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Topics - Bonez

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1

A collection of menu enhancements including:
 -3 New prelude credit sequences featuring art from Lap Pun Cheung (with matching Explode.avi's).
 -New start menu background featuring art from Lap Pun Cheung.
 -New game over screen featuring art from Lap Pun Cheung.
 -Original Tetsuya Nomura portrait-style character avatars.
 -New ESUI menu border bars (Requires ESUI).

Prelude Credits Preview:
Spoiler: show


Start Screen Preview:
Spoiler: show


Game Over Screen Preview:
Spoiler: show


Avatars Preview:
Spoiler: show


New ESUI Menu Border Bars Preview:
Spoiler: show
Old:

New:




This is an IRO file which will require 7th Heaven Mod Manager (see: http://forums.qhimm.com/index.php?topic=19533.0)
Be sure this mod is above any other User Interface mods in your load order.

DOWNLOAD HERE Version 1.02 Size: 140.MB


If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here

2

Formerly known as "Bonez' Sound Effect Suite". Cosmo Memory uses the new FFNx SFX engine and is an entirely new mod rebuilt from the ground up with a ton of new features. This project started out in 2018 as a little mod to just replace the FF7 menu sounds with the menu sounds from FFXIII. Since that time, it has evolved into something far more... After following the community and modding the game for several years, I noticed the graphical and musical mods were growing and advancing but the sound effects department was totally stalled. I mean, it's an entire 1/3 of what your senses are taking in, along side the visuals and music! I wanted something to match the beautiful/advanced graphical and musical mods provided by the very talented authors/creators of this community... So, I present to you Cosmo Memory: A Complete Sound Overhaul.

Features:
  • Replaces/updates all 724 original sound effects including battle, magic, enemy skills, limit breaks, summons, world. including looping and existing ambient sound effects.
  • NEW Ambient sounds for every field and battle scene in the game
  • Ground-conditional footstep sound effects for every field.
  • Replaces all sound effects in FMV's (pre-rendered cut scenes)
  • Voiced attacks or "grunts" for all party members
  • Shuffled battle impact sounds as well as other select sounds randomly so you never hear the same exact sound twice in a row.
  • 8 selectable menu sound sets; including FFVII Remake, Dissidia NT, FFXV,  FFXIII-A, FFXIII-B, FFXII, FFX, FFVII(Vanilla)
  • Complete compatibility with New Threat 2.0, Echo-S and any other difficulty mod.
  • Each feature is optional.

Launch Trailer: https://www.youtube.com/watch?v=Zt0GRSb8KcA

IMPORTANT
-This mod REQUIRES 7th Heaven 2.3.1.86+ and FFNx 1.9.0.110+
You can download the latest 7th Heaven here : https://github.com/tsunamods-codes/7th-Heaven/releases/tag/canary

-Adjust your music volume accordingly depending on your music mod selection. I recommend 60% music-volume and 100% SFX-volume with Tsuna Arranged and EDMusic.

Download Cosmo Memory 1.005 HERE Size: 2GB


If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here

3
Releases / [FF7PC] Bonez' Avatars 1.2 - Deprecated
« on: 2020-12-01 10:11:54 »
This mod has been deprecated and replaced by Finishing Touch
I thought it was crazy that no one had taken the Testuya Nomura character sketches and turned them into transparent, portrait-style avatars (with the exception of the Zendar avatars, but they're set in opaque white circles), so I took a shot at them and I think they turned out pretty well.


1.1: Cleaned up some transparency issues, adjusted the saturation on the less-saturated avatars, automatic DDS selection.
1.2: Moved Cloud over a tad. The sliver of his hand showing was driving me nuts!



This is an IRO file which will require 7th Heaven Mod Manager (see: http://forums.qhimm.com/index.php?topic=19533.0)
Be sure this mod is above any other User Interface mods in your load order.

DOWNLOAD HERE Version 1.2 Size: 7.4MB


If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here

4

This mod has been deprecated and replaced by Cosmo Memory.

An optional add-on for Bonez' Sound Effect Suite that plays physical attack sounds randomly from pools of slightly different sounds so repeating actions don't sound the exact same and never plays the same sound twice in a row, as is done in modern games. So when Cloud hits someone with 4xCut or certain Limit Breaks for example, each slashing sound will sound slightly different leading to more realism! Every physical attack and impact in the game is randomized with pools of at least 4 sounds each, as well as a few other appropriate world sounds like doors, buttons, foot steps, etc...

