Author Topic: [FF8:R PC] I/O interceptor - load files directly from unpacked ZZZ!  (Read 6671 times)

Maki

  • 0xBAADF00D
  • *
  • Posts: 624
  • 0xCCCCCCCC
    • View Profile
So, the demastered edition introduced brand new archive- a ZZZ archive (which is badly designed with their ulong pointers and 32 bit reg to read it from- great job!). So I made the game code to read the unpacked files directly, so you don't need to repack the zzz archive again.



I recorded tutorial also to cover up non-techs:

https://www.youtube.com/watch?v=KGlPIt5vvjk&feature=youtu.be

anyway, the steps are:

1. Use available zzz unpackers to dump all files from main.zzz and other.zzz to catalogue of your choice.
2. Go here: https://pastebin.com/RWA4aXYR and copy the script, you can (even must) change the folder name at line 105 [or use existing, just call your folder the same]
3. Open Cheat Engine (https://www.cheatengine.org/)
4. Attack to FFVIII.exe and auto assemble the script from pastebin
5. Voila!

shikulja

  • *
  • Posts: 69
    • View Profile
it remains to do this in the form of a patch. using cheatengine, constantly loading the script every time you start the game, on an ongoing basis is not very convenient.
and cheatengine, no need to keep with the game

qotsaninsoadkorn

  • *
  • Posts: 156
    • View Profile
thanks MAKI!!! always doing such useful work... loving it...

Maki

  • 0xBAADF00D
  • *
  • Posts: 624
  • 0xCCCCCCCC
    • View Profile
it remains to do this in the form of a patch. using cheatengine, constantly loading the script every time you start the game, on an ongoing basis is not very convenient.
and cheatengine, no need to keep with the game

I feel you- Just finished the mod DLL that you can drop into gamedir and update if newer version comes up- it would have UV Patch + this one here included and I think many more will come up (maybe like lifting that texture resolution). I'll post it soon
« Last Edit: 2019-10-01 17:58:08 by Maki »