Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1850240 times)

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #300 on: 2011-09-22 00:41:36 »
I just meant that if I made some mistakes, y'all are sure to find them!
Since I wrote the thing, I have an unconscious tendency to talk to it the way it expects.
Y'all are better capable of breaking it!

VGR, your batch won't work with paths that contain spaces.  Automate the path identification by reading that info from the registry.  Minimize the user input.  Many people are afraid of the command prompt.  When the difficulty mods are readily available, your batch will prove useful.


UGerstl

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #301 on: 2011-09-22 01:47:36 »
Hi PitBrat,

i have made a cookie, look:



What do you think ?



Edit:   Download: http://www.mediafire.com/?a6x22pdvkvveo

           Used software:  Paint.NET v3.5.8  (*.pdn files)  Homepage
« Last Edit: 2012-03-07 00:31:26 by UGerstl »

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #302 on: 2011-09-22 01:58:26 »
Oooooo... perty! Me likee.

KenJura

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #303 on: 2011-09-22 15:20:55 »
Hey guys, I’m running into an issue with bootleg or a mod in bootleg that I’m having a difficult time troubleshooting.  Hoping someone could give me some ideas or a solution.



When I infiltrate the Shinra building for the first time it appears that the sequence of boss battles are getting out of whack once I encounter Red Xiii for the first time.  Instead of fighting HO-512 (and friends) I end up fighting a Zenene. The battle background is not the lab but a regular encounter battle background.

Now normally I would not mind but this is only the start of the problem because now all my boss fights are out of sync.  The next boss encounter should be against Hundred Gunner with Aerith, Red, and Barret in the elevator.  Instead I am then fighting HO-512 (and friends) with the lab as the back ground.

After that the following boss battle should be Rufus. Instead it’s Cloud fighting Hundred Gunner and HO-512 again (but with no buddies) in the elevator by himself. 

Finally we get to the end of the bridge sequence and here instead of encountering Motor Ball. We then see Heli-Gunner (and were back in the elevator). But only for a few seconds because at this point the game starts to act weird, stalls, then crashes.

So far here is what I have done:

Checked the battle LGPs and ensured that the Corresponding bosses match their file formats.

Since it was not an issues with the models themselves I assumed it was an issue with the pre rendered backgrounds. So I backed up my saves, uninstalled FF7 completely. Restarted, Reinstalled, Re installed Bootcamp but went up to version 0035.

Sadly, still the same issue. Then I suspected that my saves were corrupt. So I downloaded FF7 Saves from the bootleg mod list and even then, still same issue.

So far the only way I have been able to get the correct sequence of boss battles is to load a vanilla copy of FF7, load my saves, then play from there If I do that the issue does not occur.




Anyone got any ideas or has run into this before. Thanks in advance for any help or interest.

If you need screenshots I’m happy to provide them but I will only be to do that once I get home. Our company’s browsing is strictly enforced (Luckily Qhimm is not blocked. YAAY !!!)

Vgr

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #304 on: 2011-09-22 18:34:47 »
Open your scene.bin with Proud Clod. Then go to File > Create SCENE.BIN and click Yes. If another box pops up, choose yes. If it doesn't, tell us.

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #305 on: 2011-09-22 21:32:09 »
KenJura,
You must have a fresh, vanilla maximum install of FF7 before running Bootleg.
Did you modify FF7 in any way before installing Bootleg?
Did you install the Remix before Bootleg?
Did you install any mods or alter FF7 after installing Bootleg?
Did you run Bootleg more than once on the same installation of FF7?
Are you using the 3 CD-Rom commercial U.S. version of FF7?

When you installed Bootleg, did you check the boxes next to 'Hardcore', 'Remastered' or 'Aeris Revival'?
If so, were these files present in the 'Mod Source' folder: Gjoerulv.rar, Final_Fantasy_VII_Remix_v2-5-1_Installer.exe, Aeris_Patch_23_March_2011.rar.

You can fix the problem as VGR described.
Alternately, replace .\data\kernel\kernel.bin, .\data\kernel\kernel2.bin and .\data\battle\scene.bin with the versions from the game CD-Rom.

Covarr

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #306 on: 2011-09-22 22:09:01 »
You must have a fresh, vanilla maximum install of FF7 before running Bootleg.
Vanilla as in not even updated to 1.02 or with Aali's driver? Or just vanilla as in no significant modifications?

Vgr

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #307 on: 2011-09-22 22:09:40 »
Both of them, actually.
« Last Edit: 2011-09-22 22:13:26 by Vgr »

Covarr

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #308 on: 2011-09-22 22:21:47 »
Question:

If I understand correctly, bootleg requires you to download every mod it supports, even if you don't actually wish to install them. Is this correct?

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #309 on: 2011-09-22 22:49:16 »
The patch and OpenGL driver are fine before Bootleg.
EDIT: Bootleg needs a vanilla scene.bin or things will go haywire.
Bootleg also uses a few textures from the vanilla world_us.lgp.  But that is just to prevent a few error messages in 'APP.LOG' and won't affect the game.

These are the main files Bootleg requires to produce a playable FF7: an FF7 install with vanilla scene.bin, kernel.bin, kernel2.bin and world_us.lgp; ff7102zx.zip, ff7_opengl-0.7.11b.zip and Final_Fantasy_VII_Remix_v2-5-1_Installer.exe.

Is it okay to include a copy of 'scene.bin' in my project?  That would prevent any chance of a mismatched lookup table.

I've already discovered a bug in Bootleg 0035.  The Bootleg Soundtrack option is missing music during the Jenova battle on the cargo ship.  I entered the wrong file name for 'chu2=JenovaRemix.ogg' in FF7Music.ini.

So expect another update by next week.  Hopefully I'll have some added content by then.

