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Messages - the_randomizer85

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151
Graphical / Re: Extracting summon monster models
« on: 2012-10-31 23:59:39 »
Perhaps this picture will do a better job describing. They have a lot gradients, but luckily someone is working on it.  Too bad these FF7 model  programs don't extract textures more efficiently. 

Note: 3DS Max 2011 Student Edition is just as fully functional as the professional version.


152
Graphical / Re: Removing characters mouths?
« on: 2012-10-31 14:48:21 »
There's really no difference between the 2012 and 1998 version; all what happened was that the game was made more compatible with newer versions of Windows, and it's only $15 or so.

153
Graphical / Re: Extracting summon monster models
« on: 2012-10-31 14:46:41 »
Yep, but some models have textures for the eyes mouth and nose, so he might be referring to those..

No, the body textures themselves; they look like utter s**t in 3DS max and will have to be redone.

154
Graphical / Re: Extracting summon monster models
« on: 2012-10-29 01:18:34 »
Heh, I won't argue with you on that. You haven't even met the real douche on this forum yet and I hope you don't. His fun is to browse topics and nag people about how their ideas are impossible.

I hope I don't either, but I got the model extracted, but the textures show up like s**t in 3DS Max (a gradient mess of weird colors, no matter what options I chose for the BMP), so I have someone redoing them so they look normal.

155
Graphical / Re: Extracting summon monster models
« on: 2012-10-26 04:50:22 »
Well, the important thing is I finally got the thing to work, but in the end, all I did was piss everyone on the forums off, so yeah, no reason for me to lurk on these forums anymore.  :-\

156
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 19:35:49 »
I'm a blender user too so I won't be of much help.. But this sort of jumbled parts error also occurs sometimes in blender, If you don't mind the extra effort why not just organize those jumbled parts.. Afterall you will be modifying the model.. and while porting to ff7 you will have to cut them up to pieces again.

btw if you still want it heres what I promised http://www.mediafire.com/?0icay9ndxicnxdi

Managed to open the 3DS file in Blender and export it as an .OBJ file (with the 3D model in tact).  Why the same file refused to open up in 3DS Studio Max 2011 is beyond me.


Edit 4:54 PM  Got in into the program just fine (with textures) I just need to smooth it since the polygons look a little too rigid

157
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 16:02:15 »
use blender to load the 3ds and export is as a obj

Even though 2011 gave me the improper format error?  I'll try it.

158
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 15:51:10 »
I have just send you what I did.
If you want to know why the aren't many people download 3DS Max 2011,in my opinion,then it's because it ain't FREE
And...what's "the file"?

The student edition is free, the only difference is you can't sell what you make, otherwise it's the same as the professional version, about the file, I meant the .3ds file you exported.

Bloody hell, if I can't get help here, I might as well screw the whole thing.


Summary:

I export the file as 3DS
File doesn't load in 3DS 2011 when using the import feature, "improper format"
Blender can't be used due to inability to export as DAE files
I need DAE format for a game


159
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 15:28:35 »
Looks like i can't help with 3ds max 2011.Never got the chance to use it. :-P

You still didn't answer my question, what settings did you use when you exported the file?  There are settings in Biturn. I can't use 2009 for what I have in mind for the models, and 2011 is backwards compatible with 3ds files from older versions, so there shouldn't be any issues.

Could you send me the file?

If I'm not going to get help here.....I don't see why people can't download 3DS Max 2011 and try it out to prove me wrong.

160
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 15:19:38 »
Maybe you did something wrong.Mine work just fine.I convert it to .3DS file too:


EDIT:Wait wait wait wait,you sure you used import command in 3DS Max and not open?

I have version 2011 and you have version 2009; maybe it hates 2011.   What settings in Biturn did you use for exportation?  It looks perfect in Biturn, but no, I got confused and meant to say I didn't use import.  When I go to 'open', the 3DS file is not there despite converting to 3DS format, but when you click just "open" there's no dropdown box for .3ds files, only drf, max and chr are available.

In 2011, you can't open them in just Open, it only shows up under Import.

What the hell am I doing wrong!!?

161
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 14:32:17 »
Actually its quite simple.Follow my instruction:
-Extract magic.lgp
-Open cyvadat.d in kimera.It should look like this:

-Edit it as much as you like

This is only for Shiva summon.For others check here:
https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=5

Almost forgot.If you get a runtime error 6: overflow in kimera,you will need a graphic card.If you can't afford it then you have to edit the part separately(Crap,this took 3x time longer than it supposed to be)

Alright, got the model up and running, the tricky part now is converting/extracting it to 3DS format.  The GPU I have is an nVidia GT555M so Kimera runs just fine, the only error I had was due to some unregistered .dll files, but that's been taken care of.  So I managed to convert it with Biturn (which also dumped the texture file as well).

When I open the file in 3DS Max, it tells me it's the improper file format....WTF?

Ugh, I feel horrible for being such a noob and potentially pissing people of for not looking for the right thread(s) in the first place

Edit: Got it to convert to .OBJ format as well and it now loads into 3DS Max, but the model....is a jumble mess with arms coming from the middle of the torso....Oh, boy....


