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Messages - albert

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1
Hi everyone,

I'm modder of FF8RE. there is a question bothers me a long time.

All we know the limit break has a priority in battle, it can hold enemy's move(truth is let limit break move priority 1) and let the ATB increase a little after the move is finished.

when the character's speed increase, it will more and more imbalance and til totally break it.

About 150 of speedpoint with haste(equals 240) as I calculated you can use limit break to hold enemy's move in whole battle, you can do it again and again, even the enemy's speed at 255.

Do we have a good idea?


2
FF8 Tools / Re: [PC] Import/export sounds - FF8Audio (1.1)
« on: 2024-03-19 15:23:37 »
Thank you for sharing the tool for us, it means a lot for every modders.

3
I'm sure most of you are aware of how irritating Ruby dragon is. I wanted to check its elemental attack for breath, but apparently in the game file it is listed as a Fire physical attack  -however, even 100% fire absorption results in damage. What am I not understanding?

When the attack type is physical attack or same as physical, the elemental attack needs additional Var to set the percent of elemental attack, That's why you can saw Ivine and Zell's limit break show those in Doomtrain.

Unfortunately, Enemy Attack doesn't have this option, it means if you choose the attack type of enemy on physical attack or same as physical, the elemental percent will set as defualt:0

By the way, Elemental for magic attack or same as magic will always as 100%, it doesn't have and will not changed by elemental attack percent option.

4
oh, and how can i make enc-none funcional in the deep sea?
my game crashes every 5 battles down there (don't know why), and i can't reach ultimate weapon with that many battles!
if can't be done, how can i deactivate battles in that map?

Enc-None is availdable in deep sea except you use zell special methold to fix the machine, If you do that there are 3 times forced combat in every stage on the way, whatever you put on the Enc-None or not, that's a script.

About your game crash, I highly suspect of the enemy parameters has something wrong, when it be loaded it cause the crush. please make a record for enemy team of every battle in the deep sea, It's helpful for trouble shooting.

5
Thanks to albert's information i have updated the editor (and the wiki).
v1.0.3 Changelog
- Added Quistis Blue Magic Hit Count
- Added Quistis Blue Magic Target Info

If anyone finds bugs or new information about unknown flags, please let me know in this thread or in PM so I can update the editor.

Download v1.0.3
Wiki

Good work, there are more information I can offer to you.

Battle command, that target as shown as DEC, when you transform it to BIN you will know that is target info.
Rinoa's limit break part I, that target as shown also as DEC, we can transform it as target info too.
Attack flags of Rinoa's limit break part II, also wrong as Zell, it actually offset is 0x0009 1 byte Unknown, not 0x0008.
GF also have target info and hitcount, junctionable GF target info offset is 0x0009 1 byte, and hitcount offset is 0x000C 1 byte. Non junctionable GF target info offset is 0x0007 1 byte, hit count offset is 0x000A 1 byte.

That's all I've got as aboved, if anything new I find, I'll let you know.

I believe that Quistis limit break also have element attack %, but I don't find it out yet.



6
ASTC is texture compression format that is almost native to handheld/console devices. Personal computers with x86 architecture and typical Nvidia/AMD graphics cards have ZERO support for ASTC. Instead, the typical compression is DXT. Graphic cards in Nintendo Switch console, iOS and Androids have native support for ASTC. Now that's where it gets tricky. The consoles and mobiles read the ASTC files as-is. On Windows you rely only on CPU.
Anyway... ASTCZ is as far as I remember LZ4 compressed raw ASTC.
You have to decompress it via LZ4 algorithm by adding the LZ4 header to the file, then... I have no idea. There was a tool AMD's "Compressor" or something which was capable of re-encoding the ASTC files but I have no idea.
ASTC work on pixel blocks, sometimes even completely outside the typical 2-4-8 bit layout (like 6x6 bit blocks which produces non power of two numbers which are problematic)


Tl;dr - add LZ4 header, decompress and then I have no idea. That AMDs compressor might help.