FF7 also has a few missing sound effects (they're technically not missing. They're in the game. The game engine just refuses to play them for some reason) that you may have noticed before like Leviathan's wave. This mod has the ability to play those missing sounds, so I put them back in - the ones I'm aware of off the top of my head, anyway. If I discover more or if anyone knows of anymore, let me know and I'll add them back in as well.

If shuffled sounds are too loud or too soft, change the volume of 7th Heaven in your Windows Volume Mixer accordingly. Changing the volume of SFX in-game will nave no effect on shuffled sounds.


Randomized sounds:
Miss
Cloud Melee
Receive Melee Damage
Cloud Critical Melee
Receive Melee Damage 2
Field Kick
Aerith Melee
Field Button 1
Field Button 2
Land From Jump 1
Red 13 Melee
Honey Bee Smack
Field Door
Red 13 Critical Melee
Footsteps (President's entrance sounds awesome!")
Bing
Honey Bee Boop
Receive Melee Damage Small
Receive Cut Damage/Sword Impact
Receive Stab Damage
Bite/Lay Flat
Land From Jump 2
Cait Sith Melee
Tifa Punch
Cait Sith Melee 2
Yuffie Critical Melee
Cid Mop Melee
Yuffie Melee
Cid Stab Melee
Tifa Beat Rush Melee
Tifa Kick Melee
Receive X-Small Cut Damage
Sephiroth Melee
Sword on Metal
Squats

Missing sounds added back in:
Leviathan's Wave
Part of Neo Bahamut/Part of Omnislash

Preview Video: https://youtu.be/YSeDtksaB0s



After the game is closed, 7th Heaven must be restarted before the sound shuffler will work again. There is a reminder window that pops up when the game closes.

Thanks to ficedula and Martin Barker for the program Ultrasound for which this mod relies and thanks to unab0mb for helping to get Sound Shuffler working correctly with 7th Heaven. Without them, this mod would not be possible




Installation:
This mod REQUIRES 7th Heaven 2.2.3.522 or later. Available here: http://forums.qhimm.com/index.php?topic=19533.0
Due to the nature of how this mod works, packing it in an IRO file is not possible, so:
Automatic installation (Recommended):
Download and install automatically from the Mods of the Round catalog in 7th Heaven the same as you would with an IRO.
Manual installation is a little different:
1. Create a new folder in your 7th Heaven mods directory called "Bonez' Sound Shuffler Add-on"
2. Download the 7zip file from https:///
3. Extract the contents of the 7zip file into the "Bonez' Sound Shuffler Add-on" folder you created.
4. Open/Restart 7th Heaven. If the mod is not automatically imported, Turn on "Import Mods From Library Automatically" in 7th Heaven's General Settings and restart 7th Heaven again.

5


The goal of this mod is to update the spell names to their modern counterparts (E.g., Bolt2 > Thundara) as well as provide more informative spell/item info (E.g., "lightning element attack" > "Deals moderate lightning damage"). All spell names are real/official names you can find on finalfantasy.fandom.com.

Attention: If you are using New Threat, you must select the New Threat option in the mod config. If you're seeing random overpowered enemies, this is the reason. Also, this mod is likely not compatible with any other difficulty mods besides New Threat.

Spell Name/Info Changes
Code: [Select]
Cure - Restores HP > Cure - Slightly Restores HP
Cure2 - Restores HP > Cura - Moderately Restores HP
Cure3 - Restores HP > Curaga - Significantly Restores HP
Full Cure - Restores entire HP > Curaja - Fully restores HP
Life2 > Full Life
Confu > Confuse
Barrier - Creates a Barrier resistant to physical attacks > Protect - Creates a barrier resistant to physical attacks
MBarrier - Creates a Barrier resistant to magic attacks > Shell - Creates a barrier resistant to magic attacks
Wall - Creates [Barrier/MBarrier] simultaneously > Wall - Casts Protect/Shell simultaneously
DeBarrier - Destroys function of any barriers > Breach - Removes Protect/Shell
Despell > Dispel
Fire - Fire element attack > Fire - Deals light fire damage
Fire2 - Fire element attack > Fira - Deals moderate fire damage
Fire3 - Fire element attack > Firaga - Deals severe fire damage
Ice - Ice element attack > Blizzard - Deals light ice damage
Ice2 - Ice element attack > Blazzara - Deals moderate ice damage
Ice3 - Ice element attack > Blazzaga - Deals severe ice damage
Bolt - Lightning element attack > Thunder - Deals light lightning damage
Bolt2 - Lightning element attack > Thundara - Deals moderate lightning damage
Bolt3 - Lightning element attack > Thundaga - Deals severe lightning damage
Quake - Earth element attack > Quake - Deals light earth damage
Quake2 - Earth element attack > Quara - Deals moderate earth damage
Quake3 - Earth element attack > Quaga - Deals sever earth damage
Bio - Poison element attack > Bio - Deals light poison damage. 48% chance to inflict status
Bio2 - Poison element attack > Biora - Deals moderate poison damage. 48% chance to inflict status
Bio3 - Poison element attack > Bioga - Deals severe poison damage. 72% chance to inflict status
Demi - Gravity-based attack. HP at 3/4 > Gravity - Gravity-based attack. Reduces HP by 1/4
Demi2 - Gavity-based attack. HP at 1/2 > Gravira - Gravity-based attack. Reduces HP by 1/2
Demi3 - Gravity-based attack. HP at 1/4 > Graviga - Gravity-based attack. Reduces HP by 3/4
Comet2 > Cometeor

