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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.5)
« on: 2020-08-02 10:11:57 »
Playing through 2.0.5 really slowly, enjoying every bit of it, I noticed one thing in terms of the balancing though:
The Boomerang is a crazy good weapon for when you get it, especially if you steal it in the forests before Junon:
Its +75 Dex boost is incredibly good, its bolt-element is strong against 2 of the 3 upcoming bosses (bottomswell and the optional in Corel), and the paralysis hits what feels like half of the bosses I've encountered up until Cosmo Canyon. The only place the weapon had to be put off was in the corel pass, bc of the thunderbirds, but as you find the windslash on the boat, you have a very strong weapon against those to replace with.
I feel like this weapon almost trivialises this part of the game a bit too much. Not worth an emergency-nerf, but maybe something to consider in the long run.
The Boomerang is a crazy good weapon for when you get it, especially if you steal it in the forests before Junon:
Its +75 Dex boost is incredibly good, its bolt-element is strong against 2 of the 3 upcoming bosses (bottomswell and the optional in Corel), and the paralysis hits what feels like half of the bosses I've encountered up until Cosmo Canyon. The only place the weapon had to be put off was in the corel pass, bc of the thunderbirds, but as you find the windslash on the boat, you have a very strong weapon against those to replace with.
I feel like this weapon almost trivialises this part of the game a bit too much. Not worth an emergency-nerf, but maybe something to consider in the long run.