I have an answer for the PC side. Is that what you're using?Even if that's not what you're using I'll explain anyway.
There's a table of bytes located at 0x91EAD0 (0x51D4D0) that is 16 x 10. These are either 0, 1, or 2 (other values will cause graphical glitches). When the Limit attack is chosen this is used to form the reel for the limit attack. 0 is miss, 1 is hit and 2 is yeah!. The entries on rows 3, 6, and 9 are all 0. That will make them all miss. Setting them to other values will re-populate them.
HOWEVER! Here's some bad news. It won't work. Due to restraints on the mechanics (which I won't bother going in to), there can only be 8 attacks chained at a time. Setting third limits will make a maximum of 10 so you would
NEVER GET 3-2 AND HIGHER. This happened to me years ago when I was GS-ing the PSX game to enable all limits. If you tell the game Tifa has learned her X-3 limits it will bring up those full-miss reels. Even if you get Yeahs on all of the valid ones, it won't go higher than Dolphin Blow. I never saw Meteor Strike or Final Heaven until I played the PC version and legit'ly taught it to her.
Altering this would require a re-write of some
core mechanics that aren't entirely known. It is possible, but not recommended.