162
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 06:45:05 »
 I'll be good, but the file is named cyvada P00 to P45 (forty-five parts to the model)....crap, what the hell did I get myself into?

Well, time for me to log and not come back.

163
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 06:29:31 »
Yep. Can't convert the files, much less view them OR find the files that contain Shiva's model.  The only one I found was Siva.tex and Kimera doesn't recognize it.  Img2Tex won't load it without giving an error about the .BMP file.

164
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 06:03:59 »
EDIT: files extracted, I'm specifically looking for Shiva's files, which ones are the actual model files themselves?  A lot of files and folders were just extracted.

165
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 05:33:11 »
That's odd.. the link was just working recently, if you want I can upload my copy to mediafire and give you a link but it'll have to wait.. I'm still at work so I don't have access to my ff7 files.

By all means if you would be so kind  ;D, I have bad luck with that peejeeshare, and I mean bad luck.

Is it possible to ultimately convert these to .obj, .dae or similar for 3DS Studio Max?

166
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 05:25:33 »
The .dlls need to be registered it seems, and the link for the LGP tools is broken ( http://www.peejeshare.com/files/363242968/lgp_tools_multipack_by_sithlord48-1.0.zip.html ) it always says the download slots are full, so, nope, can't use the frontend without the .exe itself. 

It would be easier if that was uploaded to Mediafire or similar.

Edit: Kimera works fine now, just need to somehow download LGP tools (the non-front end, I have that one) from a working link.

To summarize, Aali's LGP Tools cannot be downloaded with the provided link and no, I refuse to compile the source code.  The compiled binary is preferred.

167
Graphical / Extracting summon monster models
« on: 2012-10-24 23:50:50 »
So, I'm learning the ins and outs of rigging 3D models as a hobby and it's something I'm really enjoying, but what I want to know is, where can I find the tools (that have updated links) to extracting LGP files (more specifically, "MAGIC.LGP")?  For instance, extracting the 3D models from the summon monsters so I can rig them, modify textures, etc.  I know there are programs called Kimera (I think) but it never loads properly for me on Windows 7 (crashes right away).  Are there any updated tools with working links that will allow me to extract these files or am I SOL?

168
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2012-09-10 15:06:56 »
Downloaded it, now it tells me Runtime error 713: Class not registered You need the following file to be installed on your machine MSSTDFM.dll.  Right, as it the regsvr32 command works for it.

169
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2012-09-10 08:23:56 »
when using 0.96b, I get the automation error or error loading file when trying to open a model
I'm not sure if my computer is lacking some files, I'm using a Netbook win7 x32 by the way..

Thanks.. I really need to get this working on my win  7 cause I'm planning to sell my old laptop..

Might I recommend the use of another uploader other than Rapidshare? They disallow downloading files that aren't yours.

Mediafire would work fine.

170
Cracked does not mean it can be modded.


You should blame them....immensely! You are correct in that they can do what they want with their own legal copy, but once that crack is released publicly, then it is no longer justifiable work. Prior to this re-release, it was offered in a broken state for near $100 on Amazon or Ebay, so why are people so cheap as to avoid spending $10 on a near flawless version? Just don't eat dinner one night and it's already paid off....or, I dunno, go work a job for half-an-hour. It's one of the greatest RPG's ever, so it's worth it  :|


There is a way to avoid the Cloud saves, but if you cracked it.....did you?

NO, I didn't crack it, I was pointing out that some games have overly restrictive DRM and as a result, legit customers such as myself suffer when said games require constant internet connections to play the game (take UPlay for instance), but that's another story. I didn't have to pay for this since Square Enix's gaffe with the accidental premature release on their online store. Those who bought it then couldn't activate it, so they allowed those customers to download it for free, AND they gave us a refund (which they really didn't have to do). Ten dollars isn't a big deal to me.

171
Someone already cracked the launcher...well, that was quick :-o  Can't say as I blame them.  I figure if you legally own the game, why should anyone care what you do with it?  With the music replacement patch, it makes it all the more better.

Too bad there's no way to force the game to NOT use cloud saves or at least remove the prompt.

172
Nah.  Just the few people who may have a slight clue about how to alter the FPS, let alone if it can be done are super busy these days.  They all had plenty of projects going already, and this re-release thing isn't making things easier.

I know there's been some tweaks to certain aspects in terms of FPS, and talk of others, but I lack enough knowledge to really address what you're asking about, sorry.

quoted from user from another game forum

"But the menu is drawn on every-other-frame, instead of on every frame. So I guess now instead of actually drawing it on every frame, they instead draw every menu frame... so you get 30fps"

Lovely. Just lovely. No speed boost for you.  :-o

173
Oh dear.  We didn't stop our lives to cater immediately to your every whim?  No one patted you on the head for nearly 24 hours?!

What has this world come to.   ::)

Read: Patience, young padawan.  The few remaining Jedi who know of these secrets are quite busy, and cannot always immediately come to your aid.  Trust in the force.

All right, I can wait, I just thought these forums were dead

174
How nice it is to be ignored  :?

175
Crap, that's what I was afraid of. Oh, well, I hope someone can develop a mod that speeds up the in-battle menu itself; it would be especially useful for the slot machine speed since it only runs at 30fps and not 60 as it should.

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