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(Sorry for noob-ness) FFVII: mods for psx version only

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Bosola:
Couldn't a stripped down kernel and WINE just about manage it?

KnifeTheSky77:
yeah, if there were a port for the ppc architecture

Kudistos Megistos:

--- Quote from: Bosola on 2010-03-02 18:27:03 ---Couldn't a stripped down kernel and WINE just about manage it?

--- End quote ---

As far as I understand it, WINE only works with PC-like systems with x86 compatible processors, since it's a compatibility layer and not an emulator (what do you think WINE stands for? ;D).

Anyway, as knifethesky77 said, there would need to be some kind of port over to the PS3's powerpc architecture that the PS3 uses.

I only half understand what I've just said :roll:, but in any case, WINE can't run Windows programs on the PS3, for the reasons given.

For now, we'll have to hope that FF7 is one of those games that will work in an emulated Windows on a PS3, and I doubt it (since emulated Windows is slow even when no programs are running in it).

Bosola:
Of course, WINE isn't an *emulator*, meaning it can't help port over bytecode from one architecture to another.

KnifeTheSky77:
well, speed IS an issue with otheros on the ps3
The thing is, linux doesnt have access to the RSX (the graphics card)
unfortunately, that means that half of the ram on the system is a no-no zone  ;D

it might actually be faster to have ydl running a vm with a very light x86 linux kernel+wine+ff7
in a way you are all right

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