EDIT:
https://gpuopen.com/compressonator/

EDIT2:
Found something better from ARM directly:
https://github.com/ARM-software/astc-encoder

It let's you decode texture to TARGA with both SDR and HDR support + re-encode back to ASTC

Thank you for your help, I used Python and made a script to do that. this problem has solved.

They use Astcz file to make Android version can read high revolution texture, it's useful.

7
Hello Everyone! I was not sure where to ask so im gonna to answer in this forum altho its alrdy old.. I for some reason can not make own posts as well except replying in a open thread.

I am currently trying to install the mod on the 2019 remaster version. I cant figure out what the step "4. Merge the DEMASTER_EXP folder from the mod download package (found in Standard and Lionheart Mode folders) with your own DEMASTER_EXP folder." means.. i did every step now but i cant find out what i have to do for this..

Help would be much appreciated thank you very much!  :)

Thank you advance! :)

best regards,
Mr.Bombastic95

Actually Demaster deachieved files in main.zzz into DEMASTER_EXP folder, and reconnect relevant file to it, it means when you play with demaster the game file will be read from demaster_exp folder instead of from main.zzz.
It's also more efficient for modder to update their product of Remaster version, no more deachieve and reachieve needed. :)

8
Hello BerikXardas,

The game randomly crashing after attacking with Squall is a bug in the 2013 Steam version and not mod-related. I'm not sure what causes it, but lowering internal resolution and playing in windowed mode may alleviate the issue.

As for the enemy ability that causes a softlock during the Mobile Type 8 boss: I think it's only used if you attack with the Thunder element a few times. So for now, try to defeat it without using any Thunder elemental attacks, until a proper fix is ready. Sorry for the inconvenience.

@Callisto Have you changed enemy attack abilities of Mobile Type 8? this thing is probably occour on you changed the enemy attack ability ID but doesn't fit with a correct animation ID, or that changed ability ID can not fit this enemy(some of ability need special anim but that enemy doesn't have that).

9

@kakayijo160: Shop inventories are stored in shop.bin, a file contained in the menu.fs archive that can be extracted with the Deling tool. As there is currently no tool to edit the shop.bin file, you need a hex editor to do so. Every shop is 32 bytes each, with every item using two bytes. First byte is Item ID followed by either 00 or FF - FF means item is available right away, while 00 means it requires Tonberry's Familiar Ability to become available.

I notice that Shop.bin doesn't contain the sale price of every item, where I can find them?

10
I forked the original repo as the owners were no longer active. If anyone has information on the kernel structure please pm me so I can update the editor. Here i leave the links for the repo and the new exe with Zell duel attack flags problem fixed.

Repository
Doomtrain v1.0.2 download

Good work bro, do you ever update Quistis limit break info that I show it above? :)

11
Support / [Question]Texture formation of android version
« on: 2023-08-01 14:33:12 »
Hi everyone,

I try to do something to FF8R android version and I saw lot of texture file formation is astcz, I don't know how to decompress/decode this, is some one know about it?

thanks.

12
Attack Flags don't work correctly because the byte structure in kernel.bin of Zell's and Rinoa's limits are different from the others. I found a fix for just for Zell's Limit but is similar for Rinoa's limit i guess. You just need an editor like https://hexed.it/.
As documented in https://github.com/DarkShinryu/doomtrain/wiki/Duel-%28Zell-limit-break%29 Zell's duel moves start at 0x48B8 and each move consists of 32 bytes. The byte that represents Attack Flags is the 12th instead of the 9th as is said in the Documentation. So you need to leave the default attack flags in Doomtrain and then go to the 12th byte of each move and change it. In particular if you want to break the damage limit you have to set it to 08.

I got the address of target info for Quistis, Quistis Blue magic., At Section Structure, 0x0009 1 byte Unknown is for target info

13
Attack Flags don't work correctly because the byte structure in kernel.bin of Zell's and Rinoa's limits are different from the others. I found a fix for just for Zell's Limit but is similar for Rinoa's limit i guess. You just need an editor like https://hexed.it/.
As documented in https://github.com/DarkShinryu/doomtrain/wiki/Duel-%28Zell-limit-break%29 Zell's duel moves start at 0x48B8 and each move consists of 32 bytes. The byte that represents Attack Flags is the 12th instead of the 9th as is said in the Documentation. So you need to leave the default attack flags in Doomtrain and then go to the 12th byte of each move and change it. In particular if you want to break the damage limit you have to set it to 08.

