Tryed all of that im not worried about it anymore im just gonna put up with the sh*tty software renderer.
I don't really understand from your posts what it is you are trying to do.
Using the launcher is pretty simple:Run the FF8 config application and set the game to run in
hardware accelerated mode (640x480 fullscreen). This won't be possible unless
8-bit Paletted Textures check reads
"Pass" or if you applied the
Nvidia 1.2 patch in which case it will simply read
"-".
If you experience
black boxes around textures on a Nvidia GeForce 6+ series GPU you need to check the
"8-bit Paletted Textures Fix" option in the launcher. ATI cards and earlier models of Nvidia GeForce cards should run the game fine without black boxes so no fix is needed.
Expert mode enables
hotkeys (see the readme for details) that lets you
adjust the
uv-map compensation applied by the launcher. With
Expert Mode disabled they are set at a
fixed value which will yield bad results in many custom resolutions (especially if FSAA is being used). Hence with Expert Mode enabled it is possible to get rid of the
line artifacts that you mentioned (note though that the default uv-map compensation value with Expert Mode checked is 0 which mean there's a good chance the artifacts will be visible until you make the necessary adjustments).
Stretch 4:3 Aspect Ratio should only be checked if you want the image to be
stretched to fit your entire display. It only applies to
non-4:3 AR custom resolutions. There will still be black borders at the top and bottom of the screen as they are included in the original game and I did not want to mess with them in the 1.31 release.