Hey man,
so i finished the game a few days ago (i didnt know about fire cave, lunatic pandora lab etc. so i cant give feedback on that. sounds like it could've shaved off quite a big junk of farming time though
) and want to give some feedback.
i really liked the overwhelming majority of the changes you made to the game. you made it more challenging and therefor, at least for me, more fun. I was never a fan of FF8 (i really despise the characters and the story) but you gave it a breath of new life and made me sink about 60 hours into your mod. so all in all very well done. a bit more in detail:
• i REALLY like the additional save points you introduced before challenging fights. especially after a long time since the last save point.
• removing the cap on draw is the single best change you did. made the game so much better.
• your spell progression and availability felt really good. the way you gated tier 1, 2 and 3 spells is nicely done. i was stoked when i got my first -ga spells and extatic when i got the first endgame spells like flare or meteor (peed my pants a little when i drew 60 ultima from ultima weapon in one draw lol)
• thank you for getting rid of the horrible limit abuse! or at least for making it risky/costly to pull off in boss fights
• odines shop for tier 2 spells feels very well executed
• most enemies seem fairly balanced
• fixed enemy levels kinda forces you to train up your characters. nice!
• im sure theres more but i cant remember. if i didnt mention it in my negative comments i propably liked it
that being said, there are a few things that i either didnt like or that (in my mind) need serious balancing.
• i didnt like the changes to the card queens quest you made. not because they made it inconvenient or anything, but because there is no official documentation about it and people (like me) might follow the card game guide, therefor wasting a lot of time doing the first steps of the quest wrong. also the swap of the zell card to later. i strongly feel these changes are unncessary. you neutered the card rewards anyways, so i dont see the point in delaying the aquisition as well.
• magic is wildly overpowered. by the end squall was my hardest hitting character with 255 strength. normal hits with him did around 7 to 11k damage depending on ele weakness, sometimes a bit more. i perma used darkside with him amping up the damage by a lot to sometimes 20 22k per hit. the most ideal scenario was a vit 0 t-rexaur with blizzaga junctioned and a darkside hit. that one hit the damage cap of 60k 2 or 3 times. ... in come selphie and rinoa with triple and meteor blasting fools away with consistent 60 to 90k PER ROUND. seriously, the second i had access to those spells i dumped zells useless ass for selphie and first tried every single encounter for the rest of the game. ultima weapon? died in minutes. ultimecias minions? attacked maybe 2 or 3 times. ultimecia herself? wasnt even close. now, it should be noted the i farmed up 2 more auto-hastes and auto-protes which helped immensly but the critique stands. magic is way too powerful.
• i didnt kill omega weapon because it seemed way too overpowered. i only did like 4 or 5 tries though so it wasnt really testing. it ended the same everytime though with vengence and megido flame back to back with no time to recover in between, even triple hasted. maybe i was doing it wrong, maybe not. i wasnt in the modd to test the fight further though.
• i dont know if you changed that already, but the krysta auto-attack sof lock was in the version i was playing. you prob. fixed that already
i want to say all in all the mod improves the game SO much. thank you for all your hard work, i enjoyed playing it. the single best thing you could do is draft a proper documentation of the changes you made.
calderax
well, thanks again!
calderax