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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: ff7rules on 2012-11-07 12:02:30

Title: PSX model editing
Post by: ff7rules on 2012-11-07 12:02:30
I have been trying to switch around some stuff between different battle models. So far I have found what I believe is the start of Sephiroths weapon data however I am having trouble finding where it ends unless it runs untill the end of the file itself?

Weapon data starts at offset 016107 (I think)

EDIT: Progress!!! Will release if people want it.
(http://s12.postimage.org/6drh9kb4d/SCUS_941_63_07112012_134302_0460.png)
(http://s13.postimage.org/kjeguii1j/SCUS_941_63_07112012_134308_0117.png)
(http://s7.postimage.org/lujinoy2j/SCUS_941_63_07112012_134347_0842.png)

Released: http://www.mediafire.com/?p93ce62n07gk1lq
Title: Re: PSX model editing
Post by: vayneruel on 2012-11-07 15:40:29
Wow this is great , what weapon you replace for this?
Title: Re: PSX model editing
Post by: ff7rules on 2012-11-07 15:41:40
The Buster sword for testing purposes. I could replace any other sword though
Title: Re: PSX model editing
Post by: vayneruel on 2012-11-07 17:01:40
but the size of Masamune is very high than others no?i`m wrong?
Title: Re: PSX model editing
Post by: ff7rules on 2012-11-07 17:05:49
it doesn't matter you could use anything as the weapon. Don't suppose anyone remembers what file one of the turks battle model is?
Title: Re: PSX model editing
Post by: vayneruel on 2012-11-07 20:43:57
im not understando your answer, you asking for what file is the Turks model?
Title: Re: PSX model editing
Post by: ff7rules on 2012-11-07 20:44:49
Yeah like ENEMY XX I found another one to play with so it doesn't matter
Title: Re: PSX model editing
Post by: vayneruel on 2012-11-07 22:12:12
its very simple found a model,look your ID in proudcloud and convert this into decimal  :wink:
Title: Re: PSX model editing
Post by: ff7rules on 2012-11-07 22:40:57
Thanks finding the start and ends to these bone parts is a real pain
Title: Re: PSX model editing
Post by: vayneruel on 2012-11-08 09:31:12
What you search? a weapon model or bone model?
Title: Re: PSX model editing
Post by: ff7rules on 2012-11-08 09:31:59
Bone models the offsets from the bone descriptions don't add up to me

Edit nevermind think iv'e figured it out
Title: Re: PSX model editing
Post by: Lazy Bastard on 2012-11-08 15:00:50
Cool; now I don't have to do the Masamune swap per requests :)

You should definitely release it. Quite a few people requested that on my YouTube chan, etc.
Title: Re: PSX model editing
Post by: ff7rules on 2012-11-08 15:03:07
Ok Lazy I will upload it now Im working on two things atm Tifa in a suit (swap with Elena) and Cloud in Scotchs jacket etc. I am guessing its gonna be a complete revamp of the file new offsets parts textures everything so best note everything down I do lol.

EDIT: http://www.mediafire.com/?p93ce62n07gk1lq there ya go Masamune replaces Buster Sword I have no idea if this effects the second weapon It Shouldn't do. Also maybe should replace the sword simular to it with this (can't remember its name)
Title: Re: PSX model editing
Post by: Lazy Bastard on 2012-11-09 01:04:26
You're either thinking of Murasame, or Yoshiyuki. Either would be a reasonable swap.

Cool; thanks for sharing. If you don't get around to it, I'll make a quick video and toss it on my YouTube channel, noting in the title and description that this was your doing. Or, I could get lazy and busy and never get around to it, heh.
Title: Re: PSX model editing
Post by: ff7rules on 2012-11-09 14:45:59
Yoshiyuki is the one im thinking of I will upload a video on My Youtube account too hopefully of my "new" model too if I ever get past this problem I pmed you about
Title: Re: PSX model editing
Post by: vayneruel on 2012-11-10 14:39:29
Great work ,but the file is longer than original, what you use for replace the file?Thanks.
Title: Re: PSX model editing
Post by: ff7rules on 2012-11-13 22:52:47
It just means you cannot use Ultima weapon and its only by ONE Byte its too big so its not the end of the world well without further ado!

(http://s12.postimage.org/kor34qmtp/SCUS_941_63_13112012_233621_0031.png)

(http://s18.postimage.org/8qnjsfq55/SCUS_941_63_13112012_233629_0019.png)

If people want it I will release It Im working on alot more still not got Weapons from NPC to work yet
Title: Re: PSX model editing
Post by: vayneruel on 2012-11-14 09:41:24
But being the largest file, CDmage leaves no replacement, what program do you use?
Title: Re: PSX model editing
Post by: ff7rules on 2012-11-14 10:42:05
I don't understand? I use CDmage too and it works fine for me
Title: Re: PSX model editing
Post by: vayneruel on 2012-11-14 14:49:46
No appear the warning:The file is lager than original,truncated file?
I extract original model of Cloud :66.694kb
Your model:66.770
Title: Re: PSX model editing
Post by: ff7rules on 2012-11-14 15:00:16
It cuts the last weapon data short This is because Sephiroths sword is alot bigger than the buster sword
Title: Re: PSX model editing
Post by: vayneruel on 2012-11-14 15:22:55
Aaamm , ok , ok  ;)
thanks
Title: Re: PSX model editing
Post by: ff7rules on 2012-11-16 01:08:08
LOL!

(http://s14.postimage.org/4h02z61f5/SCUS_941_63_16112012_015438_0399.png)

(http://s13.postimage.org/xu0zp6j2f/SCUS_941_63_16112012_015425_0335.png)

That was just a bit of fun heres what Im working on now

(http://s15.postimage.org/8b2oc95ln/SCUS_941_63_16112012_022448_0678.png)

(http://s16.postimage.org/a8qi7wnmt/SCUS_941_63_16112012_022443_0135.png)

Hopefully finish it before end of the week! what Field model could I use for him hmmmmmmmm
Title: Re: PSX model editing
Post by: vayneruel on 2012-11-16 11:54:33
Jajaja Ruda soldier :o
Title: Re: PSX model editing
Post by: ff7rules on 2012-11-18 10:05:03
Its the bone description offset at the start you use not the relative one Anyway Clouds new look is finished!

(http://s7.postimage.org/nhyg850e3/SCUS_941_63_18112012_105626_0366.png)

(http://s8.postimage.org/6p6ol2bxh/SCUS_941_63_18112012_105548_0873.png)

(http://s8.postimage.org/xlzukv9id/SCUS_941_63_18112012_105616_0272.png)

Hope people like it I really think he looks like he belongs In Avalanche now! :)

Been busy!!

(http://s18.postimage.org/bdp5rbx0p/SCUS_941_63_18112012_160305_0405.png)

(http://s12.postimage.org/61nz2tu7h/SCUS_941_63_18112012_160200_0607.png)

(http://s10.postimage.org/ft2sw639l/SCUS_941_63_18112012_160228_0774.png)
Title: Re: PSX model editing
Post by: gledson999 on 2013-01-04 15:05:19
FF7rules can you make the Sephiroth Patch with Masamune and equipable ^^