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Messages - KomradKrunch

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« on: 2024-02-17 05:55:43 »
I don't think I had anything like that set up, but what I could do is max the steal chance and then have him react to the Steal command to disable the Reflect.

Oh interesting; I must have made that memory up, lol. But that would be a cool gimmick to add to an already gimmicky fight!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« on: 2024-02-12 15:40:43 »
Hi Sega,

I just started a second playthrough (Type A, Hard Mode, EXP off), and I think I found a bug with Air Buster. Specifically:
Spoiler: show
I remember from my first playthrough that his reflect would be disabled after stealing his reflect ring. On this run, the reflect never turned off, and there was no message at the top of the screen that said it had been.

Am I misremembering that fight/is that an intended change?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.997)
« on: 2022-08-21 17:47:18 »
I'll check that save point and update it tonight.
Looks like it works now; thank you!

I saw earlier in this thread you were talking about revamping hard mode. I've personally found the lack of free gil a welcome challenge when paired with a level cap (so that grinding for saleable items doesn't make the party over powered). For example:
Spoiler: show
In an earlier attempt at hard mode I spent some time stealing ethers in the train graveyard after picking up Tifa to be able to afford a second steal and restore materia for the Airbuster fight. However, just that little bit of early grinding set me up to be high-enough level for all of Midgar to be trivial.

In my latest run-through, I only let the party get to level 8 before getting on the train, despite doing a similar amount of grinding for items, and didn't allow them to hit level 9 until after they beat Airbuster. That method of only allowing one level per story milestone made all of Midgar much more interesting.

Perhaps making something like that an official part of hard mode might be enough to get the challenge level to where you want it?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.997)
« on: 2022-08-13 21:50:20 »
Hey Sega Chief!

Thanks for the mod; I'm really loving is so far. I'm attempting a limited XP run in hard mode, where I allow myself to level only once after each story milestone. I just made it out of Midgar at level 12, and the challenge so far has been just right -- I actually have to think about the mechanics of each boss fight but they're not huge slogs.

I'm having an issue with a bug, however, that's preventing me from moving forward.

The save crystal in Kalm won't allow me to toggle the XP setting. Specifically, it's locked whichever way I have it set at the crystal in Shinra HQ floor 70 post-Rufus. Selecting the option to toggle XP from the menu brings up the message that would normally appear, but with the same option that was already selected. Going into battle afterward confirms that it is not just a graphical glitch. I'm not sure if it's a problem with just that particular crystal or if it persists past this point.

Thanks again for all the work you do on this!

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Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2022-08-10 20:55:14 »
Hi Chrysalis,

First of all, thank you for this mod! It's literally game changing, and has allowed me to get into a great game whose pixelated UI was otherwise a turnoff.

I just wanted to let you know that there's a slight graphical error that's happening to the limit break window with the new 16:9 FFNx settings, where the background color extends beyond the box border. I screen-capped it.



It only seems to affect this window, but it does this for every character. Yours was the only mod running at the time I took this image. Thanks again!

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