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Messages - Divatox

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76
Gameplay / Re: FF VIII How to MOD?
« on: 2017-10-14 19:06:49 »
Now he use vampire on it self XD (in the code that you send me =/)

Im trying now just he uses triple, i think its more simple so i did:

1-custom=2 / anim=13
2-magic=4(blizzard) / anim=11
3-magic=34(triple) / anim=11
5-custom=20 (vampire) / anim=14
-----------
INT AI

 target(200)
        domoveid(5)
-----------
TURN AI

if (self.hp <= 5) {
    if (self.varDC == 0) {
        self.varDC = 1
        target(200)
        domoveid(3)
        return
    }
}
else if (rand() % 3 == 0) {
    target(201)
    choose(1, 5, 5)
}
else {
      target(201)
      domoveid(2)
       if (self.status == TRIPLE) {
              target(201)
              domoveid(2)
              target(201)
              domoveid(2)
         }
        return
}
-----
But he still crashes the game doing vampire on it self

77
Gameplay / Re: FF VIII How to MOD?
« on: 2017-10-13 19:55:22 »
Ok lets go, i want to the enemie do:

start casting triple
cast haste, cure (cura or curaga), shell or protect with 50% HP

to resume, he cast support magics in him self when necessary. (like bosses) Right now the enemie use blizzard and reflect on my party XD

to cast a high level magic in the hole party is:

if (rand() % 3 == 0) {
    target(204)
    domoveid(2) <------- my question is, this move in from the list of abilities right?
    return

78
Gameplay / Re: FF VIII How to MOD?
« on: 2017-10-13 17:48:02 »
BUT you already helped me ALOT if that thank you  8) 8)

i tested this:

if (rand() % 3 == 0) { <-------this works because he has 3 abilities with reflect
    target(200)
    domoveid(2)
    return
}
if (self.hp <= 100) {
    target(200)
    domoveid(3) <------this should work? 3 is the reflect magic, when he has 100 HP he will cast on it self?
    return

Abilities:
1-custom = 2 / anin=13
2-magic = 4(blizzard) / anin=11
3-magic = 31(reflect) / anin=11
4-custom = 2 / anin=13
5-custom = 20(vampire) / anin=14
6-custom = 20(vampire) / anin=14

Its possible i will come back to ask something else XD

79
Gameplay / Re: FF VIII How to MOD?
« on: 2017-10-12 18:19:03 »
That helped a little XD i guess i need to learn what some line means

self.hp ok
self.status ok
target ok
rand() % 3 != 0 ??? dont know
self.varDC = 0 ??? dont know
domoveid (2) ??? dont know

self.status != REFLECT (i know that if something happens he will cast reflect in him self?)

Exist some topic that explain each line? Im always testing on Glacial Eye and i want to make him cast in him self protect, shell, triple etc when the battle starts. To use this on bosses and other enemies.

And why some magics hit only 1 target? Like Glacial Eye cast Ultima and hit only Squall? Not Squall, Quistis and Irvine (all party)

80
Gameplay / Re: FF VIII How to MOD?
« on: 2017-10-11 19:35:46 »
Yes i was reading about it and trying to understand some things in there  :o
And still seaking some part even in the AI to correspond with support actions from the enemies (auto cast support magics)

And why high level magics cast from low enemies inflict damage only in 1 party member for ex:
Glacial Eye (my test subject XD) casting Ultima or Apocalypse and damage only Squall  ??? ???

That is eh only 2 things i want o learn to begin modding my FF8, enemies using support magic on them (not in my party) and magic damagind all party.

Would be cool see Edea cast Firaga and hit all the party XD

81
FF8 Tools / Re: [FF8] Enemy editor - IFRIT (0.11)
« on: 2017-10-10 21:36:16 »
Thank you so much Gjoerulv XD help me aloooot.
I don´t know if will help some one, but here is the list that you can use:

__________________________
Kernel = Magic
Ability = Magic Number
Anim = always "11"
__________________________
1-fire
2-fira
3-firaga
4-blizzard
5-blizzara
6-blizzaga
7-thunder
8-thundara
9-thundaga
10-water
11-aero
12-bio
13-demi
14-holy
15-flare
16-meteor
17-quake
18-tornado
19-ultima
20-apocalypse
21-cure
22-cura
23-curaga
24-life
25-full-life
26-regen
27-esuna
28-dispel
29-protect
30-shell
31-reflect
32-aura
33-double
34-triple
35-haste
36-slow
37-stop
38-blind
39-confuse
40-sleep
41-silence
42-break
43-death
44-drain
45-pain
46-berserk
47-float
48-zombie
49-meltdown
50-scan
51-full-cure
52-wall
53-rapture
54-percent
55-catastrophe
-------------------------
Kernel = CUSTOM
Anim = still "11"

