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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.999992)
« on: 2025-12-05 21:28:52 »Thanks. Oh, I really assumed that Barrier in NT 2.0 would be the same as always! I still haven't played that version. It's like it's just assumed that the spell does that in every game in the series, and I've always disliked it. Reducing damage by 50% with a single basic spell seems way too overpowered to me. It's something I'd change in every Final Fantasy game.
I'm new to making changes. When you talk about the game running, do you mean making the changes with Cheat Engine instead of HxD, or is it done another way?
Yeah exactly like that, when the game is running most of the hex addresses jump up by something like +400C00.
If any of you are looking to challenge yourselves even more while playing Sega Chief's amazing NT 2.0 mod, then I highly recommend implementing Postscriptthree's Gameplay Tweaks mod into your playthroughs as well. Specifically the Progressive Level Cap setting. You can find this mod directly in the 7th Heaven Mod Manager catalog, or find it here on Nexus... https://www.nexusmods.com/finalfantasy7/mods/82
For those unaware as to what this does... It literally caps your level gains based on how much you have progressed within the story, which ultimately prevents you from over-leveling. (EXP will still be gained and will "roll" over, but wont level you up until reach the required story milestone) You can definitely feel the impact during the later stages of the game when you have to optimize your party/builds before each boss, as some level cap increases can be very far apart from one other. I just finished a playthrough with this setting and it was definitely a lot of fun. (Shinryu in the red materia cave was a huge a**hole when level capped)
Here are the level increases in case anyone is interested in trying this out...
(assuming you pick "Final Cap = 50" option)
- New Game - max level 10
- Shinra HQ - max level 15
- Kalm Flashback - max level 20
- Buggy - max level 25
- Tiny Bronco - max level 30
- Meteor summoned - max level 35
- Mideel Lifestream - max level 40
- Disc 3 - max level 50
Funnily enough, the much older builds (around 1.0-1.3 maybe) had a level cap built in. The enemy AI would check for party members that exceeded a certain level (higher for later monsters) and set their own EXP to 0 if they did. Bit rudimentary but it did the job; lot of people hated it though so I got rid of it.


