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Messages - WillGaRd

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1
Releases / Re: FF7 Crisis Core Upscale Project
« on: 2020-07-10 20:20:54 »
Did you download the files from the github repo or from google drive? It probably doesn’t make a difference here, but the version on google drive is a little older. If you’re using that version, I will try to get the latest release uploaded to google drive for you sometime soon - I’m at work now. (Lurkers - I will be doing this anyways. It takes me a little over an hour to upload everything because my upload speed is slow. Keeping the drive version up to date is inconvenient for me).

As far as performance goes, moving the ISO to the same drive might help.  I’m using a regular SSD and I’m not having the issues you’re having or at least not very often.  Without getting too technical I think it’s reasonable to assume the issue is how texture replacement is implemented by the PPSSPP emulator. There are more texture files that the emulator needs compared to the number of texture files the ISO actually contains. I don’t think the developers had complete texture replacement packs in mind when designing it, but rather stuff like replacing textures for the main characters, UI, or whatever.

I think the audio issues are caused because your system is loading the replaced textures as soon as the game “needs” them, slowing down performance. The audio shudders/distorts because it trying to stay in sync what’s being displayed on screen. As far as I know they aren’t preloading or caching any of the replaced textures in RAM, either.

As we continue working on the project, the over all file size is slowly going down because the files are getting optimized. Hopefully we can get the file size reduced enough to alleviate some of the performance issues.
I see what you're saying :D. I used textures for monster hunter 4U and if i didn't mistake, those are more or less 1,4GB. About this package of thextures, sometimes on my screen i see a message who say that the textures trying to adaptate to FullHD. Are you working in QHD/2k?

I Downloaded the github version because of your warnings in the main page hahahaha. As for the Audio issues, think i resolved them changing the audio in the PSP2 options putting the "compatibility filter"

The only thing i can do now is waiting for the complete project, sadly im not so competent in this kind of modifications. I don't even know how to start  :'( .
All I can say is that i really believe in this your work and that i'm your greatest fan :D :D :D

Good Work and good luck!!!

P.S. Is this project compatible with other versions of the game or only for ULUS10336
P.P.S. If i can do something to help, pelse ask! :D (you only need to say to me what should i study for the project  8-) :P

2
Releases / Re: FF7 Crisis Core Upscale Project
« on: 2020-07-10 12:48:13 »
You can post images here.

As far as the bug report, that is weird. It doesn’t behave that way for me.

We actually have pretty similar hardware, except I have a 1080. I also use an SSD for storage.. maybe that’s the difference?
mmh... i use an M.2 for the emulator, but the iso is on my HDD.

3
Releases / Re: FF7 Crisis Core Upscale Project
« on: 2020-07-10 12:14:39 »
Bug Report:

In the first visit of Wutai, when Zack examine the Leviathan statue, the fist sentence he said to the crescents, he don't move the mouth.
After defeated the two anti-shinra monsters every sentence that he speaks, are spoken with the mouth closed untill the CGI.
First sentence*

4
Releases / Re: FF7 Crisis Core Upscale Project
« on: 2020-07-10 12:12:18 »
Bug Report:

In the first visit of Wutai, when Zack examine the Leviathan statue, the first sentence he said to the crescents, he don't move the mouth.
After defeated the two anti-shinra monsters every sentence that he speaks, are spoken with the mouth closed untill the CGI.

5
Releases / Re: FF7 Crisis Core Upscale Project
« on: 2020-07-10 11:36:28 »
I've seen that the memories of Zack when the DMW activate are not retexturized. Will you modify them in the future, or you want to touch only the main textures?

P.S. the spike lag happen most of the time when a battle start (when "activate combat mode" appear).

6
Releases / Re: FF7 Crisis Core Upscale Project
« on: 2020-07-10 11:12:29 »
Hard to say... what are your settings now?
What hardware do you have? (PC?)
Specifics of my PC are:
CPU: Intel Core i7 4790K 4.00 Ghz
RAM: 16GB DDR3 800 Mhz Dual Channel
GPU: Nvidia GeForce GTX 1070
(i posted only the usefull hardware :D)

As for options in PPSSPP, can i post some images here?

7
Releases / Re: FF7 Crisis Core Upscale Project
« on: 2020-07-09 21:57:22 »
Hi guys, sorry to bother you but i have a question. I have installed the texture, but sometimes in combat i see spike lags that are a bit a problem. I've listen even some corruption in the musics. should i change something in the PPSSPP settings?


Thank you for the patience  :D

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