124- LV5 Death
242- thunder summon (its a anim that´s look like Thunder Storm, but works like magic)
257/309- gravija
262/295- Mighty Guard
263- Doom
276- White Wind
338/365- Maelstrom
358- Hell´s Judgment
__________________________
I´m still testing some magics, like a enemie use Mighty Guard, White Wind, Haste, Double, Triple, Cure etc. In them self not in your party XD. And some magics that cause damage in the whole party, dealing damage only to 1 of them, ex: Ultima.

But i hope this help ^_^

82
Gameplay / Re: FF VIII How to MOD?
« on: 2017-10-10 20:39:16 »
Well after some time i begun to use IFRIT tool to mod and im loving it XD
Just came up 2 questions:

1-How do i make a enemie cast it self some magic? cure, double, triple etc (or its possible to make a enemie have like auto-cure, auto-triple) (because i tried haste on Glacial Eye lvl 8 and he cast the magic on me XD)

2-When i was testing some magics i notice that the magics gravija, catastrophe, ultima, meteor etc only have damaged 1 party member, why is that? Only enemie with high level can use those magics and inflict damage on the whole party?


83
FF8 Tools / Re: [FF8] Enemy editor - IFRIT (0.11)
« on: 2017-10-10 07:17:47 »
Hi there, im trying to edit just to see how it works. I just put on glacial eye the magic apocalypse to cast and saved
but when i try to put into the battle.if (intothe steam/steamapp/common/FFVIII/data/EN)

this shows up


any help?

84


there you go

85
Gameplay / Re: FF VIII How to MOD?
« on: 2017-10-06 18:40:59 »
Ok thank you so much ^^

86
Gameplay / Re: FF VIII How to MOD?
« on: 2017-10-06 15:23:56 »
Sorry keep asking (and stupid ones btw) in Ifrit program can i import or a need another program?
I cant find in Ifrit the comand to import back =/ sorry

87
Gameplay / Re: FF VIII How to MOD?
« on: 2017-10-06 14:58:59 »
OK then, ty all  ;D ;D ;D

88
Gameplay / Re: FF VIII How to MOD?
« on: 2017-10-05 21:29:59 »
Right and last question i promisse XD
When i finishes all the work i save and done? or i need to import the files or something?
And the anim number have a list too?

89
Gameplay / Re: FF VIII How to MOD?
« on: 2017-10-05 20:14:34 »
TY so much guys  ;D ;D ;D

One more question, its possible make the scan magic shows the full HP from the enemies?  Instead of  ???? like Jumbo Cactuar, Omega Weapon etc

90
And i start the Hard launcher and the files don´t load =/

Someone?


91
Gameplay / Re: FF VIII How to MOD?
« on: 2017-10-05 16:04:10 »
DUDE thanks XD that Ifrit is awesome.
I just find out that the magics in numbers are some magics in the draw bar (to locate what the enemie will cast)
But some abilities have the name CUSTOM and 204, 216 etc

there some way to make the custom shows what abilities are? Like melee attack, or light pillar, acid?

92
Gameplay / Re: FF VIII How to MOD?
« on: 2017-09-21 17:47:14 »
I wanted just to make for example:

Adel be faster, cast more magics, use def magics. That kind of things, not make a Requiem version XD
Just to my personal taste, just for fun

93
Gameplay / Re: FF VIII How to MOD?
« on: 2017-09-19 04:14:35 »
ok ty so much ^^ i will try them

94
Gameplay / Re: FF VIII How to MOD?
« on: 2017-09-18 22:55:40 »
Hmmm i see, and is possible to use some tools to edit the game? or in that case the PSX iso
In special the enemies status, attacks, magics, HP, damage etc

95
Gameplay / FF VIII How to MOD?
« on: 2017-09-18 16:49:36 »
Hi there im new and i always watched some videos like FF8 requiem and others and i want to know
What i need to make those changes? How can i mod my FF8?

Make enemies harder, bosses with special magics and moves

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