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Messages - kilyan

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1
hi, i tried to look at page 220 for the mod insertion, and i have some doubts: what if in the mod there are folders that are not mentioned in those lines? i don't know where they belong, or should i leave them be?

3
Hello, would be possible to add additional mods in reunion? I would like the spell textures i use usually on 7th heaven. If i unpack the iro how do i make them work in reunion?

4
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-05-10 06:18:34 »
Wow, it's amazing. Really well done, I love it
so your next scenes will be added to this pack since is more up to date? if you don't mind, obviously...

5
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-05-08 19:30:10 »
 :mrgreen:

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Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-05-07 04:38:25 »
As far as I know, the [4x Upscale] project edge package is a downscaled version of the original. He shrank the original field scenes to 1K resolution, because some user had problems with the higher resolution ones. The original scenes are mostly in 2K+. I don't know, if the [4x Upscale] project edge contains ALL of the field scenes or just the field scenes from jusete. Don't know.

The FFVII HD FIELD SCENES package are the unmodified original scenes from all modders so far, not just from the user jusete.

So, in conclusion, u don't need the team avalanche field scene packet, nor the [4x Upscale] project edge packet or the normal project edge packet, when u use the FFVII HD FIELD SCENES package. It's all in this single package in 2K+.


Decide yourself.  8)

ok i try this one than, thx for response

7
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-05-06 22:46:59 »
hi, should be this FFVII HD FIELD SCENES used in conjunction with  [4x upscale]project edge? they are complimentary or different things? which one should di use?

8
Catalogs / Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« on: 2020-05-05 08:26:47 »
Hello i would like to request a mod for ff7, the swap materia mod.
Currently when you use the PHS to swap members in your party, the materia equipped follow the member in the reserves depot.
What i would like is that when you change a member of your party, the materia equipped is passed automatically to the new member, so there is no need to unequip the materia from the member you are substituting, and no need to reequip the materia on the new member that is replacing the previous one.
Do you think would be possible?
Hope is clear what i meant
Thanks

9

because you didn't notice i have not the #before the line, like oatbran said

10
In the FFNx.cfg file:

# Enable fullscreen mode.
# If off, it will run in window mode.
fullscreen = yes

# Resolution of the game.
# If any of the two is 0, the driver will use original game resolution ( 640x480 ) in window mode.
# Your desktop resolution in fullscreen mode otherwise.
window_size_x = 1920
window_size_y = 1080

set whatever resolution you need

11
FF7 Tools / Re: Simple speedhack/slowdown for FF7 (v2)
« on: 2020-04-30 05:22:37 »
would be possible  instead of multiplier speed to have speed based on fps? for me is too slow or too fast, can't find a proper setting

12
links not working, blank page

13
battle is 3.17, not upgraded from that time, and in my pack builder it's also 3.17
for ffnx better ask in discord
ok so is up to date.
Asking in official discord maybe is not a good idea since they not support this method

14
If you use the ffnx link i provided : https://github.com/julianxhokaxhiu/FFNx

thx i tried, but everytime the game starts in a very small window
I also have a question reguarding the battle textures on the qhimm database.
It says version 3.17, isn't supposed to be v4? 
https://gyazo.com/38535f3ce33c232506bb2db604b70698
Here world textures are V4
https://gyazo.com/40c3d7dd9e26afb2693cc1a4ab7bb074
Also fields are V4
https://gyazo.com/6efd5e5765616cb3accec3862383ffff

15
The textures between the installer and catalog are identical.  The difference is that the installer version provides the means to create DDS format textures (which can be used by the new FFNx graphics driver) and is able to generate Reunion-compatible folder structures automatically.
can FFnx driver be used in conjunction with 7th heaven by maybe renaming the dll to fool 7th heaven to use that driver instead of its own?

16
Same, is so annoying, At least it saves everytime, that is an appreciated feature.
So for what i read jusete is not reccomended? maybe it's that causing the crash fro me

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Troubleshooting / Re: Black screens
« on: 2020-04-25 22:03:34 »
i have same problem

18
7th Heaven / random crashes ff7 modded with 7th heaven 2.0
« on: 2020-04-25 22:02:18 »
00144026] [BATTLE] Entering FRAME_QUIT
[00144026] [BATTLE] endof battle.
[00144026] TRACE: *** Exception 0xc0000005, address 0x10123dc9 ***
[00144026] TRACE: in D:\GIOCHI\steam\steamapps\common\FINAL FANTASY VII\7H_GameDriver.dll
[00144026] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00144026] TRACE: in D:\GIOCHI\steam\steamapps\common\FINAL FANTASY VII\7H_GameDriver.dll
[00144026] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00144026] TRACE: in D:\GIOCHI\steam\steamapps\common\FINAL FANTASY VII\FF7.exe
[00144026] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00144026] TRACE: in D:\GIOCHI\steam\steamapps\common\FINAL FANTASY VII\FF7.exe
[00144026] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00144026] TRACE: in D:\GIOCHI\steam\steamapps\common\FINAL FANTASY VII\FF7.exe
[00144026] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00144026] TRACE: in D:\GIOCHI\steam\steamapps\common\FINAL FANTASY VII\FF7.exe
[00144026] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00144026] TRACE: in D:\GIOCHI\steam\steamapps\common\FINAL FANTASY VII\FF7.exe
[00144026] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00144026] TRACE: in D:\GIOCHI\steam\steamapps\common\FINAL FANTASY VII\FF7.exe
[00144026] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00144026] TRACE: in D:\GIOCHI\steam\steamapps\common\FINAL FANTASY VII\FF7.exe
[00144026] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00144026] TRACE: in D:\GIOCHI\steam\steamapps\common\FINAL FANTASY VII\FF7.exe
[00144026] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00144026] TRACE: in D:\GIOCHI\steam\steamapps\common\FINAL FANTASY VII\FF7.exe
[00144026] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00144026] TRACE: in D:\GIOCHI\steam\steamapps\common\FINAL FANTASY VII\FF7.exe
[00144026] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00144026] TRACE: in D:\GIOCHI\steam\steamapps\common\FINAL FANTASY VII\FF7.exe
[00144026] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00144026] TRACE: in D:\GIOCHI\steam\steamapps\common\FINAL FANTASY VII\FF7.exe
[00144026] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00144026] TRACE: in D:\GIOCHI\steam\steamapps\common\FINAL FANTASY VII\FF7.exe
[00144026] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00144026] TRACE: in C:\WINDOWS\System32\KERNEL32.DLL
[00144026] TRACE:    at BaseThreadInitThunk, address 0x76176340
[00144026] TRACE: in C:\WINDOWS\SYSTEM32\ntdll.dll
[00144026] TRACE:    at RtlGetAppContainerNamedObjectPath, address 0x77d47b30
[00144026] TRACE: in C:\WINDOWS\SYSTEM32\ntdll.dll
[00144026] TRACE:    at RtlGetAppContainerNamedObjectPath, address 0x77d47b30
[00144026] ERROR: Unhandled Exception.

19
Any difference between this installer and the links provided on 7th heaven? I have already downloaded both the mods on  7th heaven and this installer, not sure which is better

20
cool, so there will be a moguri update

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