Author Topic: [FF7-Steam] Final Fantasy VII Italian ReTranslation [v1.63]  (Read 72845 times)

Caledor

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Nuova Traduzione Italiana di Final Fantasy VII


Non-Dialogue Documentation HERE.
(Last update: 20/Jan/2024. Reason: IRO Update.)

Latest Downloads:
  • Installer, translation only (v1.5): HERE
  • Italian High-Res Textures (use with FFNx): HERE
  • 7th Heaven IRO (Translation + Textures) (v1.63): read below for 7th Heaven mod installation
Note: Unless you know exactly what you're doing, do not try to mix the installer version of the translation with other mods. If you want to mix mods I heavily recommend to use 7th Haeven and install both the translation and other mods from that tool.

Requirements:
  • Vanilla Final Fantasy 7 Steam version 1.0.9
  • OR FF7 with 7th Heaven installed
Features:
  • Built upon Reunion R05c
  • Game fully translated into Italian from scratch
  • Additional graphical tweaks and script fixes of my own
  • Compatible with FFNx.
Useful links:

Further Modding:

7th Heaven Installation:
  • Add Catalog Settings > General Settings > Catalog Subscriptions > + > insert the string "iros://Url/https$github.com/Caledor/7thCatalog/releases/download/canary/caledor.xml" > Save.
    Do this to be able to find and download this mod while browsing the catalog within 7th Heaven.
  • For a full high res mod, I recommend the following IRO packages from Satsuki : Battle, Field, Spell, Worldmap, FMV.
  • Always keep my IRO as highest priority (top) in the list.

This project's goal is to retranslate FF7 into Italian using Daniel Burke's Reunion as the English source for the dialogues, while constantly cross-checking with the original Japanese script. For non-dialogue terms I will be reusing official translations as much as possible. My aim is not to have a localization that looks only to FF7 as a stand-alone game, i want it to blend well with the other Final Fantasy games we already have in Italian.

Among the fixes from the original script: Cait Sith has the accent it needs (link to video preview), Reno gets his verbal tic adapted, Red XIII speech pattern emphasizes pre and post Cosmo Canyon... and much more. A few in-game screenshots HERE.

Report any bugs, translation issues and other suggestions in this thread.

Status: Completed
Spoiler: show


    Flevel (overall progress): 693/693 (100%)

    ff7.exe: Completed
    Kernel.bin: Completed
    kernel2.bin: Completed
    scene.bin: Completed
    world_us: Completed
    movies: Completed
    minigames: Completed


Changelog:
Spoiler: show

    0.25a - Translated until the World Map.
    1.00 - First full release.
    1.01 - Fix Forgotten capital hang. Minor changes to a few dialogues.
    1.02 - Added italian magic.lgp.
    1.03 - Fixed in-battle help text spillover.
    1.04 - Finished proofreading playtrough of disc 1.
    1.05 - Finished first proofreading playtrough. Updated ending2 video.
    1.05a-b - Various minor fixes, tweaks and corrections.
    1.06 - Fixed help text & action box flickering in battle.
    1.07 - High-res jenova_e video.
    1.08 - Names of a few NPCs changed.
    1.08a - A few dialogues updated following R06b release.
    1.08b - Minor text fixes and minor script fix at Chocobo farm.
    1.09 - Bugfixes: Text against Sephiroth rinato, command name bar in battle, missing italian textures.
    1.10 - Text update due to the release of FFVII: Remake. Fixed "Limite di !" bug in the very last battle. Fixed middle character's name disappearance when healing with magic outside of battle.
    1.10a - Field names length bug fixed.
    1.10b - Final (?) Cait Sith proof check. Big props to Kuraudo.
    1.11 - Chocobo minigame texture fix.
    1.12 - Chocobo sex display bug in the bottom right box fixed. Ghost cursor in the materia menu (Esamina -> Magia/Invoca/Nemitec) fixed.
    1.5 - First version compatible with FFNx. IRO containing Menu, Prelude and Magic high res textures released.
    1.6 - IRO Updated. 60 FPS Compatibility, thinner box borders


Credits:

- Daniel Burke for:
   Reunion, Exe documentation, various editing tools, Ochu, BoxFF7: http://ff7.live/

- SadNes City Translations, authors of the first FFVII PC Italian localization
   http://www.sadnescity.it/traduzioni/ff7/ff7.php

- Luksy for:
   touphScript: http://forums.qhimm.com/index.php?topic=14914.0
   lgp/ulgp: http://forums.qhimm.com/index.php?topic=12831.0

