enemy has x amount of hp left play an event. I'm willing to go through each boss and increase the difficulty on each one by a bit, but I need to know how to increase the hp of enemies which has events in them. Say Beatrix, Kuja, Amarant, Garland etc. Then the game will be balanced out, or be a bit more of a challenge I suppse. Then all that's left is:

•Battle UI
•Font
•Disable autosaving (crucial)
•(Perhaps exchanging some of the sounds for better ones)

I noticed the sounds in particular when they walked into the ice caverns, the footsteps sounded too loud and off. Also when they applauded at Alexandria, it sounds really high pitched, like it's coming out of a radio or something. Anyway it's not a priority, changing boss hp and disable autosaving is next, any ideas?

EDIT: I tried to see if the encounter rate had improved and at a value of 200 I got one fight in all of the ice caverns.  At max value 255 you're likely to have a fight every 7 steps. After 7 running steps you're definitely out of some small area and after you enter the next scene the counter resets right. This means that if it's just a brief scene that you can run through in 10 or so seconds, for example in the tall grass at the marches or pretty much most scenes you're likely to not ever fight a battle even at the maximum encounter rate! What a pain to have spent two hours editing those values only to see it hardly making any difference.

If there was some way to make the maximum value 255 correspond to say 4 running steps you would increase the chance of running into an enemy in a small scene. You think there is some way of making this happen?

EDIT2: Is it possible that the changes to the frequency of battle don't occur because I'm using an old save. Does the changes only take affect after you start a new game, because the changes I made seem to make zero difference. Walked through all of Burmecia without a single encounter, this is truly game breaking.

34
Did you set every scene to a reasonable encounter rate, something that is similar to the PS1? And is it a drag and drop hades workshop mod? If it is do you mind sharing that, it's not that I couldn't spend 12 hours editing every scene in the game but since you've already done it maybe you could save me the trouble? But only if the encounter rate is reasonable, if it's too high like once every 3 steps it becomes a problem.

But I bet your mod probably comes with a lot of other bullstrawberries, doesn't it? Meh I just want vanilla FFIX, I'm gonna wait until tomorrow if I have no answer to this question I'll start working on the hades workshop edit to every scene. Multiple encounter rates then. I wish I wouldn't have to wait for these replies from your master programmers. I think we can all agree that the best mod would be a mod that makes the game like the original one on the ps1.

If I get this to work then the green ones are fixed and brown ones still to go before the game is playable:

•No chat icons
•Increased encounter rate
•Disabled cheats
•Sound frequency fix


•Change font
•Sound fixes to certain sounds
•Disable autosaves
•Resize the battle UI

35
@Tirlititi: I found the entry in your program hades workshop, every encounter rate seems to be at 20 while the max encounter rate is 255. Which means you're not likely to ever encounter random battles. I went through some of the ice cavern scripts and raised the encounter rate to 200, I assume this will fix the encounter rate. Problem is that there is like 700+ scenes and the encounter code thingy isn't at the same location in every script, in some I couldn't even find it like at the end of the ice cavern I found no encounter rate at all. Makes sense since at that point in the game you're with zidane alone, but still I know that when you return to the cave later in the game there are random encounters. It would be nice if there was some value somewhere that affected the encounter rate of all scenes. So you can just change that to 200 and you'll have a fight every 10 steps or so.

It doesn't have to be exactly the same as the ps1 game, just a lot more. To be able to run through evil forest and ice caverns without a single random encounter is stupid, what's the point of all those enemies if we never get to fight them. As for memoria, Tirlititi with hades workshop I managed to remove the icons when you chat, I don't think memoria can do that.

Man I just want to play a pc version of the same game that was on the ps1. I'm just gonna throw this out there in case someone would be able to do this with memoria without much effort.

•Disable cheats
•Disable autosaving
•Remove card/chat icons
•Increase encounter rate so it's similar to the ps1


•Change the font
•Resize the battle UI

So much that needs fixing and I've only been able to disable cheats and removed icons, new problems pop up as you keep playing the game. There are even some problems I'm ignoring such as:

•Wacky sounds when you walk
•Wacky sounds in general when doing certain stuff, just sounds too loud or off somehow
•No mist at the world map

And I've heard while reading on the forums that while you fight there are some issues too, issues I haven't encountered yet, pun not indended. When there's a mod that fixes the first 4 we release it as a mod on the steam forum and on here, so people can play the game as it was meant to be played. Tirlititi you're the master modder, I'm willing to help you anyway I can, I added you on steam so just send me orders and I'll do my best to help you achieve a pure/restoration mod.

EDIT: As for testing if Memoria can fix any of these issues, nope can't install it. Some kind of compatibility issue.

36
I can't believe it another thing that needs fixing in the port, the encounter rate. I was able to walk through the evil forest and the ice caverns without a single random encounter. Were the philippino boys who made this port dropped on their head at birth, wtf. Is there some mod that enables random encounters again? Also there's another problem, autosaving, I know people might like it but what's the point of the savepoints then? The game was easy as it was already, now when there are no random encounters and if you die at a boss you can try immediately again, did they turn this into a interactive comic book?