Gunge Lance > Gungnir
Steel Bladed Sword > Zantetsuken

Loco weed - Uses "Confu" on all opponents > Loco weed - Uses "Confuse" on all opponents
Fire Fang - Uses "Fire2" on all opponents > Fire Fang - Uses "Fira" on all opponents
Fire Veil - Uses "Fire3" on all opponenets > Fire Veil - Uses "Firaga" on all opponents
Antarctic Wind - Uses "Ice2" on all opponents > Antarctic Wind - Uses "Blizzara" on all opponents
Ice Crystal - Uses "Ice3" on all opponents > Ice Crystal - Uses "Blazzaga" on all opponents
Bolt Plume - Uses "Bolt2" on all opponents > Bolt Plume - Uses "Thundara" on all opponents
Swift Bolt - Uses "Bolt3" on all opponents > Swift Bolt - Uses "Thundaga" on all opponents
Earth Drum - Uses "Quake2" on all opponents > Earth Drum - Uses "Quara" on all opponents
Earth Mallet - Uses "Quake3" on all opponents > Earth Mallet - Uses "Quaga" on all opponents
Deadly Waste - Uses "Bio2" on all opponents > Deadly Waste - Uses "Biora" on all opponents
M-Tentacles - Uses "Bio3" on all opponents > M-Tentacles - Uses "Bioga" on all opponents
Stardust - Uses "Comet2" on all opponents > Stardust - Uses "Cometeor" on all opponents
Light Curtain - Creates [Barrier] around all allies > Light Curtain - Casts "Protect" on all allies
Lunar Curtain - Creata [MBarrier] arround all allies > Lunar Curtain - Casts "Shell" on all allies
Holy Torch - Uses "DeSpell" on all opponents > Holy Torch - Uses "Dispel" on all opponents
Graviball - Uses "Demi" against one opponent > Graviball - Uses "Gravity" against one opponent
T/S Bomb - Uses "Demi2" against one opponent > T/S Bomb - Uses "Gravira" against one opponent
Cauldron - Uses [Poison/Confu/Sleepel/Silence/Small/Frog] > Cauldron - Uses [Poison/Confuse/Sleepel/Silence/Small/Frog]

Update 1.1:
Added support for New Threat 1.5. Must select New Threat option in mod config.

Update 1.2:
Increase support for New Threat.

Update 1.4:
Added German language support.
preview:
Spoiler: show

Update 1.5:
Changed German names for Earth spells to Tremor, Tremora and Tremoga
Lessened negative effects when users do no use the New Threat option when using New Threat

Update 1.6:
Added Support for New Threat 2.0 (At least up to 2.0991)


This is an IRO file which will require 7th Heaven Mod Manager (see: http://forums.qhimm.com/index.php?topic=19533.0)
DOWNLOAD HERE  Version 1.61 Size: 2.6MB

If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here

6

This mod has been deprecated and replaced by Cosmo Memory

This project started out about a year ago as a little mod to just replace the FF7 UI sounds with the UI sounds from FFXIII. Since that time, it has evolved into something far more... After following the community and modding the game for several years, I noticed the graphical and musical mods were growing and advancing but the sound effects department was totally stalled. I mean, it's an entire 1/3 of what your senses are taking in, besides the visuals and music! I wanted something to match the beautiful/advanced graphical and musical mods provided by the very talented authors/creators of this community... So, I present to you most complete sound effect replacement mod currently available!