- Myst6re for:
   Makou Reactor: http://forums.qhimm.com/index.php?topic=9658.0
   Vincent Tim: http://forums.qhimm.com/index.php?topic=15404.0
   Kernel2 compressor: http://forums.qhimm.com/index.php?topic=17024.0

- sithlord48 for:
   Black Chocobo: http://forums.qhimm.com/index.php?topic=9625.0

- satsuki for:
   Main author of SYWV5: http://forums.qhimm.com/index.php?topic=20434.0
   Upscaled ending2 video, gave me permission to include high-res textures from his pack into my own for consistency.

- Aavock for:
   Aavock UI 1:1Remastered: http://forums.qhimm.com/index.php?topic=20331.0
   Greatly contributing to SYWV5, original author of some of the high-res textures included.

- 7th Heaven for:
   JordieBo prelude font: http://forums.qhimm.com/index.php?topic=19533.0 (old thread)
   Magic tarot png textures

- Panteleimon for:
   ZomiPlayFont UI: http://forums.qhimm.com/index.php?topic=19863.0

- Kuraudo. for:
   Major help in post-release proof checking. Upscaled jenova_e video: http://forums.qhimm.com/index.php?topic=19493.0

- usb for:
   Translated prelude and magic png textures

Special shoutout to Tim Roger's "Let's mosey", an amazingly educational and entertaining video series about FF7's translation mistakes.
« Last Edit: 2024-01-20 22:07:55 by Caledor »

omark

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Grandissimi!! Proprio in questi giorni passavo di qua pensando a quanto sarebbe stato bello avere finalmente pure in Italiano la ritraduzione basata sulla versione Reunion

Vincent88

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the pach is not compatible with 7thHeaven because it only works with the ff7_bc.exe so you can't use the mods ... do you have a solution?

Caledor

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At this stage it's not meant to be used with any mod. It's to be used only with vanilla steam FF7 1.0.9.

BTW I've updated the installer a few times today. In case someone has the very first version you should download and patch again. There were a few bugs. Mostly dialogue windows "spilling over" to the black portion of the screen in the bottom, which should never happen.
« Last Edit: 2019-05-23 23:33:25 by Caledor »

Vincent88

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cmq thanks for this translation I hope in the future in a version compatible with the mod.

Kuraudo.

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Chapeau! That's a massive work and I hope this will help you finding a good proof checker. "In bocca al lupo" Caledor and thank you to keep updating us. Happy to see that FFVII will get his final justice also in Italian. It deserves it. I cannot wait too see more on Barret dialogues, Reno and Nanaki.

Cheers,
Kuraudo.
« Last Edit: 2019-05-25 15:57:04 by Kuraudo. »

Salk

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The new version of Reunion should be behind the corner now and the translation is going to be massively different.

Are you going to update the Italian one accordingly?

Caledor

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The new version of Reunion should be behind the corner now and the translation is going to be massively different.

Are you going to update the Italian one accordingly?

I followed the proofread so my translation is already much closer to R06 than it is to R05c. Also yes, I already planned to recheck everything anyway.

Kuraudo.

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Few minutes of game and I'm totally captured from the Midgar world, good job Caledor.

May I ask if the graphical "Miss" in combat will be translated in "Mancato"? I remember in the italian scene of modding someone got already this to work.

Cheers,
Kuraudo.

Kuraudo.

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"Rome wasn't built in a day".

Cheers,
Kuraudo.

Caledor

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May I ask if the graphical "Miss" in combat will be translated in "Mancato"? I remember in the italian scene of modding someone got already this to work.

Sadnes has it, and IIRC i was having trouble porting it so i set it aside. Will probably try again for the full release.
Glad you're liking it so far, I hope to receive a lot of feedback from this alpha release.

Quote
The problem is R06 retranslation isn't finalized and half of the proof check isn't done.  So it will be a good idea to look at updating this mod again when R07 is out and everything is done.
You know I know. And I will  ;)
« Last Edit: 2019-06-03 19:18:17 by Caledor »

Fafyx

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FF VII Italian Retranslation - STATUS Menu crash
« Reply #11 on: 2019-08-26 12:01:51 »
Hello i have a problem with this patch :
i tried to UNINSTALL and clean the registry and re-install everything in this order :

Max.Install + Official Patch 1.0.2 + Aali's driver 0.8.1b and after all that the "Final Fantasy 7 ITA Reloaded" patch

At this point without setting anything else after the install process, i have tried the game : everything worked including the STATUS menu.

