Author Topic: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul  (Read 35483 times)

Bonez

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Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul
« Reply #75 on: 2023-08-30 06:59:12 »
Is there a way to extract this to use the voiced attacks/grunts ONLY? Would love to try to that out to keep it closer to the Vanilla experience.

Use echo-s and turn the voice layer down.

Final_Figue

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Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul
« Reply #76 on: 2023-09-10 01:13:07 »
Hello Bonez.

This is not an issue, only a request if its posible: I´m playing New Threat 2.0 and everything is fine, but Aeris voice changed on disc2 for Barret, I asume that this mode is made for the original game. Could be posible an update for N.T.? And what about the phrases during battle ("I´m not interested"), could be posible to add them, too?

Well, thank you for reading me and for your mod, too.

* Sorry for my poor english.

Bonez

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Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul
« Reply #77 on: 2023-09-11 12:15:48 »
Hello Bonez.

This is not an issue, only a request if its posible: I´m playing New Threat 2.0 and everything is fine, but Aeris voice changed on disc2 for Barret, I asume that this mode is made for the original game. Could be posible an update for N.T.? And what about the phrases during battle ("I´m not interested"), could be posible to add them, too?

Well, thank you for reading me and for your mod, too.

* Sorry for my poor english.

Are you talking about their battle grunts? You're hearing aerith shoot barret's gun and use his grunt?

Or are you talking about when Aerith uses Cid's weapon and she uses Cid's voice? If that's what you're talking about, yeah I'm aware. The sounds are tied to the weapons, not the characters. I have a way to fix it, I just haven't gotten around to it.
« Last Edit: 2023-09-11 12:20:30 by Bonez »

Final_Figue

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Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul
« Reply #78 on: 2023-09-12 21:35:19 »
Hello Bonez.

I was testing a file of a past gameplay to send it to you, but the problem It wasn´t there anymore, you update your mod, right? Indeed, It was her grunt, she used Barret´s.

I´ll continue testing the game, thank you so much again for your mod.

Bonez

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Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul
« Reply #79 on: 2023-09-13 06:21:08 »
It's straight up impossible for Aerith to use Barret's grunt because she doesn't use a gun. you had to be hearing Cid's

Final_Figue

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Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul
« Reply #80 on: 2023-09-16 16:13:37 »
Quote
you had to be hearing Cid's

Indeed, you´re right, my mistake.

Tifa

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Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul
« Reply #81 on: 2023-09-17 08:12:18 »
Hello, i've been using the mods and so far most of them are simply fantastic. There's one thing that let me a bit unsatisfied with the [Tsunamods]Cosmo Memory mod though, which is that i'm unable to select if i want or not the changed sound effects. I can see that there's the possibility to enable or disable battle grunts as example and others stuff but there's no option to disable the changed SFX that comes with this Mod. Maybe a little update could solve it?I'd love keeping the battle grunts enabled which in fact i do, but also having the possiblility to keep the original SFX would be nice. I saw that the battle grunts are the same coming from the echo-s mod as well. I'm wondering if its possible also taking the battle lines from that mod(?) I think it would be good having those options.
« Last Edit: 2023-09-17 08:14:30 by Tifa »

Bonez

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Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul
« Reply #82 on: 2023-09-17 10:15:21 »
Surprisingly, you can't turn off the replacement sound effects in the sound effect replacement mod.

No. There are several technical reasons for why. Among which; it's impossible to use the stock engine for some sounds and the new engine for others. It's all one way or the other. Also few of the fields have a stock ambience, so if you did use the vanilla sounds, you'd have some fields with super high def ambience and some with crushed midi ambience. There are several areas in the game where doing this would be very awkward or be outright cringe. Secondly, I don't want a hodgepodge mod where you'd have real recordings of birds etc. and all the other battle sfx are staticy-midi... But most importantly, Cosmo Memory is a sfx replacement mod for the 724 vanilla sounds first and foremost. The other features like ambience, footsteps, etc. are just bells and whistles to go on top of them.
« Last Edit: 2023-09-17 10:19:09 by Bonez »

noteworthycamp

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Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul
« Reply #83 on: 2023-09-18 22:19:02 »
hello. new member here. first of thank you so much for this incredible work. second, i want to report that i got a presumably insignificant bug here. so apparently whenever the mod intro plays, the game gets slow down quite abit, resulting in choppy sounds. i dont know if the problem comes from the mod or actually from my device. a pretty insignificant one so far. it only happens when you bootup the game and the mod intro plays. anything else working properly. i have tried disabling other mods, but nothing change

btw, i use both of the canary build.

yomaus

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Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul
« Reply #84 on: 2023-11-04 03:03:44 »
Heloo, found a bug on the submarine minigame, the game get stuck with an endles sound of warnings, even after ending the game the sound is stuck, it goes away only after reseting. Im using last update of stable or canary FFNX 1.16 and 7thHeaven 3.2.0.0. And some other mods like NT 2.0. Byee.
« Last Edit: 2023-11-04 03:10:14 by yomaus »