Hey bud,
There was a shift around in the fights used to make space for enemy formations. Unfortunately, I just remembered that before I put it out for release I loaded in some old NT fields to get rid of unused stuff that didn't make the cut, and these field screens would have been referencing the old battle instead of the new one (it was something that slipped my mind when I did it). I'll update the patches + installer right away.
I'll double-check the scene.bin as well to find out where this softlock is coming from. I thought I'd caught it.
Edit: Seems that the cause itself was Flaythrower, which was a surprise; I figured I'd found the problem when Statis Lock wasn't set properly. Changing the attack's animation seems to have fixed the issue as the battle continued normally when the new Flaythrower (renamed to Clone Breath) was used. I'll update the patches and installer, sorry for the hassle everyone.
Edit 2: The modifed Scene & Flevel hotfix patches (v2) have been uploaded and linked on the 1st page. Hopefully that does the trick.
Edit 3:
hey sega chief
can you update your youtube video to show us what dro disc 3 sidequest is all about please
I could make a new video showing where everything is, sure.