I got the address of Hitcount for Quistis, Quistis Blue magic, At Section Structure, 0x000B 1 byte Unknown is for Hitcount, but can not over 3Hit, it is familiar as AOE attack can not exceed 3 Hitcount unless use random target. Next time I'll try which one is random target switch.

14
Attack Flags don't work correctly because the byte structure in kernel.bin of Zell's and Rinoa's limits are different from the others. I found a fix for just for Zell's Limit but is similar for Rinoa's limit i guess. You just need an editor like https://hexed.it/.
As documented in https://github.com/DarkShinryu/doomtrain/wiki/Duel-%28Zell-limit-break%29 Zell's duel moves start at 0x48B8 and each move consists of 32 bytes. The byte that represents Attack Flags is the 12th instead of the 9th as is said in the Documentation. So you need to leave the default attack flags in Doomtrain and then go to the 12th byte of each move and change it. In particular if you want to break the damage limit you have to set it to 08.

Good work, another question: How about quists's hit count of her limitbreak, I've saw someone edit to mutiple hit for her but I don't know about the address, do you know it? :)

15
Hi there hope someone can help, im trying to change squalls limit renzokuken to Seifers no mercy but only way I can do so is by changing limit ID under character tab to Seifers (17) but when I try using it in game I can select fire cross but doesn’t let me select no mercy (nothing shows up) hope I’ve explained it correctly.

Emmmm, I guess you must adjust Anime ID at the same time, each Character has a unique anime ID for their limit break, otherwise it will gonna has some trouble when it doesn't fit with wrong ID and wrong data.

16
Hii, thanks for sharing this mod ;D. Can I ask how you managed to mod the android version as well?

OBB file is same as ZZZ file, you just rename it to ZZZ and use ZZZarchive to open.

17
Most of the data that's in the exe in 2013 can be found in the EFIGS file in Remastered, but searching using the old strings doesn't help in most cases, as regs are usually different compared to the 2013 version.

To change the Angel Wing multiplier to 3 in Remastered (version 1.0.2), locate offset 0x2E46C4 in EFIGS and change 8D 04 80 to 8D 04 40.

To remove the damage reduction from the Cover Ability, locate offset 0x2E46E3 and change D1 6E 34 to 90 90 90.

How could I break the damage cap 9999 with weapon attack? and make Quists limit break to mutiple hit counts?

18
Hey I got problem with Rinoa's Angelo Limits hitting multiple times after ticking "break damage limit" on them. I don't know why this is happening. I'd just want them to go over 10k in late and not stop at 10k when there'd be potential for more damage. I was able to make Irvine's limits break the damage limit no problem but I got problem with Rinoa. Can anyone help me out?
Do not ticking "break damage limit" on Rinoa and Zell's limits, It is useless but make a unknown bug.
There is a lot of rules didn't shown on tips, some options related to other files, It's not only effect by kernel.bin.

19
Releases / Re: [PSX] Final Fantasy VIII (MFS Edit)
« on: 2022-07-13 09:16:37 »
Good job friend, I wondering how do you exact the files form ff8img.bin, do you have a tool for PSX version?

20
The mod is currently available for English remaster versions only

Besure backup the original file before install the mod


How to install this MOD:
 1. For orignal player: Download the main.zzz and replace.
 2. For high resolution player: Download the lang-en.rar, dearchive to \demaster_EXP\data\lang-en and replace.
 3. For Android player: Download the main.2107190.com.square_enix.android_googleplay.FFVIII copy to \android\obb\main.2107190.com.square_enix.android_googleplay.FFVIII\ and replace.
 4. Have fun





Overview
Spoiler: show
Sorceress's Resentment Final:

The Sorceress's Resentment changed everything I can thought included but not only:

