Author Topic: FF7 Sephiroth mod and Zack mod with extras  (Read 1228 times)

NicoChirry

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FF7 Sephiroth mod and Zack mod with extras
« on: 2023-05-24 21:05:13 »
Hi all just sharing a couple of mods ive put together with alot of help from Sega Chief and  Quid?.
first iro sephiroth mod is a cloud replacement with battle model and feild model changed to sephiroth with all sephiroths animations.
Second is a Zack mod with cloud changed to zack with soldier first class animations (all hex edited by Quid?) with a few extra character changes added in (dyne, reno, rude, and rufus) with battle models and all feilds changed.
https://file.fm/u/hjew27zbz

NicoChirry

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Re: FF7 Sephiroth mod and Zack mod with extras
« Reply #1 on: 2023-05-25 12:41:08 »
https://discord.com/channels/318179907098116106/1111034229053210716
Here is a link to qhimm discord server where bonez has created a category for my mods.

NicoChirry

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Re: FF7 Sephiroth mod and Zack mod with extras
« Reply #2 on: 2023-05-25 13:03:34 »
Ok so a little list of people to credit for there work.
Got the Zack field model from Pierre jsn  on nexus mods.
Zack portrait was from Amaranth-sparrow on deviant art.
The dyne portrait was done by me with help from pfs kun on deviant art.
I edited all field models of all characters.
Dyne, Reno, Rude, and Rufus battle models are from Jeets psx sephiroth and shinra mod, ported over by grimmy to pc version.
I created the Zack model but Quid? hex edited all the battle animations so big shout out to him.
Last but certainly not least a MASSIVE shout out to sega chief who showed me how to do ALL of this, wouldn’t have done it without him, Thanks Sega!!