I found this in "Chocobo's Forest"
Function Moogle_Male_64
switch 3 ( Chocobo_CurrentField ) from 1 {
case +0:
SetTextVariable( 2, Chocobo_ForestHighScore )
SetTextVariable( 3, Chocobo_ForestGamePlayed )
break
case +1:
SetTextVariable( 2, Chocobo_LagoonHighScore )
SetTextVariable( 3, Chocobo_LagoonGamePlayed )
break
case +2:
SetTextVariable( 2, Chocobo_GardenHighScore )
SetTextVariable( 3, Chocobo_GardenGamePlayed )
}
SetTextVariable( 5, ( Chocobo_ForestGamePlayed + Chocobo_LagoonGamePlayed ) + Chocobo_GardenGamePlayed )
SetTextVariable( 4, Chocobo_HotColdPoints )
if ( Chocobo_Lv99 == 0 ) {
WindowSync( 7, 128, 240 )
} else {
WindowSync( 7, 128, 243 )
}
if ( GetDialogChoice == 0 ) {
set VAR_LocUInt16_9 = 0
set VAR_LocUInt8_2 = 8
EnableDialogChoices( 511, VAR_LocUInt8_2 )
WindowAsync( 6, 4, 246 )
while ( VAR_LocUInt16_9 < 1 ) {
set VAR_LocInt8_29 = 1
EnableDialogChoices( 511, VAR_LocUInt8_2 )
SetTextVariable( 4, Chocobo_HotColdPoints )
set VAR_LocInt8_30 = 0
while ( VAR_LocInt8_30 < 1 ) {
if ( IsButton(655360L) ) {
set VAR_LocInt8_30 = 1
}
Wait( 1 )
}
switch 9 ( GetDialogChoice ) from 0 {
case +0:
if ( ( Chocobo_HotColdPoints >= 10000 ) && ( GetItemCount(175) < 99 ) ) {
set Chocobo_HotColdPoints -= 10000
AddItem( 175, 1 )
set VAR_LocInt8_29 = 0
}
set VAR_LocUInt8_2 = 0
break
case +1:
if ( ( Chocobo_HotColdPoints >= 8500 ) && ( GetItemCount(208) < 99 ) ) {
set Chocobo_HotColdPoints -= 8500
AddItem( 208, 1 )
set VAR_LocInt8_29 = 0
}
The 208 at the bottom there is the Rebirth ring. The WindowAsync near the top: "WindowAsync( 6, 4, 246 )", is where he says "What do you want, kupo?" I just can't seem to figure out how to alter the menu text.