Enemy data
Basic settings
Gefine system
New game initial profile
battle frame

The square designer makes three levels to FF8: 1-19 is easy mode, 20-29 is normal mode, 30-100 is hard mode. basicly when you play the game, you always match the same level enemy.
but, there is a thing: XX Bonus is too powerful. most player rather to maintain the character level to low as possible until we get the GF Cactuar. or use the Card MOD to get all possible item to made absolutly preponderance to enemy.
Vit0 is too powerful and no one can resist, it makes every tough enemy to easy to defeat.
physical damage is too high to overwhelming the magical damage.
Most Boss has level cap.
Invincible is too powerful, make sence of security too much to player.

For EXP:
Our characters need 2 times of EXP for level up but not included in temporary characters.
Extra EXP are 100 times of original
AP are 2 times of original

Crisis value:
All of characters Crisis value are 120.

Limit Break:
All character's limit break are break damage limit, new damage cap is 60,000.

Squall: finisher ignore damage immune.
Renzokuken: attack power up to 220.
Rough Divide: now is fixed damage.
Fated Circle: Magic attack(ignore target SPR), attack power 180, 4 hit count, random targets.
Blasting Zone: Magic attack, attack power 250, 8 hit count, random targets.
Lion heart: Physical attack(ignore target VIT), attack power 50.

Quistis:
Laser eye: now is fixed damage.
Ultra waves: Ignore target SPR, Element Wind.
Electrocute: Ignore target SPR
Auqa Breath: Ignore target SPR
Micro Missiles: renamed Massive Missile, Kamikaze.
Gatling gun: Physical attack,
Acid: renamed Solution, Ignore target SPR, Element Poison, status attack parameter 254, Sleep Petrifying Confusion Poison Petrify Darkness Silence Berserk.
Bad breath: renamed Frozen breath, Ignore target SPR, Element Ice, status attack parameter 254, Slow Stop Curse Doom Death Zombie
Homing Laser: Magic attack, Element Holy,
Ray-Bomb: renamed Radiation Blast, Magic attack(ignore target SPR)
Shockwave Pulsar: Physical attack, ignore damage immune. (Only use on 3 enemies and less, or it will malfunction)

Lv?Death: renamed Grim reaper, level attack parameter 8/7/6/3.
Degenerator: renamed Singularity, physical attack, Hit rate 0/50/100/150.
White wind: renamed peri's breeze, remove all the negative status.
Mighty guard: Double Aura Protect Shield/Haste Protect Shield Reflect Aura Double Triple Zombie/Haste Protect Shield Reflect Aura Double Triple Zombie Defend/Haste Protect Shield Reflect Aura Double Triple Zombie Defend Physical immune Magic immune.

Zell:
Punch rush: now is fixed damage.
Booya: now is fixed damage.
Heel drop: now is fixed damage.
Mach kick now is fixed damage.
Dolphin blow: Magic attack, attack power 100, element Water.
Meteor strike: Physical attack, attack power 64, element Earth.
Burning rave: Magic attack, attack power 250, element Earth.
Meteor barret: now is fixed damage.
Differrent beat: Magic attack(ignore target SPR), attack power 220.
My final heaven: Physical attack(ignore target VIT), attack power 100.
Duration: 3/6/10/17 seconds.

Selphie: Changed slot array.
Slot: All maximum of number of attack magic are 3 times.
Removed useless magic from slot.
Add Unused magic in to slot.

Rinoa:
Angelo cannon: renamed shinning moonlight, chance to our ally get random buff.
Angelo strike: renamed angelo drop, magic attack(ignore target SPR), attack power 240, elemet Earth.
Invincible moon: renamed angelo boom, Kamikaze.
wishing star: Physical attack(ignore target VIT), attack power 50.
Angel wing: renamed Divine wing, Change herself to get physical immune and magic immune.

