Ok, couple of bugs to report than a comment/questions:
- In the Reno & Rude fight in Gongaga, you can Paralyze and hit Reno with Stop. That should prevent him from taking any actions, however if you then Poison him or Rude, he will still auto cast "Turk Esuna" even though he's stopped or Paralyzed.
- In the Lich GT fight, you can get a pre-empitive Strike. That alone may or may not be a bug, but for sure what definitely is a bug, is that if you do get a pre-empitive strike and start taking actions, you can move the camera from where it normally starts. The camera will than lock in place. I couldn't see any of my characters when this happened and it didn't seem to be able to be fixed afterwords.
And for the opinion/questions:
Now you know I'm normally the one hesitant to call for a nerf on anything, but I MIGHT be calling for one on Lich. So as a general we're weaker at this point in the mod compared to 1.4. Not a ton but there have been some materia moved. To compensate Lich has less health, and that's great. Where I'm a little iffy on the fight is the fact that he can recover so much health so fast. So he absorbs Poison and is Poisoned but that can be remedied with an Antidote. He seems to have a periodic heal that I have no idea how to get rid of, if you even can? But where I think it may be a little too much is the "Blood Sword" attack. It Paralyze's, which is fine, but it also fully leeches too. Lich can hit pretty damn hard. He was doing 800+ on front rows, and 400+ on back rows for me, and he uses it twice in a row. At best there that's 800 - 850 leeched between the two attacks and at worst, over 1500 - 1600 leeched between the two attacks. For a boss that only has 8800 health, for him at best to heal 10% of his health by attacking the player seems like a bit much, especially when you tack on that auto recovery he has. It makes the fight, which you already have to go into defensively minded because of all the status effects bouncing around, feel artificially long. So I guess I'm wondering, am I missing a mechanic with this fight? Is there a way to stop that auto recovery? Stop the Blood Sword leech? Am I totally missing something with this fight? If I'm not, I'd ask for a little tuning down of the health recovery.
Anyone else can share there thoughts too on this, cause I'd like to hear em.