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FF7 Tools / Re: [PS/PC] FF7 Steam Translation to FF7 PS1
« on: 2021-07-21 01:28:50 »
First pic is one of the underwater reactor before get the sub. Search for semkin in the makou reactor
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Can I use this combined with above code and all characters use this AI?12 2060
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Another code:
which (maybe) do what i want...12 0000
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Can I use this combined with above code and all characters use this AI?with mako reactor , in variable manager you can see the var used in the game, except vars used in world mapYou know about places which have ''hidden objects'' like the redman in the cell of desert or the bookshelf?I will put some objects in that places or hints about the mod haha
ff7 doesnt use a pallet swap for the models. instead every version of a model are poly painted and that information is stored in the p files. So there is no way to have AI change an enemies color. You would need extract the battle.lgp and use kimera to edit the color of the files. but i do not know if thats possible on the psx version.I'm asking this because i viewed some videos in youtube of Funny Enemy builded by Gameshark(2009).
Only the initial stats/equipment are hard-coded for Vincent/Cait. Their growth curves and limit data are pulled from the KERNEL because Sephy and little Cloud don’t have limits.Ok, thanks. I removed the exp sephirot have(He not grow up to next level in the flashback) and i gained some space to re-put the initial materias of the game and some based in the remake.
If you used USA version , you can use patch extension from Bosola. This patch extend the kernel and scene size.1 - I don't use Bosola's mod, because, I don't know if the console will give problems and I want my iso to work on both console and emulator.
To create these boss, iron man and wolfmeister are located in the same scene, then create a formation with his id correctly.
AI is a complicated structure, only one number isn´t correct, the code is bad, you must take a lot of attetion in every opcode and jumps
You can change Sephirot´s data and this not affect Vincent like young Cloud doesn´t affect Caith SithI doing this to remove some space to my kernel, so, i will do 1 kernel and 1 scene to all CDs.
Normally when the emulator crashes it´s a formation or animation problem.Yeah the kernel is right and I tried putting back the attacks and the darkstar do ''Osmose'' in Rufus, draining the MP of him.
Do you correct kernel, right?
I see two mistakes, you don´t change the id of barrier and Mbarrier when his check his owm mpAbout the assigment, yeah the attack is ok in the animations/formations but i never know i had to change the ID when check if his mp is higher than barrier cost. I will change and test.
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60 0F check if his mp is higher than barrier cost
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I think this isn´t the problem , do you assigment the new attack in animations/formations?
Can you send image of darkstar ai?
is this one? http://forums.qhimm.com/index.php?topic=11405.0 .. i don't know if somebody has the file, good luck for the searchis the first one...
or this one? http://forums.qhimm.com/index.php?topic=10958.150 the download still working