Author Topic: Aali's driver [v 0.7.7] Help/Bugs/Suggestions  (Read 109221 times)

DLPB_

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Re: Custom graphics driver for FF7/FF8
« Reply #150 on: 2010-05-18 10:31:37 »
http://www.youtube.com/watch?v=F83JOeM-hsE

The "manual" and "automatic" pictures there are not transparent.  In the orinal game they have black borders, but inside this driver black has become transparent.

Also does anyone know why I can't convert png to 32 bit inside photoshop?

edit:

Photoshop only changes a 24 bit pic into 32 if it actually has transparent parts.
« Last Edit: 2010-05-18 11:59:30 by seif »

nikfrozty

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Re: Custom graphics driver for FF7/FF8
« Reply #151 on: 2010-05-18 14:21:50 »
Aali!! Can I suggest something?? Can you add to your driver support to load apng images to the game?? Just for a little experiment but if you're too busy its fine.

DLPB_

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Re: Custom graphics driver for FF7/FF8
« Reply #152 on: 2010-05-18 16:12:31 »
Aali!! Can I suggest something?? Can you add to your driver support to load apng images to the game?? Just for a little experiment but if you're too busy its fine.

It already does do....

nikfrozty

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Re: Custom graphics driver for FF7/FF8
« Reply #153 on: 2010-05-18 16:20:38 »
Aali!! Can I suggest something?? Can you add to your driver support to load apng images to the game?? Just for a little experiment but if you're too busy its fine.

It already does do....
It can be loaded in the game but only the 1st frame is shown, well according to kranmer that is.
« Last Edit: 2010-05-18 16:27:40 by nikfrozty »

DLPB_

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Re: Custom graphics driver for FF7/FF8
« Reply #154 on: 2010-05-18 16:32:40 »
I thought you just meant switching a normal texture with png.  "a png"


My mistake.

nikfrozty

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Re: Custom graphics driver for FF7/FF8
« Reply #155 on: 2010-05-18 16:39:33 »
Its fine. Maybe I needed to make it clearer. The "A" stands for animation so its like moving pictures in png format.

Kranmer

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Re: Custom graphics driver for FF7/FF8
« Reply #156 on: 2010-05-18 17:02:41 »
I would also like to request APNG support if possible Aali,
And yes APNG is "Animated Portable Network Graphics", Its basicly the same as a gif but uses the PNG format.
http://en.wikipedia.org/wiki/APNG
there are also patch's that patch LibPNG (i think Aali uses LibPNG but i could be dead wrong) to use APNG which hopefully would allow this format to be use in FF7 if Aali can do it.

Timber

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Re: Custom graphics driver for FF7/FF8
« Reply #157 on: 2010-05-18 17:43:18 »
Just out of curiosity, what are you guys planning to do with APNG?
Animated avatars or something? :)
Could be cool.

Kranmer

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Re: Custom graphics driver for FF7/FF8
« Reply #158 on: 2010-05-18 18:05:40 »
Just out of curiosity, what are you guys planning to do with APNG?
Animated avatars or something? :)
Could be cool.

i plan to put subliminal messages into the game and get people to send the contents of their wallets to me :evil:
Actually the real reason is just that i think moving avatar's would be nice but it also means that things like spells and other textures could possibly look even better then they do currently.
« Last Edit: 2010-05-18 18:51:25 by kranmer »

nikfrozty

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Re: Custom graphics driver for FF7/FF8
« Reply #159 on: 2010-05-18 18:44:26 »
Just out of curiosity, what are you guys planning to do with APNG?
Animated avatars or something? :)
Could be cool.
Well a start menu with cloud moving looks good but we do not know if it will work.

sithlord48

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Re: Custom graphics driver for FF7/FF8
« Reply #160 on: 2010-05-18 19:23:56 »
just think about how many textures could benefit from being animated. sure right now it sounds like a novel idea, but really stop and think about it for just a few min, w/ animated textures we could improve the battle locations w/ moving backgrounds (like trees that move in the "wind") the world map textures could also be made animated and i would suspect that also could be done very well and really improve the realism of the game.

