1. You need to extract the models from battle.lgp. Use Kaddy.
Editing growth is fully possible with AI editing. But if you want an entire new enemy, why not use Kimera?
Remember that the new enemy must be inserted back into battle.lgp with a new unique name. I don't remember the last index, but lets say it's saaa (I don't remember the actual names but it should look something like this: 1st enemy in battle.lgp = is aaaa to aaaz. 2nd = abaa to abaz. 3rd acaa to acaz etc. This is probably not accurate but you get the gist of it, right?) If the last anemy is saaa etc, then the next enemy is sbaa etc. The id is the 2 1st letters in the name: aa = 1, ab = 2, ac = 3 etc. Copy all that starts with, for example, da to a new folder, open the model with chimera, alter it, close chimera, rename the files from db to sb (last index, probably NOT sb though. Only rename the 2 1st letters. NOT all 4) then lastly insert 'em in battle.lgp. You should use Kaddy to create a new battle.lgp.
The next problem is finding the ID to use in the scene. It's the last original ID + 1.
2. Use meteor and Highwind. Find a spot where you want to trigger a battle. Then you need to do some minor field scripting in flevel.lpg. To find the right map with ease use loveless (a proggy that alters dialogue. You can view the actual file name inside flevel.lgp with loveless, thus you know what file to alter). With script editor in Meteor find the place where you want to trigger a battle. E.g after a dialogue. To find a dialogue look for MESSAGE. The MESSAGE is followed by an ID. To find the dialogue you want, just look up the ID in the dialogue section of meteor (there is a dialogue section in Meteor if I'm not mistaken). Then right after the MESSAGE, insert a line and write BATTLE (opcode 0x70) and put the ID inside the parameters. e.g BATTLE (0,E,0) = battle id 14. Or BATTLE(0,E,1) = battle id 270. The 1st param should be 0. The 2 next is the actual battle id. 270 = 0x10E, thus 0E,01 thus BATTLE(0,E,1) (bytes are swapped in memory).
Use Highwind to easily replace the old file with the new one.
Hope this helped.