Now, i have started to modify, in the window of the FF7 ITA RELOADED patch, one parameter per time (this windows contain mainly 5 voices (in italian)
1- Gioca a FF7 (play ff7)  - when everything is ready, click here
2- Opzioni grafiche (Graphic options) - to set full screen, window, advanced shader (2.0, 1.1).
3- Resolution details (640x480, 800x600, etc to select)
4- Game option (3 voices inside that can be on/off ed : Energy and damage over 9999, Magic defence correction, game speed correction)
5- Disc selection

Ok, now, everything i modified didn't make the status menu crash again, apart the GAME OPTION - ENERGY AND DAMAGE OVER 9999 :
when i turn it on, then when i try to access the STATUS menu, the game crashes with that window ERROR : Oops! something very bad happened etc etc.

So, i really thing at this point there is a problem with the FF7 ITA RELOADED patch : is there anybody that can solve this problem or contact INDREMA that posted first the patch on this forum please? thanks very much :-)

Caledor

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Hello i have a problem with this patch :
i tried to UNINSTALL and clean the registry and re-install everything in this order :

[...]

So, i really thing at this point there is a problem with the FF7 ITA RELOADED patch : is there anybody that can solve this problem or contact INDREMA that posted first the patch on this forum please? thanks very much :-)

You replied to the wrong post, this is not FF7 ITA Reloaded

usb

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Grandissimo

The project is still going, great.
I'm still working in a simple italian translation port for the steam version (from sadnes psx) but i've got problem in real life and editing the image file

Few minutes of game and I'm totally captured from the Midgar world, good job Caledor.

May I ask if the graphical "Miss" in combat will be translated in "Mancato"? I remember in the italian scene of modding someone got already this to work.

Cheers,
Kuraudo.

The sadnes version Is translated, but with a terribile color (it appear white with grey dot). I've tried to change but always got problem with palette
« Last Edit: 2019-08-27 19:22:28 by usb »

Caledor

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I've solved all issues with .tex files and palettes a long time ago, so i could easily port & fix Sadnes' "mancato". I simply didn't like the outcome.

As for progress, i stopped after translating the end of disc one, i'm currently waiting for R06
« Last Edit: 2019-08-28 00:06:23 by Caledor »

ERAISERZEE

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will you make it compatible with the mods?

Caledor

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Since this is mostly a translation of DLPB's The Reunion, it's highly likely that it will be compatible with the same mods as that.

Caledor

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Finished a full review of disc 1. I now consider 67% of the translation final.
Started working on Disc 2 and i'll probably follow the proofcheck of Beacause from now on.

ATM i've finished Icicle Inn (Loggia gelata).
Also, an image for the update: https://imgur.com/a/SN3OLMH

Edit: Gaea's Cliff done.

Edit2: Escaped from Junon. 80% done.

Edit3: Mideel sunk.
« Last Edit: 2019-12-01 18:14:29 by Caledor »

omark

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Great!!  thank you to keep updating us

Loki_

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I'm waiting only this to start a new run after about 20 years I did my firts one on psx in english. Great work, thanks for doing and share this :)

Caledor

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Submarine acquired. Aka 90% DONE.

Funny how (real) cloud enjoys taking prisoners instead of fighting (yes, even dogs). Also, his enemies love him for that.

Flevel is 100% DONE. Only things missing for full release are text from the submarine minigame and texture alignment in the snowboard minigame.
« Last Edit: 2019-12-12 10:06:05 by Caledor »

Loki_

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Awsome news! Just one question, the final version will be compatible with the Enhanced Stock UI (1.0)?

Caledor

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I honestly dunno. This translation replaces a lot of files (remember, built upon Reunion R05) so "out of the box" it won't work with anything probably. People will have to mess with files on their own, replacing files and repacking LGPs, especially for mods that enhance graphics.

Goal was to get one working release first, combatibility will come later.

v1.00 RELEASED
« Last Edit: 2019-12-15 13:40:58 by Caledor »

Loki_

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yeahhh! Grazie mille Caledor! Sto scaricando :D In future would be great if you manage to make this compatible with others graphical mods all around here in the forum, btw thanks a lot for all the work you put in this! ;)

Caledor

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Thanks!  ;)

Please report any bugs or translation issues/questions/suggestions here. (Check the documentation first for non-dialogue terms)