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Scripting and Reverse Engineering / Re: [FF7] battle.lgp model files to scene.bin enemy ids lookup
« on: 2022-01-16 20:26:46 »
you can check out the file reconstruction project that should tell you what parts from what model .
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Save files are stored locally on the computer. These can be found in a folder with the user's ID, within a "FINAL FANTASY VII" folder, within a "Square Enix" folder which is found in My Documents by default.Save location depends on your version of ff7 for PC we have:
<installDir>\saves\
<userDir>\Square Enix\Final Fantasy VII\user_<ID>\
<userDir>\Square Enix\Final Fantasy VII Steam\user_<ID\>\
<userHome>/.steam/steam/steamapps/compatdata/39140/pfx/drive_c/users/steamuser/My Documents/Square Enix/FINAL FANTASY VII Steam/user_<ID>
Internal storage/Android/data/com.square_enix.android_googleplay.FFVII/file/Documents
This game is so huge, in fact, that it spans three different discs, a tactic that wasn't uncommon at the time. Each disc is around 450 MB, and they add up to a total of 1,317 MB.
@sithlord48: man could you add an option in your save editor to unlock the damage cap? Thanks in advance.No I can not. This is not something that is controlled by the save game.
Turns out I forgot I tried turning on "SaveRAM compression" in RetroArch.
Thanks for your time and effort with BlackChocobo! <3