Author Topic: Opcodes - Final Stretch  (Read 14311 times)

RW_66

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Re: Opcodes - Final Stretch
« Reply #25 on: 2006-09-15 07:19:19 »
Looking over the Wiki I thought over a few more things:

2D BGSCR- BackGround Scroll
69 MPDSP- Map Display (probably toggles the mini-map w/radar)
D4 SIN  - Trigometric SINE function
D5 COS - Trigometric COSINE function
2E WCLS- Window Clear List (?) Basically, "wipes" the current window being displayed

Synergy Blades

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Re: Opcodes - Final Stretch
« Reply #26 on: 2006-09-15 12:24:13 »
Many of them have fairly obvious sounding uses from their shorthand form, it's trying to figure out exactly how to call them and the argument list that's the issue.

dziugo

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Re: Opcodes - Final Stretch
« Reply #27 on: 2006-09-15 12:59:05 »
Sin (and Cos) description in my first post in this thread is most likely correct :P

Synergy Blades

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Re: Opcodes - Final Stretch
« Reply #28 on: 2006-09-15 13:22:56 »
Your argument list is too long, but I'll take another look.

Cyberman

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Re: Opcodes - Final Stretch
« Reply #29 on: 2006-09-15 16:45:39 »
Done a partial list for that opcode.
Thanks it seems to use an index value which means it references an internal table.  Now to play, FIND THAT TABLE on the disk!  Knowing the order of the parts of the table helps a LOT :D

Cyb

dziugo

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Re: Opcodes - Final Stretch
« Reply #30 on: 2006-09-15 17:12:04 »
I got full array of indexes/names somewhere, just need to type it. Starting from FMV number 0x14, it makes a difference on which disc you are.
« Last Edit: 2006-09-15 17:16:38 by dziugo »

Cyberman

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Re: Opcodes - Final Stretch
« Reply #31 on: 2006-09-16 05:04:38 »
Is that PC or PS1? I'm examining the ISO for the PS1 myself.

Cyb

dziugo

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Re: Opcodes - Final Stretch
« Reply #32 on: 2006-09-16 12:35:06 »
Is that PC or PS1?
It's for PC version. Hope it helps.

Indexes/names for all discs:
Code: [Select]
00 - fship2.cam
01 - fship2n.cam
02 - dropego.cam
03 - dropein.cam
04 - uropein.cam
05 - uropego.cam
06 - gold2.cam
07 - gold3.cam
08 - gold4.cam
09 - gold6.cam
0A - gold5.cam
0B - boogup.cam
0C - boogdown.cam
0D - junaird.cam
0E - junairu.cam
0F - junelein.cam
10 - junelego.cam
11 - junin_in.cam
12 - junin_go.cam
13 - moriya.cam

For 1st disc only:
Code: [Select]
14 - mkup.cam
15 - northmk.cam
16 - mk8.cam
17 - ontrain.cam
18 - mainplr.cam
19 - smk.cam
1A - southmk.cam
1B - plrexp.cam
1C - fallpl.cam
1D - monitor.cam
1E - bikeget.cam
1F - mtnvl.cam
20 - mtnvl2.cam
21 - brgnvl.cam
22 - nvlmk.cam
23 - nivlsfs.cam
24 - nivljnr.cam
25 - junon.cam
26 - hiwind0.cam
27 - mtcrl.cam
28 - gold1.cam
29 - biskdead.cam
2A - boogdemo.cam
2B - boogstar.cam
2C - setogake.cam
2D - rcktfail.cam
2E - jairofly.cam
2F - jairofal.cam
30 - gold7_2.cam
31 - gold7_2.cam
32 - earithdd.cam
33 - funeral.cam
34 - car_1209.cam
35 - opening.cam

2nd disc only:
Code: [Select]
14 - greatpit.cam
15 - cscene1.cam
16 - cscene2.cam
17 - cscene3.cam
18 - biglight.cam
19 - metosky.cam
1A - weapon0.cam
1B - weapon1.cam
1C - weapon2.cam
1D - weapon3.cam
1E - weapon4.cam
1F - weapon5.cam
20 - hwindfly.cam
21 - phoenix.cam
22 - nrcrl.cam
23 - nrcrlb.cam
24 - dumcrush.cam
25 - zmind11.cam
26 - zmind21.cam
27 - zmind31.cam
28 - gelnica.cam
29 - rcketoff.cam
2A - white2.cam
2B - junsea.cam
2C - rckthit.cam
2D - rckthit2.cam
2E - meteofix.cam
2F - canonon.cam
30 - feelwin0.cam
31 - feelwin1.cam
32 - canonht1.cam
33 - canonht2.cam
34 - canonh3f.cam
35 - parashot.cam
36 - hwindjet.cam
37 - canonhit0.cam
38 - wh2e2.cam
39 - loslake1.cam
3A - lslmv.cam
3B - canonh1p.cam
3C - canon.cam

3rd disc only:
Code: [Select]
14 - last4_2.cam
15 - last4_3.cam
16 - last4_4.cam
17 - lastmap.cam
18 - lastflor.cam
19 - ending1.cam
1A - ending3.cam
1B - fcar.cam
1C - white2.cam
1D - ending2.cam

I'd be surprised if there were no typos.

Cyberman

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Re: Opcodes - Final Stretch
« Reply #33 on: 2006-09-16 16:08:26 »
Now I see why you can swap media in the PS1 version and the game will play different movies.  Hmmmm this could be quite difficult to find on the PS1 version. Grrr.   Time to play 'find the table'.

Cyb