The goal of this mod is to give the sound effects of FF7 a complete overhaul/update with carefully chosen, professional quality, accurately timed, equalized, and edited sounds; on a scale previously never achieved. I'm very proud of what I've managed to accomplished so far and I hope everyone enjoys it as much as I do.

This mod currently replaces/updates ~480 magic/battle/world sound effects with many more to come.

*Disclaimer: This is NOT the same mod of mine that is included in the Qhimm Media mod. That mod only changes the menu sounds. Some people are apparently under the impression that they are one and the same.

3/14/2020 1.0 Initial Release
Spoiler: show
100+ sounds changed:


3/17/2020 1.1 Update:
Spoiler: show
Added 20+ new sounds


3/20/2020 1.2 Update:
Spoiler: show

Replaced a further 130+ sounds


3/21/2020 1.21 Update:
Spoiler: show
-Consolidated Bonez' SFX Replacement Pack, FFXIII UI Only, and ProtoX+FFXIIIUI into a single .IRO.
-While I was there, I added 5 small sounds so that you're not hit with vanilla sfx as soon as you jump off the train:


3/26/2020 1.3 Update:
Spoiler: show
Added 43 New World/Field Sounds
Added 14 New Battle Sounds:
Modified Existing Sounds:
-Cursor - Made volume slightly lower
-Bigshot - Made volume slightly louder
-Mindblow - Made volume slightly louder
-Item Get
-Limit Break Cast - Sped up to match animation better

Added Bonus Optional Start Menu Background

Renovated Config Menu


4/9/2020 2.0 Update:
Spoiler: show
-Added 183 total new sounds
-Added All Summons
-Added Various World,Enemy Attack Sounds
-Fixed/Updated 15 Existing Sounds
-Discontinued "ProtoX+FFXIIIUI" and "FFXIIIUI Only" due to deprecation
-Turned bonus start menu background off by default
-Added 3 selectable UI Sound options: 2.0 UI Sounds, 1.0, and Vanilla with previews (2.0 on by default)


4/24/2020 2.1 Update:
Spoiler: show
-Added new UI sound set: FFX Style
-Relabeled other UI sound sets appropriately: FFVII (Vanilla), FFXIII Style, FFXV Style


7/25/2020 3.0 Update:
-Re-replaced Fire spells
-Fixed all machine gun sounds to loop a little better
-Re-replaced the Limit-Break Casting sound to something more akin to the original
-Touched-up Barret's Big Shot
-Re-replaced Battle Swirl to something less jarring
-Replaced all field button sounds
-Replaced Honey Bee smacking sounds to something less "aggressive"
-Replaced ominous footsteps (for president entrance - sounds amazing with future shuffle addon)
-Re-replaced chest open sound
-Re-replaced Red-XIII's howl to an actual howl - not a growl
-Mod prepared for Shuffle Addon release


Preview/Comparison Video (2.1):
https://www.youtube.com/watch?v=-sLFLNH5an8


Todo:
  • Green Materia Spells - All done. Comet1+2 and Ultima completed for 2.0
  • Party Melee - All done.
  • Critical strikes - All done.
  • Enemy Skill spells - All done.
  • Limit Breaks - Most are done. Still a couple left for like Cid and Vincent
  • Enemy attacks - Most are done. All enemy attacks up til Mideel are definitely done. Any stragglers being identified through playthrough.
  • World/Field - Most are done. All intended world/field sounds up til Mideel are definitely done (some won't change. Like Corneo. His SFX are perfect as is). Any stragglers being identified through playthrough.
  • Fix Barret's Catastrophe limit - fixed for 2.0.
  • Summons - They're coming along faster than expected - Coming in 2.0
  • 3 Selectable Versions; 1: 2.0 UI Sounds 2: 1.0 UI Sounds 3: Vanilla UI Sounds - Coming in 2.0



This is an IRO file which will require 7th Heaven Mod Manager (see: http://forums.qhimm.com/index.php?topic=19533.0)
Be sure this mod is above any other sound mods in your load order.
I've tested as many sounds as I could and have found no issues. If you run across any, please let me know here
Depending on the music mod you use/don't use, you may need to adjust the music volume down in game. -Better to be too low than too high! Eg; I use EDMusic and Tsuna Arranged and I find SFX:100% and MUSIC:70% to be perfect.

DOWNLOAD HERE Version 3.0 Size: 492MB


If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here

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