Author Topic: Kind of new, am way over my head. FFVII Request?  (Read 6843 times)

FinalFanatic

  • *
  • Posts: 11
    • View Profile
Kind of new, am way over my head. FFVII Request?
« on: 2013-06-06 19:08:24 »
Hi guys, I'm sort of new here. I've been lurking for a while in and out, mostly using BlackChocobo for FFVII. I'm impressed and satisfied with it. However I'm looking for something that could help me edit the game itself, not just the save. To be clear, I'm using the PS1 classic version, downloaded from the PS store, and playing it on my PSP 3000 with CFW 6.60.

I've searched around and usually I can find what I'm looking for when I do that but this time what I find appears to be way over my head. Most of the mods I see appear to only work for PC versions even though they say it works with both PC and PS1. Or more specific, whenever I extract a file to run, I always have to have a FFVII actual game on file to be put in the same directory as the running file itself (which I tried, but does not seem to work with PS classic version).

Specifically, my goal right now is to simply add my own magic to the game. Two magic material easily and obviously come to mind: Water and Wind with Water and Aero spells respectively. Something identical to what this guy has: http://www.youtube.com/watch?v=CMuGaWnl0ks

If anyone can help, I'd appreciate it.  ;D
Oh, and I'm a Windows 7 user.

Bosola

  • Fire hazard!
  • *
  • Posts: 1752
    • View Profile
    • My YouTube Channel
Re: Kind of new, am way over my head. FFVII Request?
« Reply #1 on: 2013-06-08 19:19:50 »
You need to use WallMarket to manipulate the KERNEL.BIN (pretty sure it's in the /INIT folder of your ISO), then re-insert the file using CDMage Beta 5's 're-import' feature.

Wonder if I should consider creating some kind of tutorial video for basic modding efforts...

nfitc1

  • *
  • Posts: 3012
  • I just don't know what went wrong.
    • View Profile
    • WM/PrC Blog
Re: Kind of new, am way over my head. FFVII Request?
« Reply #2 on: 2013-06-09 02:43:16 »
Wonder if I should consider creating some kind of tutorial video for basic modding efforts...

If you know how to do it for PSP then I'd say go for it. I'm still trying to figure out how to make my PSX copy of FF9 run on mine.

FinalFanatic

  • *
  • Posts: 11
    • View Profile
Re: Kind of new, am way over my head. FFVII Request?
« Reply #3 on: 2013-06-09 02:55:00 »
Thanks for the reply.

I'm not seeing any /INIT folder on my file though. To be clear, I'm using a PS1 classic version of FFVII on my PSP. The ID of the game (which looks to be the same as any non-legit ISO image) is SCUS94163. I'm not sure if it's because it's not downloaded from the net where users already upload in an ISO format (I manage my official copies of PSP downloads with MediaGo, which has a folder/library of downloaded PS1 classics and PSP games), but the folder of the game itself, labeled SCUS94163, is an actual folder. It's not archived as an ISO image (like .iso).

In either case, there is no KERNEL.BIN file in the folder. The only .BIN file I see is KEYS.BIN, which although WallMarket will open, it gives errors as I try to edit it. I tried to download an .iso from the net and I also do not see a KERNEL.BIN files. Am I looking in the wrong places? Could anyone possibly direct me to an .iso with the KERNEL.BIN file?

Thanks again for the help

Bosola

  • Fire hazard!
  • *
  • Posts: 1752
    • View Profile
    • My YouTube Channel
Re: Kind of new, am way over my head. FFVII Request?
« Reply #4 on: 2013-06-09 10:50:03 »
Evidently I didn't read your post properly, as I somehow missed the fact you're working with a PSP EBOOT rather than a PSOne ISO.

You could try and convert the Eboot into an ISO, modify and turn it back again, but you might come into problems with kernel modifications. Apparently they don't always work well on PSP.

Quote
Could anyone possibly direct me to an .iso with the KERNEL.BIN file?

No. Providing links to pirate copies is against forum rules.

FinalFanatic

  • *
  • Posts: 11
    • View Profile
Re: Kind of new, am way over my head. FFVII Request?
« Reply #5 on: 2013-06-10 02:01:18 »
Ok, this is starting to be too much trouble for me. I've tried at least 4 different programs to convert the EBOOT.PBP to an .iso, all either to no success or success with a corrupted unusable .iso file. And this mystery KERNEL.BIN file continues to elude me as I have tried a couple different FFVII .isos online, and still do not see a KERNEL.BIN. Am I viewing the .isos that I'm trying wrong somehow? I'm using WinRAR.

xLostWingx

  • *
  • Posts: 801
  • No Comment
    • View Profile
    • FFVII Lost Wing Mod/Hacks
Re: Kind of new, am way over my head. FFVII Request?
« Reply #6 on: 2013-06-10 02:08:19 »
EDIT------didn't see this guy was pirate, accidentally posted then saw. 
« Last Edit: 2013-06-10 02:11:53 by xLostWingx »