Is there some way to fix this?

37
What I would want to see with memoria is for it to be possible to make the mods produced with memoria something you can upload online and have some other person put into the game without having to do any modding of their own. Yes for the hardcore gamer/modder it's not much to ask to download memoria and install the program and then edit the ini file yourself. But for those who aren't aware of what kind of mods they're looking for, maybe someone who plays the game for the first time, this is a bit too much to ask of them. It would be nice to just tell someone, hey download this zip and throw the files into the game folder and it fixes all the flaws that exist in the port.

That's a nice feature of your program Tirlititi, that the mods are portable. The way I see it, ideally you would want to literally merge hades workshop with memoria. Hades workshop has a nice interface, memoria has an ini file. How about somehow implementing memoria's features into the UI of hades workshop and through hades workshop make the mods portable. Make one super modding program, what are your plans in the future regarding this Tirlititi?

38
Yes your method did work, not removing the lines but putting ret at the top solved the problem. As for the font, memoria isn't very compatible with hades workshop. You either have to choose to be able to change the font or do all the changes that you're able to do by using hades workshop. I prefer using hades workshop since with that you don't have to install anything. You simply drag some files into the game folder. I want to use these mods for a friend of mine and I wouldn't want him to have to perform the modding himself, hades workshop is preferable which is why I think it's a shame that whenever you've not got something figured out you tell people to use memoria. Your program is better! Create more of them macros, they're very nice.

39
Ok question, is it possible to change the font in the hades workshop for steam version of the game?

40
I was sent here regarding the chat/card icons issue, when you remove the lines from hades workshop and approach a NPC in the game it freezes the game. I'm trying to get rid of cheats/chat/card icons and fixing the music. I'm also waiting for a mod that modifies the UI of the battle system.

41
Ok I tried removing those lines in the steam version and the same thing as with the cracked version, when you approach an NPC the game freezes, the music keeps playing but it freezes and eventually crashes.  :|

42
Why are everyone just working on FFVII. It's going to be remade anyway.

43
You misunderstood me, I need help with the steam version. Removing the icons and cheats, I don't care about the cracked version at all, the reason I'm doing this is for my buddy, not because I'm gonna play the game. You're already helping anyone who is interested in downloading any of your mods, this isn't anything complicated, just a small little edit to remove icons and cheats, the dll file for the sound I already got. Come on anyone, because when I try it, it freezes whenever I approach an NPC. I'm not a programmer. :(

44
Ok I got a problem, I tried removing the lines you said in the cracked version of the game, this one 0x6000B43. And now the game freezes the moment I get close to any NPC. Maybe it's because I'm using the "cracked" version of the game which is some older unpatched version of the game that it doesn't work. Or maybe I made some mistake either way I just need this for the steam version, maybe someone could help me out, open up hades workshop, disable cheats and remove the icons then share the file on here so I could send it to my buddy.  :|

If not it's ok but yeah it would be nice since I clearly don't know what I'm doing. :(

45
I'm not using the steam version of the game, I bought the game for my buddy and I'm using a cracked version of the game to test mods that improve upon the game so in the official version of the game the code might be as you say. However I happen to have access to the official steam version so I'll try your fixes on that version of the game tomorrow. If it does work I'll make a thread with all these fixes in a single folder so people can easily get rid of these problems.

•Remove cheats
•Remove card/talk icons
•Improve sounds

That folder would have to be edited in the future to fix the UI for the battle system, then finally the port will be at the same level of quality as the original ps1 game.

