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Messages - Divatox

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26
Ok thank you <3

27
How do you changed the AI without messing the game graphics? (sorry i dont remember if i asked you this)

28
Thank you so much ^^
i asked because i only modded the usual game, didn´t put new battles
and with IFRIT when i tried to edit some enemies in the AI, in game the grafics became a big mess =/

29
that is awesome dude  ;D ;D
how do you made this new event and boss? if may i ask.

30
hey there, first of all i need to say WOW to your work man  8-) 8-)
and sorry for the question, but i saw something about the second time into the fire cavern, do you made the Zell speach and changed the monsters? And a new boss?

31
Gameplay / FFVIII - Requiem MOD for Steam question
« on: 2019-05-19 16:15:20 »
Sorry for the post, but is a quick question, in this mod someone can tell me which tolls were used?

Link to the MOD video
https://www.youtube.com/watch?v=gLQMJvCujgA

32
awesome mod <3
quick question, in some bosses you literally mod the AI? using some program?

33
You edited every encounter in the game?

34
How the draw works now? already draw 100 magics or something linke that?  :evil:

35
Gameplay / Re: FF8 PC/Steam - Apocalypse camera issue
« on: 2018-08-26 17:42:12 »
Yeah i have being trying alot of cameras, but in the end the magic still getting the original way to show  :x

36
Gameplay / FF8 PC/Steam - Apocalypse camera issue
« on: 2018-08-13 14:42:06 »
Quick question, why the magic apocalypse always bug the battle scene camera after finished? The angle is always bottom to top, and against the final Ultimecia the angle its ok? Its possbile to fix that to normal battles?

37
I was just playing now and in the middle of the battle the game pause and the PAUSE button and the SELECT button doesn´t work anymore O_o
I changed the buttons foor other and again the SELECT and PAUSE dont work, the menu button and cancel button are fine
im playing on the keyboard and untill i get into the game everything work, when i load the save game....

38
Ok then XD now i get it, in ifrit i know how to change the AI to in this case hit all party (you need do change the number stats 201,202,203 for 204) but when you do that in IFRIT, some bug will happen in the battle, some grafics will be messy or something like that =/ for ex:

Edea woulnd´t appear, Seifer gunblade will turn into a green line, Diablos magic animation will crash.

39
Wow a awesome and complete info there XD
Well let me understand, single magic can´t hit all party like fire right?

What i trying to do is use the catastrophe magic, or replace a firaga magic to another one that should hit all enemies in stead of one, fro exe:

Edea firaga: replace firaga for ultima (but if you do that in IFRIT, ultima will still damage ONE party member)

I need to change some stats from the magic on doomtrain or in ifrit? My test subject is Diablos, im trying to replace DEMI for catastrophe or ultima, but i want that the magic hit all party not only one.

40
qotsaninsoadkorn a little question, how do you made Catastrophe hit all enemies/party withou using Ifrit AI mod?

41
Gameplay / Re: [FFVIII-PCSteam] OGG questions
« on: 2018-07-26 05:09:55 »
OK thank you guys 8)

42
Gameplay / [FFVIII-PCSteam] OGG questions
« on: 2018-07-25 21:59:33 »
Hey there, i was thinking and it´s possible to change the music from some battles? Like in FFX the boss theme it´s different for all of them (the most part), and in FF8 only have 2 "Force your Way" and "only a plank between one and perdition".
Make some time of event to start a different music?

And how do i make a new battle song? That is a rule to make a ogg to FF8? A limited time, or cut the music in some moment to make repeat?

43
Because of that (before i lost all my work with a damaged HD Ç_Ç) i was using ifrit, doomtrain and cactilio to changes stats, magic and attack powers from the enemies to make a hard mod, the Sorceress MOD.
When all enemies have stats changed to a little hard, bosses more powerfull and the sorceress boss are the true challenge, i had catastrophe magic with ultima animation too XD
Maybe soon i start all over again, i really wanted to use the AI to make littles stuffs with magic combos nothing complex. but i will keep the waiting untill the Ifrit become perfect *_*

44
yeah i having that sort of issue even with no AI changes and only some magic swaps...
tried restoring orig files for those enemies/bosses but i seem to still have issues.... maybe i've messed something up in cactilio i guess though...

Indeed i was changing some basics things like the number of targets that some magic would hit, and the visual game was a mess, strange colors, enemies missing, or crashed battles  =/
i wanted so badly that Ifrit work fine, but its ok

45
Just be careful, because if you change small things in the AI the game will be bugged or crash. I'm still waiting sum update version of Ifrit to go back in my mod.

46
FF8 Tools / Re: [FF8] Enemy editor - IFRIT (0.11)
« on: 2018-02-01 14:23:47 »
Some one could tell if Ifrit tool was recently updated? I was have some problems in the old one, messing if the graphics in the game after you change something in the AI

47
WIP / Re: [In Development] FF8 Voiceover Project
« on: 2017-11-25 03:15:15 »
Can´t wait for this job is done  :mrgreen: :mrgreen:

48
Gameplay / Re: FF VIII How to MOD?
« on: 2017-11-17 17:22:48 »
He said something about it, but i guess it still having some issues, like that and if you change anything in the Ai section, in battle some graphics became glitch  :'(

49
Gameplay / Re: FF VIII How to MOD?
« on: 2017-11-17 14:13:48 »
Syntax error on line 6: no viable alternative at input "if(self.varDD ==1) {unknown'

 :-(
I wish learn how to understand and edit the AI from every enemy

50
Gameplay / Re: FF VIII How to MOD?
« on: 2017-11-17 02:07:52 »
After a alot of tries, didnt make it =/
Im leaving that for now, and i want to ask, in Seifer´s last encounter it´s possible to remove the 13 turns to Gilgamesh appear and end the battle?

For exe: Keep the animation from Odin / Seifer / Gilgamesh, but after the 13 turn, Gilgamesh will not appear and will only do that after the HP from Seifer become 0

Quote
if (self.varDC == 0) {
    self.varDC = 1
    if (unknown(0x12) == 1) {
        if (self.varDE == 0) {
            target(200)
            domoveid(2)
        }
        remove(0)
        remove(1)
        gilgamesh()
    }
    else {
        target(200)
        domoveid(3)
    }
}

And Girl ty for the idea before ^^

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