nikfrozty

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Re: Custom graphics driver for FF7/FF8
« Reply #161 on: 2010-05-18 19:38:54 »
just think about how many textures could benefit from being animated. sure right now it sounds like a novel idea, but really stop and think about it for just a few min, w/ animated textures we could improve the battle locations w/ moving backgrounds (like trees that move in the "wind") the world map textures could also be made animated and i would suspect that also could be done very well and really improve the realism of the game.
Damn its just too good to be true.. But its not impossible right??

sithlord48

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Re: Custom graphics driver for FF7/FF8
« Reply #162 on: 2010-05-18 19:41:11 »
im no artist, i just write a little save game utility. but i would think its possible. then again we would need APNG to work before we could even play w/ that to see if it can be done nicely.

sl1982

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Re: Custom graphics driver for FF7/FF8
« Reply #163 on: 2010-05-18 21:01:57 »
Animated materia perhaps?

DLPB_

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Re: Custom graphics driver for FF7/FF8
« Reply #164 on: 2010-05-18 21:20:01 »
Yeah I mentioned this to Kranmer....the FF7 PSX materia is animated...

sl1982

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Re: Custom graphics driver for FF7/FF8
« Reply #165 on: 2010-05-18 21:32:50 »
Yeah I mentioned this to Kranmer....the FF7 PSX materia is animated...

Interesting. I never noticed that

nikfrozty

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Re: Custom graphics driver for FF7/FF8
« Reply #166 on: 2010-05-18 21:34:18 »
FF7 materia is animated?? Hmm.. I don't see it. How is it animated?? :?

sithlord48

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Re: Custom graphics driver for FF7/FF8
« Reply #167 on: 2010-05-18 21:56:02 »
its only the psx version the animated materia . i do remember this coming up before.

nikfrozty

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Re: Custom graphics driver for FF7/FF8
« Reply #168 on: 2010-05-18 21:57:48 »
its only the psx version the animated materia . i do remember this coming up before.
I mean how is the psx version animated?? It looked the same with the pc version. Sorry its not just clear to me.

Takeru

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Re: Custom graphics driver for FF7/FF8
« Reply #169 on: 2010-05-19 00:54:28 »
Hello everyone here!
I just installed this awesome Custom Driver, but when I open ff7.exe (v1.02 official) it doesn't leaves me play and appears this message...
"No-CD patches are not supported, please use the official version."
My ff7.exe file is the official one 1.02 English version... Running on Windows 7 Ultimate x86 Platform
« Last Edit: 2010-05-19 01:47:07 by Takeru »

Covarr

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Re: Custom graphics driver for FF7/FF8
« Reply #170 on: 2010-05-19 01:56:24 »
Hello everyone here!
I just installed this awesome Custom Driver, but when I open ff7.exe (v1.02 official) it doesn't leaves me play and appears this message...
"No-CD patches are not supported, please use the official version."
My ff7.exe file is the official one 1.02 English version... Running on Windows 7 Ultimate x86 Platform
I assume you're not using a no-cd patch, right?

Takeru

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Re: Custom graphics driver for FF7/FF8
« Reply #171 on: 2010-05-19 02:35:02 »
I assume you're not using a no-cd patch, right?

there says clearly ff7.exe (v1.02 Official)

Covarr

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Re: Custom graphics driver for FF7/FF8
« Reply #172 on: 2010-05-19 02:38:54 »
I assume you're not using a no-cd patch, right?

there says clearly ff7.exe (v1.02 Official)
*Self-inflicted-facepalm*
I'm sorry, I need to learn to read.

arew264

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Re: Custom graphics driver for FF7/FF8
« Reply #173 on: 2010-05-19 03:42:19 »
Try running your game in XP compatibility mode, that may resolve it. You're sure that it's the original 1.02 English EXE with no other mods applied? The driver is generally tolerant of things like YAMP, but I'm not sure how Aali's checking the file, so I'm not sure what will set it off. You're also sure that cdcheck.exe is original as well?

Takeru

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Re: Custom graphics driver for FF7/FF8
« Reply #174 on: 2010-05-19 04:08:00 »
Try running your game in XP compatibility mode, that may resolve it. You're sure that it's the original 1.02 English EXE with no other mods applied? The driver is generally tolerant of things like YAMP, but I'm not sure how Aali's checking the file, so I'm not sure what will set it off. You're also sure that cdcheck.exe is original as well?

It keeps appearing the same message