Template

  • *
  • Posts: 862
  • Life is a series of cats.
    • View Profile
Re: Kind of new, am way over my head. FFVII Request?
« Reply #7 on: 2013-06-10 04:01:40 »
I wouldn't exactly call the OP a pirate. He's bought and paid for the version of FFVII he wants to mod, it's just that it's so round-a-bout a project that it seems wacky... and then he started asking for a specific file that we cannot distribute here. I would say keep on lurkin' on man and don't sweat it but the reason for the stonewall is that file is installed by the discs; it's not on the discs themselves, i think the installer extracts it from somewhere and builds it or something of that nature. We ARE able to distribute our own programs that can and will modify these "final files", which is why you will find a lot of mods all over qhimm that are the building blocks of the file you want to test with, but not that actual file.

xLostWingx

  • *
  • Posts: 801
  • No Comment
    • View Profile
    • FFVII Lost Wing Mod/Hacks
Re: Kind of new, am way over my head. FFVII Request?
« Reply #8 on: 2013-06-10 04:20:45 »
The kernel is just chilin on the ps1 discs.  If the OP has his ps1 FFVII, he should just create an image from his discs, do some minimal kernel modding, and then convert his images to eboots  :)  he just said that he was downloading files...i guess it depends on what products he's purchased.

Template

  • *
  • Posts: 862
  • Life is a series of cats.
    • View Profile
Re: Kind of new, am way over my head. FFVII Request?
« Reply #9 on: 2013-06-10 04:26:41 »
I was assuming the download from the Playstation store was different (I didn't realize the kernel was on the install disc already compiled, I woulda figured he'da found it) but that's probably super naive of me.
« Last Edit: 2013-06-10 04:50:26 by Template »

Bosola

  • Fire hazard!
  • *
  • Posts: 1752
    • View Profile
    • My YouTube Channel
Re: Kind of new, am way over my head. FFVII Request?
« Reply #10 on: 2013-06-10 19:00:57 »
If the OP has his ps1 FFVII...

He doesn't - he bought the game over PSN, which doesn't come as an ISO file.

Ok, this is starting to be too much trouble for me. I've tried at least 4 different programs to convert the EBOOT.PBP to an .iso, all either to no success or success with a corrupted unusable .iso file. And this mystery KERNEL.BIN file continues to elude me as I have tried a couple different FFVII .isos online, and still do not see a KERNEL.BIN. Am I viewing the .isos that I'm trying wrong somehow? I'm using WinRAR.

If the .iso generated has its files and directories preserved, you should be able to find the file in INIT/KERNEL.BIN once you mount it.

If the filesystem isn't preserved (e.g. it's just a big binary blob, or a directory that won't open - meaning it's an undifferentiated binary) - you'd have to locate the file on the basis of the disc LBA. I don't know if that will be consistent with the LBA position on the US PSOne discs, though.
« Last Edit: 2013-06-10 19:02:50 by Bosola »

FinalFanatic

  • *
  • Posts: 11
    • View Profile
Re: Kind of new, am way over my head. FFVII Request?
« Reply #11 on: 2013-06-13 17:22:19 »
I do, in fact, have a physical copy of FFVII (yes all 3 discs). I put one of the discs into my laptop's disc drive, saved the data, and found the KERNEL.BIN file and managed to use WallMarket with it successfully. So at least now I understand how it all works and how it differs from a PS1 Classic download from PS store or an .iso for that matter. Thanks for that information everyone, the KERNEL.BIN roadblock was really starting to annoy me lol.

I was testing out the program a bit and it seems straightforward enough albeit with a lot of little options when it comes to creating new magic. I imagine the simplest thing to do would be to create new materia and attack animations based on what already exists in the game. The help file is very useful though so I'm sure I'll figure it out (kudos to the developer(s) in the WallMarket thread).

The only thing I question is how I can make new magic/materia available to me at certain points in the game like from which shops; as well as if I can use enemy animations for magic (Aero 3 for example, or Flying Sickle from those Wing Beat dragon-flyer monsters for Aero 1 for another example). Other than that, I see how I can mod the game and convert it to .iso and play it successfully, so thanks all for that help.

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: Kind of new, am way over my head. FFVII Request?
« Reply #12 on: 2013-06-13 17:47:03 »
For the shops you want to use White Chocobo. For field editing is Makou Reaktor the right tool.
White Chocobo
Makou Reaktor

Bosola

  • Fire hazard!
  • *
  • Posts: 1752
    • View Profile
    • My YouTube Channel
Re: Kind of new, am way over my head. FFVII Request?
« Reply #13 on: 2013-06-14 19:25:54 »
Please see here for information about using enemy attack animations for player spells.

xLostWingx

  • *
  • Posts: 801
  • No Comment
    • View Profile
    • FFVII Lost Wing Mod/Hacks
Re: Kind of new, am way over my head. FFVII Request?
« Reply #14 on: 2013-06-15 02:04:35 »
Remember.  If you're gonna try playing this as an eboot, nobody has had any real success with heavily modded files yet.  I don't know if anyone has tried with only a few modifications.  You should try to just alter a few simple things and test to see if it works on the psp, and then go from there.