Irvine: Critical bonus up to 50%
Normal shot: now is fixed damage.
Scatter shot: Physical attack, attack power 80, element Earth.
Dark shot: Magic attack, attack power 140, element Poison, Confusion instead of Sleep.
Flame shot: Magic attack, attack power 160, element Fire.
Canister shot: Magic attack(ignore target SPR), attack power 120, element Holy.
Quick shot: Physical attack, attack power 80, element Holy.
Armor shot: Physical attack(ignore target VIT), attack power 40.
Hyper shot: now is fixed damage.
Duration: 8/16/24/34 seconds.

Seifer:
No mercy: Kamikaze

Edea:
Ice striker: now is 18 times fixed damage.

Laguna:
Desperado: Magic attack(ignore target SPR), attack power 140.

Kiros:
Blood pain: Magic attack, attack power 100.

Ward:
Massive anchor: Magic attack(ignore target SPR), attack power 150.

Battle Items: only effect in battle.
Potion: 1000HP, target ally only.
Potion+: 2000HP, target ally only.
Hi-Potion: 3000HP, target ally only.
Hi-Potion+: 4000HP, target ally only.
X-Potion: 5000HP, target ally only.
Mega-Potion: 4000HP, target ally only.
Phoenix down: target ally only.
Mega Phoenix: target ally only.
Megalixir: renamed Delicious food, summon angelo reverse.
Antidote: add cure Stop, target ally only.
Soft: add cure berserk, target ally only.
Echo screen: add cure confusion, target ally only.
Eye drops: add cure Sleep, target ally only.
Holy water: add cure VIT0, target ally only.
Remedy: Only cure Darkness Silence Poison Zombie Curse Petrify Petrifying, target ally only.
Remedy+: target all, add cure Angel wing.
Hero-trial: renamed strange things, get random items in battle.
Holy war-trial: renamed Dessert, our ally get Float Double Triple.
Shell stone: renamed Field deployer, target all, add Defend.
Protect stone: renamed Biological Bunker, target all, add Zombie.
Aura stone: renamed Euphoriant, target all, add Haste.
Death stone: renamed Netherworld's Stare, target all, add Petrify.
Holy stone: renamed Pyros, target all, Summon chocofire.
Flare stone: renamed Glitter Powder, target all, Summon chocoflare.
Meteor stone: renamed Asteroid, Summon chocometeor, remove random target.
Ultima stone: renamed Sumerian Poem, Summon Gilgamesh Excaliber.
Friendship: renamed Clean Break, Summon Suddenly Death.

Weapons:
Revolver: attack power 80, STR bonus 60, Renzokuken Finishers Rough Divide.
Shear trigger: attack power 100, STR bonus 50, Renzokuken Finishers Rough Divide/Lion heart.
Cutting trigger: attack power 120, STR bonus 40, Renzokuken Finishers Rough Divide/Fated circle.
Flame saber: attack power 140, STR bonus 30, Renzokuken Finishers Rough Divide/Fated Circle/Blasting Zone.
Twin lance: attack power 160, STR bonus 20, Renzokuken Finishers Rough Divide/Blasting Zone.
Punishment: attack power 180, STR bonus 10, Renzokuken Finishers Rough Divide/Blasting Zone/Lion heart.
Lion heart: attack power 200, Renzokuken Finishers Rough Divide/Fated Circle/Blasting Zone/Lion heart.
Metal knuckle: Physical attack(ignore target VIT), attackpower 20, Hitrate 175%
Maverick: 25% physical damage, Hitrate 175%
Gauntlet: Physical attack, attackpower 200, critical bonus 50, Hitragte 175%
Ehrgeiz: Fixed damage, attackpower 40.
Valiant: Physical attack(ignore target VIT), attackpower 20, Hitrate 200%
Ulysses: 25% physical damage, Hitrate 200%
Bismark: Physical attack, attackpower 200, critical bonus 50, Hitragte 200%
Exeter: Fixed damage, attackpower 40.
Chain whip: Physical attack(ignore target VIT), attackpower 40, Hitrate 100%
Slaying tail: 50% physical damage, Hitrate 100%
Red scorpion: Physical attack, attackpower 200, critical bonus 100, Hitragte 100%
Save the queen: Fixed damage, attackpower 80.
Pinwheel: Physical attack(ignore target VIT), attackpower 20, Hitrate 125%
Valkyrie: 25% physical damage, Hitrate 125%
Rishing sun: Physical attack, attackpower 200, critical bonus 50, Hitragte 125%
Cardinal: Magic attack, attackpower 80.
Shooting star: Fixed damage, attackpower 40.
Flail: Physical attack(ignore target VIT), attackpower 20, Hitrate 150%
Morning star: 25% physical damage, Hitrate 150%
Crescent wish: Physical attack, attackpower 200, critical bonus 50, Hitragte 150%
Strange vision: Fixed damage, attackpower 40.
Hyperion: Physical attack, attackpower 200, critical bonus 50, Hitragte 255%
None: Magic attack, attackpower 150.
Machine gun: Physical attack(ignore target VIT), attackpower 20, Hitrate 200%
Katal: Physical attack(ignore target VIT), attackpower 40, Hitrate 175%
Harpoon: Physical attack(ignore target VIT), attackpower 80, Hitrate 125%

