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Messages - Shampignon

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51
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-03-07 18:20:11 »
Perfect !

52
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2020-03-07 11:19:48 »
Available now !



Download here : https://drive.google.com/open?id=13t-WkdfUsa8Tsvn1USnSbBN_hX-XFYUY

I posted it in the Jusete's topic too, to see the complete collection. Great work  ;)

53
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-03-07 11:11:27 »
Hello,

Available now !

nrthmk : (by Faulked)



Download here : https://drive.google.com/open?id=13t-WkdfUsa8Tsvn1USnSbBN_hX-XFYUY

nmkin1 : (by Jusete)



Download here : https://drive.google.com/open?id=1PleJCvm_6Ylbbk_M4oQ6n9h2FY1lg5cY

Jusete I have tested your gates and one of them is to short, I don't know if you can resolve it but here's a screen to see it in game :




54
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-03-06 12:30:15 »
Jusete I'm not playing with 7th heaven, so how can I get the gates you remade ?

55
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2020-03-06 12:23:11 »
Nice work !

Jusete already sent me the picture, so the slicing is done. I just have to test in game before sharing it  ;)

56
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-02-29 23:04:21 »

57
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-02-27 18:39:19 »
Hi Jusete,

I finished the layering of md1_1 & 2, but I'm still waiting the animation's layer. Have you export them ?

Peace

58
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-02-18 18:16:13 »
Today it's a great day, I finally found the motivation to work on md1_1 !
I just saw a mistake : there are 2 layers with the exhaust fans to get them animated.
Did you forget these layers or is it voluntary ?

PS : you can already send me the layers for the animations of md1_2 if you want.

59
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-01-18 20:01:44 »
Damn, I'm really going to have to get back to work XD

By the way, do you plan to recreate the small video between the screens md1 and md2, with the view on the reactor ?

60
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-12-16 12:16:45 »
After playing the piano, it should be encountered in the Nibel Reactor.

Ok, I didn't think it was like Zangan. Thank you for your answer, I can't wait to see it !

A battle rush isn't overly complicated, you just set the Next Battle flag in the formation so that they activate in a chain. Karifean's mod (http://forums.qhimm.com/index.php?topic=14937.0) does it this way, with the addition of a menu to select specific fights to start from + scales and adjusts the bosses to match an end-game party. I think that would be the right approach for it as it's not worthwhile to fight older bosses with an end-game party without adjustment; they'd go through the majority of them without any trouble.

I didn't know this mod, it's a good idea.
But I think the real challenge in the Satsuki's version is not really the difficulty, but the endurance it takes to make 700 fights in a row!  :-D

I have a message for those who say that the documentation is not update, or who say they don't find an item, a materia or an enemy skill : you should use Wall Market, Hojo and Proud Cloud softwares. You will find all informations about magic, enemy skill, states, enemy's weaknesses, enemy's attacks, what they drop, how they transform and what they have to steal. I made this and it's very very usefull ! ;)

61
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-12-15 22:52:34 »
Hello,
I'm about to complete this amazing mod (thanks Sega Chief for your work) but I don't find Ozma...I played the piano in Shinra Mansion, I get the message "something has escaped" but I don't see where he is. Can someone help me please?

I have a suggestion for an ultimate quest : launch all the fights of the game in a row. Satsuki Yatoshi did this, you can ask him how he scripted this if you're interested ;-)

62
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-12-06 12:51:29 »
Yes thanks, I know that, but the site I used doesn't accept images above 4MB, so at level 12 it was still too big !

I'll try abload ;-)

63
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-12-05 13:10:26 »
I realize that I said a huge bullshit...

The images contained in the files are not complete images, they are tiled images generated by the Palmer software to make them playable...
So I don't have a bigger resolution online. Did someone know a website where I can download big images ?

64
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-12-03 12:28:47 »
I had to compress because the site I put on doesn't accept large pics. If you download the fields files and open it, you'll see that the first png of each folder is the complete image ;-)

65
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-11-24 15:35:42 »
Hello friends !

Kalm is totally finished !!

elmpb :



Download here : https://drive.google.com/open?id=1X97BjPKcg24WZhvhCiOVZ5KFnShJ7OhR

elm :



Download here : https://drive.google.com/open?id=1_K88DQ-qpyOLiMPfXh_7gg2HFQsAmPcB

Sorry for the wait, but I didn't have much time and the elmpb screen had several bugs ! But now all is ok !

Enjoy !

66
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-10-29 14:43:51 »
Hello guys

I made the layering of the two last scenes of Kalm, but I saw a little default in the pub that I can resolve, and I didn't test the main town yet.
I'm in holliday for the week, I'll probably finish when I'm back.

So, some news soon !

67
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-09-26 12:24:30 »
Hello friends !

I made the layers of elmpb but I didn't test yet.
Kalm main town is actually in progress, but I don't have much time to work on it...And I have also discovered the NT Mod  ;D

Be patient friends  ;)

Jusete : No need to make the layers by yourself, take your time to work on modelisations, it's more important

68
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-22 12:42:57 »
Ok thanks for your answer

69
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-22 11:36:44 »
Hello Sega Chief.

I'm playing the NT mod with the latest version and the Zolom didn't use Alpha. He shot me with Beta, as in the normal version.
Is it normal ?

70
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-07-19 12:50:22 »
The last releases before hollydays !

elmin3_1 :



Download here : https://drive.google.com/open?id=1Y1LloqJBrwLBS4ujHjg5fbMVpCYFPVP6

elmin3_2 :



Download here : https://drive.google.com/open?id=17_FEYwpAzS7hnq5tEkkmH_eKuATGvD8_

kuro_12 : (By DynaGamer & Jusete)



Download here : https://drive.google.com/open?id=1avQM2GuRfwPfC22MzbE3R-Yh3CpI9zj2

71
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-19 11:36:09 »
Awesome !!!

But I can't use your gif with the animation (less resolution), I need the picture in high quality with the doors open.

I must finish the indoors, and after I'll work on this one. It'll be crazy !

72
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-07 13:12:17 »
136 left (if I counted well)...

73
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-05-13 12:28:59 »
YOU are amazing ! This screen will be a masterpiece

74
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-05-13 08:18:30 »
Not for the moment. I made a pack with the 50 first backgrounds availables, so I'll make another one with the 50 next.

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