Right, I'm back. Thanks to wdx and others for answering questions while I was gone. Sorry for any questions that went unanswered.
Please, if someone knows, let me know what this item does/what's it used for:
Synthesis Cell, apparently you get it once you Morph Jenova-Death but I missed it and I don't want to do that battle again
But if it is important I'll redo it...thanks in advanced.
*I misread it initially
This item raises the target's Strength, Magic, Defence, and Magic Defence by +100% (like maxing out stats using a Hero Drink). However it also inflicts gradual-petrify, sap, Death Sentence, and Resist so some care is needed when using it. If you can protect yourself from these status ailments then it's a very potent item.
Hello Sega.
I have played the Spanish version of your mod for the second time and I liked it again. I prefer to play NT before the original, but there are some things that I don't understand how you could do. For example, I've messed around with the mod programs a bit and I see that even though I put the ignore barrier option, the heals still don't ignore barrier. How did you get it?
This is done through an .exe edit I believe:
#Restorative Magic ignores MBarrier
5DEBB4 = 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
What this does is it NOPs the check for MBarrier from the magic formula generally used for healing magic. The spanish .EXE differs slightly in offsets from the english one however, so the difference in offset will need to be accounted for. I'm unsure what it is.
Hydro Materia is found in the Junon Docks on Disc 2/3, on the screen where you performed the send-off for Rufus; the cargo ship will now be gone and the Materia should be sitting on the empty port somewhere.
Gospel Sparks I think are finite in supply (they grant invincibility being the reason for that); one is listed as being in the North Crater's Left-Up path.
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I'll be putting up an update today (2.0992) to fix reported issues; current list is:
2.0992
-) Removed rename function during a scene that caused Cait's name to also change
-) Typo on train conductor's dialogue
-) Removed rename functions from Silver Chocobo due to unintended side-effects
-) Reactor 5 Type B: Save Point allowed access to SP Upgrade screen prematurely
-) Champion Belt: Vit+20 raised to Vit+45
-) Barret's Limit Break 'Mindblow' now deals Magic damage as intended instead of MP damage
-) X-Potion adjusted: In-battle, can be used on a single target for a focused heal or spread across party
-) Updated text for Cid's special items in his innate descriptions in Beginner's Hall & Respectable Inn
-) Type B: Scene fixed when exiting the elevator if Jessie not helped on the way out
-) Type B: Tifa line change in Sector 7 prior to Reactor 5 mission departure
-) Type B: Missing camera data for Sector 7 scene re-added
-) Type B: Sewer boss cleanup handling of the water treatment machine when KO'd
-) Type B: Reactor 5 boss reduced number of enemies in 2nd wave by 1
-) Disabled PHS from Save Point near Ropeway station when about to meet Cait Sith to prevent softlock
-) Iron Bangle: Materia slot added
-) Hard Mode description updated; EXP given is 1.25x higher rather than 0.5x lower
-) Boss in Great Glacier was using a placeholder model and has been updated to the intended model
-) Gi Nattak: Rekindle set to 1 target instead of all to avoid an issue where he could heal himself with it
-) Issue where Tifa could softlock during movement at the Sector 7 train station on Type B route
-) Conditions for playing Tifa's Piano for Final Heaven extended to include other party leaders (Tifa must be in active party)
-) Rebalancing for a boss fight on Disc 3 (and script/AI stability check)
-) Harpy is now more likely to use Aqualung (chance increases as HP decreases; can only cast Aqualung once)
-) Removed walkmesh deactivation on the dog in the cupboard in Kalm which could result in the character being softlocked if in the wrong place
-) Updated documentation for some erroneous information and leftover notes
-) Enemy Away unequipped from Aeris' starting equipment; this is now placed in Sector 5 Slum (outside entrance to junkyard)
-) Great Glacier: Moved location of Slash-All Materia from Mountain \ trail to Hot Springs area
-) North Crater: Added Comet Materia (only present if it was missed in the Whirlwind Maze)