Abilities:
Med data: add auto-Potion
Counter: add auto-reflect
Return damage: add auto-shell
cover: add auto-protect
Initiative: add auto-haste
move-HP up: add med data/return damage
Status Bonus: cancelled all bonus.
auto-potion: add move HP up
Expendx3-1: add expendx2-1
Ribbon: add auto-protect/auto-shell/auto-reflect
Luck+50%: Luck+150%
Recover: renamed Leapt, get Float Double Triple
Revive: renamed Stimulation, get Haste Regen Reflect Aura
Treatment: renamed Purge, remove all status included in Angelwing/Charged/Defend/Invincible
Mad rush: renamed Awaken, our allies get Haste Protect Shell Reflect Petrifying Defend AngelWing Death Berserk.
Doom: add Slow Stop Curse Death Zombie
Absorb: renamed Abyss's Gaze, makes Sleep Petrifying Confusion Darkness Silence Berserk Poison Petrify.
Kamikaze: renamed The 7th Seal, makes 7 times detonate damage.
Defend: renamed Hole up, add Protect Shell

GF SumMag modify: 10%/20%/40%/80%

Magic: all attack magic damage cap is 60,000
Draw resist: all attack magic draw resist equals their attack power, rest of them equals their status attack parameter.
All of Status magic's status attack are 200.
Fire/Blizzard/Thunder magic basic/advance/master attackpower 40/80/160
Water/Aero/Bio attackpower 140
Holy attackpower 160
Flare/Quake attackpower 180
Tornado attackpower 120
Demi attackpower 50%
Meteor attackpower 80
Ultima: Ignore target SPR, attackpower 150, Ignore damage immune.
Apocalypse: Ignore target SPR, attackpower 240, Ignore damage immune.
Cure/Cura/Curaga attackpower 36/72/120 target ally only.
Life/Full-life: target ally only.
Dispel: add remove Invincible AngelWing SummonGF
Confuse: add Backattack
Break: renamed Encase, target ally only, get Protect Shell Reflect Curse Petrifying Darkness Silence Zombie
Death: renamed Mince, add Petrify
Drain: 32.5% Physical damage
Pain: renamed Incantation, get Doom Petrifying
Meltdown: renamed Elapse, Fixed damage
Full-Cure: ignore Immune
Percent: renamed Pulse, physical attack, attackpower 240, Hitcount 3.
Catastrophe: Physical attack(ignore target VIT), attackpower 80, ignore damage immune, Hitcount 3, random target.
The End: renamed Lullaby, Force Sleep.