46
Quote
ldc.i4.0
stloc.0
call 0x6000C49   // EventHUD::get_CurrentHUD
ldc.i4.3
bne.un IL_000F
ldloc.0
ret
call 0xA000141   // !0 PersistenSingleton`1<class EventEngine>::get_Instance()
stloc.1
ldc.i4.0
stloc.2
ldc.i4.0
stloc.3
ldloc.1
ldfld 0x4001B1A   // EventEngine::gMode
ldc.i4.1
bne.un IL_00B3
ldloc.1
ldarg.0
callvirt 0x6000BD5   // Obj::get_sid
ldc.i4.3
ldarg.0
ldfld 0x4001BFF   // Obj::ebData
callvirt 0x6000AFA   // EventEngine::GetIP
ldloc.1
ldfld 0x4001B05   // EventEngine::nil
beq IL_004E
ldc.i4.1
ldarg.0
callvirt 0x6000BD1   // Obj::get_level
clt
br.s IL_004F
ldc.i4.0
stloc.2
ldloc.1
ldarg.0
callvirt 0x6000BD5   // Obj::get_sid
ldc.i4.8
ldarg.0
ldfld 0x4001BFF   // Obj::ebData
callvirt 0x6000AFA   // EventEngine::GetIP
ldloc.1
ldfld 0x4001B05   // EventEngine::nil
beq IL_0079
ldc.i4.1
ldarg.0
callvirt 0x6000BD1   // Obj::get_level
clt
br.s IL_007A
ldc.i4.0
stloc.3
ldloc.2
brfalse IL_0094
ldloc.3
brfalse IL_0094
ldc.i4.2
call 0x6000B43   // EIcon::PollFIcon
ldc.i4.1
stloc.0
br IL_00AE
ldloc.2
brfalse IL_00AE
ldloc.1
ldarg.0
callvirt 0x6000AC2   // EventEngine::IsActuallyTalkable
brfalse IL_00AE
ldc.i4.1
call 0x6000B43   // EIcon::PollFIcon
ldc.i4.1
stloc.0
br IL_010B
ldloc.1
ldarg.0
callvirt 0x6000BD5   // Obj::get_sid
ldc.i4.2
ldarg.0
ldfld 0x4001BFF   // Obj::ebData
callvirt 0x6000AFA   // EventEngine::GetIP
ldloc.1
ldfld 0x4001B05   // EventEngine::nil
beq IL_00DC
ldc.i4.1
ldarg.0
callvirt 0x6000BD1   // Obj::get_level
clt
br.s IL_00DD
ldc.i4.0
stloc.2
ldloc.2
brfalse IL_010B
call 0x6000B8D   // EMinigame::CheckBeachMinigame
brfalse IL_0103
call 0x6000BC6   // EventCollision::IsWorldTrigger
brtrue IL_0103
ldc.i4.4
call 0x6000B43   // EIcon::PollFIcon
br IL_0109
ldc.i4.1
call 0x6000B43   // EIcon::PollFIcon
ldc.i4.1
stloc.0
ldloc.0
ret

That's the list, an these are the lines I need to remove.
Quote
ldc.i4.2 // Replace this 2 by a 1
call 0x600091F   // EIcon::PollFIcon
ldc.i4.1
stloc.0

ldc.i4.1
call 0x600091F   // EIcon::PollFIcon
ldc.i4.1
stloc.0

I'm looking for this value and I can't seem to find it.
0x600091F

Maybe I'm missing something?

47
Thank you, sound and cheats fixed. Now it's only the battle UI and ugly chat icons that need to be fixed and the game is as good as the original.

48
Quote
I'll need some more people to know if I should remove the card icon showing with NPCs. Anything I do goes with the sound mod. (It's a multi-mod -not including HD backgrounds), which fixes everything (I try too) that everyone points out as a bug.
What exactly does your mod do?
All I need is a mod that improves the audio, the dll file can do that, and some way to get rid of the cheats and the icons above NPCS. If the latest hades workshop can get rid of the cheats in the menus/F1 F2 F3 I would love to know how that works because I found no such option when I opened up Hades workshop.

The battle UI would also be nice if it could be fixed but it's probably possible to play the game with the ugly UI:
•Sound fix
•Remove icons
•Remove cheats

How exactly do you get rid of the cheats and the icons?

49
Quote
And instead of saying: "get to work" say: "hopefully someone can fix". None of us gets forced. Not me, you, Fraggoso, Tirlititi, Mcindus, anyone.
I've already done everything you mentioned except, the scaling down of the battle UI's.
Oh have you already done all this except the battle scaling, I sent this game as a gift to someone on steam and before that person plays it I want to fix the issues the port suffers from. I've looked around forums for several hours and the only thing I managed to install was the sound dll file which improved the sound a bit.

If it's not too much trouble could you maybe upload a folder of files that you can drag into the game folder which removes the card/chat icons and disables the cheats? (I wouldn't want my friend to accidentally enable some cheat that breaks the game) xD

I tried to install all those programs, I managed to install hades workshop but no cheat removal option or icon removal option in that program. I also tried to install memoria but for some reason it didn't work. If you could help out dclem it would be really kind of you. It's very impressive that you've managed to improve upon the game with these mods you've made. :)

Also have they still not patched missing sounds in battle? Is there a fix for that too?

50
You actually lose detail when you apply such filters on them, it starts to look cartoony instead of pretty. The reason the backgrounds seem so pixelated in the PC version of the game is because you're running the game at a high resolution, the backgrounds stay the same quality but the models become super crisp. There's an easy fix, lower the resolution to 640x480.

Then the character models will seem to blend in much better just like in the ps1 game. In the ps1 version the resolution was even lower though. It would be nice if there was a mod that made the game run in 320x240 resolution, the original ps1 resolution. Then the updated character models and backgrounds will perfectly fit each other.

There is already a mod that fixes the sound in the game, there's only three things that need to be modified for the port to be perfect.
•Scale down UI elements in battle.
•Remove the talk/card icons when you walk next to NPCs.
•Remove the options to cheat.

I don't know how to code or mod games, but if you're a modder get to work on the above stuff. :wink:

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