Junction: remove most of magic junction except as follows
HP: Life 1200
STR: Regen 18
VIT: Protect 20
MAG: Double 18
SPR: Shell 20
SPD: Haste 50
EVA: Float 23
HIT: Stop 120%
Luck: Aura 20

GFs Compatibility:
Most of magic gain revelant GFs compatibility by 1-3

GF: All GF damgage cap is 60,000
All GFs ignore immune
All GFs removed SumMag GFHP and most of character's parameter benefit.
All GFs compatibility will minus by 1-3 when they got summoned.
GF abilities learn table:
Level1: basic ability
Level10: Junction of Defence
Level20: Junction of Attack
Level30: Junction of Elemental or Status
Level40: Magic Refine
Level50: Refine ability
Level60: Party ability
Level70: Individual parameter Up
Level80: Individual extra ability
Level90: Medicine Refine
Level100: Battle Ability

Quezacotl: add Darkness
Quezacotl: major ability: T Mag-RF/STMag-RF/RareItem/Mug
Shiva: add Slow
Shiva: major ability: I Mag-RF/L Mag-RF
Ifrit: add Berserk
Ifrit: major ability: F Mag-RF/SuptMag-RF/Kamikaze
Siren: add Sleep/Silence
Siren: major ability: HighMag-RF/Move-Find/Ammo-RF/Tool-RF/Treatment
Brothers: add Drain
Brothers: major ability: Cover/MedLVUp
Diablos: Attack type: HP-1
Diablos: major ability: TimeMag-RF/Enc-Half/Mug/Abilityx3/Darkside/Card
Carbuncle: add Protect/Shell
Carbuncle: major ability: Auto-Reflect/Abilityx3/RecovMed-RF/Defend
Leviathan: add Poison
Leviathan: major ability: Mid Mag-RF/GFRecovMed-RF/STMed-RF/MadRush
Pandemona: add Backattack/Silence
Pandemona: major ability: Darkside/Absorb
Cerberus: add Haste
Cerberus: major ability: Alert/Expendx2-1/Abilityx3/Auto-Haste
Alexander: add Zombie
Alexander: major ability: Auto-Potion/Abilityx3/MedData/ForbidMed-RF/Revive
Doomtrain: Remove VIT0
Doomtrain: major ability: JunkShop/Auto-Shell/Darkside/Absorb/Recover
Bahamut: add Doom
Bahamut: major ability: ForbidMag-RF/Expendx2-1/Counter/Move-HPUp/Abilityx4/Initiative
Cactuar: Damage cap is 25000
Cactuar: major ability: Move-HPUp/Expendx2-1/Auto-Potion/Initiative/Defend/Doom
Tonberry: add Death/ attack type: Kamimaze
Tonberry: major ability: Haggle/Familiar/Sell-High/CallShop/Auto-Potion/Initiative/LVDown/LVUp
Eden: add Eject
Eden: major ability: Expendx3-1/Ribbon/CardMod/GFAblMed-RF/MadRush/Devour

NonJuction GF: All GF damgage cap is 60,000
Zantetsuken(Odin): Anime changed
Rebirth Flame(Phoenix): GF(Ignore target SPR), Attack power 180, Non-Elemental
ChocoFire(Boko): Magic attack, attack power 160, Holy
ChocoFlare(Boko): Magic attack(Ignore target SPR), attack power 180
ChocoMeteor(Boko): Physical attack(Ignore target VIT), attack power 80, Hitrate 200%
ChocoBocle(Boko): Fixed damage
Excaliber(Gilgamesh): Kamikaze, Hitrate 200%
Excalipoor(Gilgamesh): GF, attack power 0, add VIT0/Petrify
Masamune(Gilgamesh): Percent GF Damage, add Stop/Death
Angelo Rush(Angelo): renamed Moomba's Retaliation, Attack type HP-1
Angelo Reverse(Angelo): Revive at full HP
Angelo Search(Angelo): renamed Angelo's Care, Random get Haste/Protect/Shell/Aura/Float/Double/Triple/Defend
FriendShip: renamed Suddenly Death, Magic attack, attack power 0, add Eject

Devour: You can try some thing else...
Tastes Okay... HP+50
Delicious!!! HP+100
Refreshing! HP+200
No Good! HP recover by 25%/HP+25
All systems go! HP+255 and all status +1

Battle Commands:
Treatment: target enemy only
Revive: target ally only

Enemy Attacks:
All enemy attack Hit rate increased
Elemental attack add revelant status attack
All enemy attack power increased
Some special attack of Boss can ignore Immune, YOU CAN NOT HIDE BEHIND THE INVINCIBLE ANY MORE, COWARD!!!
Some special attack of Boss can force to add status attack, you can not immune them

Enemy Parameters:
All enemy's Elemental defence and status resist are rearranged, please use Scan to check.
All enemy's looting are Rearranged
All enemy's Parameters are going up, some of them can reach the top cap.
Enemy's Level change are changed, Lv1-49 are Low, Lv50-89 are Medium, Lv90-100 are High
Enemy's skill will change when the Levels changed.

Battle Frame:
All enemy in the worldmap are random Level.
Boss's level in scenario are approximately doubled.
Enemy's level in scenario not exceed to 50
Enemy's level in dreamworld not exceed to 65
Most of enemy's level in stages not exceed to 89
The 4th dreamword scenario boss, RubyDragon's level fixed by 49, to prevent too difficulty
All the World Boss level, included but not limited in Jumbo Cactuar/Diablos/Tonberry King etc. always higher than characters by 50.
All enemy's level in Sorceress Castle, Fixed by 100.
All enemies in stage are rearranged.
Island close to Heaven and Island close to Hell are rearranged by Boss in scenarios you met before, you can challenge them again.
There are some Easter eggs in Esthar City somewhere and in Whole Sorceress Castle, Hyyyyper hardcore.
Draw point of Siren and Alexander are changed, no longer on Elvoet and Edea.

Drop rate:
Mug rate fixed by 50%
Drop rate fixed by 75%

JunkShop and ReFine
Rearranged, but description is no reliable (I don't have that tool to fix that). please check it when you wanna to refine.

Others:
All status duration are changed.
Doom 4 seconds (お前は、もう死んでいる)
Sleep 6.66 seconds
Invincible 8 secouds
Petrifying 11.73 seconds
Stop 13.33 seconds
Protect/Shell/Reflect 16 seconds
Haste/Slow 32 seconds
Float 35.2 seconds
Curse 42.66 seconds
Regen 64 seconds
Aura 66.66 seconds

Angelo and Gilgamesh will come more often than original (approximately 4 times short)


Crisis value:
Only Aura can gives Crisis value by 80.






All versions DownLoadlink:All Versions


there are few througt can't realized yet:
All character normal attack break damage limit
Ability Darkside damage increase and cost
Berserk damage increase
Rinoa and Zell's limitbreak, break damage limit = solved
Quistis's limitbreak add to mutiple hitcount = solved

21


What do you mean Extract?
The Img files contain thousands of data files.  Each file is aligned to 2K offsets (or a CDROM sector) including the movie files (which use an extra 256 bytes per sector for movie data).

What are you trying to extract?
I've been able to find the model files in FF9 I just haven't gone very far, they appear similar to FF8s (which Qhimm has had some success with).

Cyb

So, you mean that doesn't have a tool to dearchive the PSX FF8 image?

22
FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.12.0b)
« on: 2022-01-16 10:42:08 »
liblz4.dil gives me error can you help me?

See this link as follow to get that.

https://www.dllme.com/dll/files/liblz4_dll.html


23
FF8 Tools / Re: [FF8] kernel.bin editor - Carbuncle (0.9)
« on: 2022-01-15 13:05:50 »
What's your PSOne version? I mean, is it PAL, NTSC, English, Italian? Which disc? Physical copy or ISO from internet?
Ripping files from PSOne version is a bit harder than PC as it uses HEX manual ripping. I can help you, but you have to provide above info.

How about Jap version? SLPS_018.80-83

24
FF8 Tools / Re: [PC] Enemy editor - IFRIT (0.11C)
« on: 2022-01-09 15:39:59 »
Thank you :), but you don't have to do that. I can buy it or borrow it from others, don't worry. Can't make any promises if/when this will be fixed. I'll def look into it though.

Appreciated. :)

25
FF8 Tools / Re: [PC] Enemy editor - IFRIT (0.11C)
« on: 2022-01-06 09:34:10 »
As long as it's not a cracked version, that's fine.

Steam official version as gift to him, I mean.

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