Covarr,
You don't actually need every single mod.
To check which files you need:
    Run BFE.exe
    Configure the desired settings.
    Specify the 'Mod Source' folder.
    Click 'FILE' and 'Mod List'

Missing files that are required are listed in red.
Missing files in yellow are not required with the current settings.

The list is color coded based on the mods you've when you choose 'Mod List.'
« Last Edit: 2011-09-23 02:40:04 by PitBrat »

KenJura

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #310 on: 2011-09-23 16:40:54 »
Thanks everyone!

I took Vgr's advice and opened up scene.bin in proud clod.  It took some playing around but I got the issue resolved.

All is well. Thanks again for everyone's input.

vaccine.exe

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #311 on: 2011-09-28 21:26:35 »
Do you have to dl all the parts of those new mods?

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #312 on: 2011-09-29 03:17:37 »
The necessary mods depend on the configuration options.
Download Bootleg, extract the contents and run BFE.exe.
Configure the options to your preference.
Under Locations, set your 'Mod Source' path.
In the menu select FILE and MOD LIST.
The mods you need to download are listed in yellow.

Changing the configuration will also change the required mods.
You must configure the paths under Locations so that Bootleg can find the files.

Vgr

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #313 on: 2011-09-29 12:06:39 »
I plan on torrent'ing the wholes remade FMVs so it'd be easier to distribute. Tell me what you think.

vaccine.exe

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #314 on: 2011-09-29 21:45:05 »
640sharp Part 1 link might not be working keeps timing out on me "401"

Edit: Never mind it appears my wifi needed a reset.
« Last Edit: 2011-09-29 22:02:12 by vaccine.exe »

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #315 on: 2011-09-30 00:29:16 »
I keep seeding the FacePalmer torrent, but I've yet to see anyone downloading from me.
Apparently torrents aren't popular with the newbies.

vaccine.exe

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #316 on: 2011-10-01 18:18:57 »
Under 0035 once I have finished install and attempt to start game @ 1280x800 (thats the max res for my laptop) I get a dialogue box telling me that game could not be started in that res in full screen mode and it reverts to original FFVII res 800x640 windowed. It will start in 1280x800 windowed. At first I thought it was because I used 1280sharp FMV's so I tried my normal option of DLPB HQ and same thing. I am going to try install under 0034 this morning and I will post this afternoon.
 
EDIT:
No joy under 0034 still reverts to original res (windowed). Lastly where does bootleg store temp folders for install I think something went wrong as this install used up 20Gb's of space.... that cant be right.
« Last Edit: 2011-10-01 20:47:39 by vaccine.exe »

Vgr

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #317 on: 2011-10-02 16:50:05 »
PitBrat I found out a few issues by checking the BAT file. Note that I use Notepad++ so I'll say the lines.

Note : You might want to adapt the "Default" strings to be the same to everything.
Between lines 277 and 278 you miss a IF NOT DEFINED
Line 415 "Avatarz" ?
Lines 1853 and 1854, it says %Aeris5% while it's supposed to be %Aeris10%
You have no "If such or such var is # then install..." at lines : 2071/2072, 2105/2106, 2124/2125, 2139/2140, 2195/2196 and 2682/2683
I know that some of these are installed no matter what, but if you want to make everything disable, you need to check this.
Lines 2419 to 2429 have no var for Mike's weapons
Lines 2564 and 2581 are supposed to spell "Nikfrotzy" ; not that it matters though
For the %Trish% var you could use "^" to make the batch ignore the parenthesis ; not that it would make any difference to the player

I think that's it, so if you could check this.

NVNiko

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #318 on: 2011-10-03 16:56:33 »
Does anybody have problems running the latest build in high resolution (I'm running at 1920x1080).  I just formatted my hd and I never had a problem with the previous builds.  Just trying to figure out if it's just me before I go crazy.

delpo

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #319 on: 2011-10-03 18:34:37 »
Sorry im a newbie and am confused.

For bootleg, all you need to do is put all the mods necessary in the same folder with BFE and run BFE?  If so, what is with all the instructions on the first post of this thread?

Also, what if you did bootleg, but wanted to add a single additional mod?  would you have to go through the entire process again with a vanilla install, or could you just manually add the mod?

Thanks

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #320 on: 2011-10-04 14:27:10 »
NVNiko,
What problems are you having with high resolutions?
Bootleg doesn't alter ff7.exe nor the OpenGL driver.  The problem might be a conflict between mods.
Check the Bootleg.log file to make sure all the mods installed correctly.

Delpo,
You need both BFE.exe and Bootleg.exe.  BFE.exe is a graphical front end for Bootleg.exe.  It allows you to configure more options.
Place both BFE.exe and Bootleg.exe together in the folder containing the mods.

I'm making progress on the new version of Bootleg.
I've added quite a few more modes of play.
I'm currently working with the mod authors to produce a variety of play options.

NVNiko

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #321 on: 2011-10-04 15:58:58 »
Well certain areas will slow down the game and at others it will be fine.  For example, in Midgar, inside the train, certain patches just outside of 7th Heaven, and the area in between the train yard and 7th Heaven.

Here's the log;  Everything seemed to have installed fine, so maybe a conflict??
Code: [Select]
INFO: Bootleg Version 2011.09.21 Version .0035
INFO: Mon 10/03/2011 14:04:57.22
INFO: Bootleg Options: /C1 /S1 /P3 /R0 /O1 /N1 /A1 /V1 /H0 /L3 /M2 /K1 /E2 /T1 /Z2 /B1 /J1 /U0 /W4 /Y1 /Q4
INFO: Brat Code: /@110110010
INFO: Destination Location: "C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\"
INFO: Mod Path: "C:\Users\Niko\Desktop\Bootleg\;C:\Users\Niko\Downloads\;C:\Users\Niko\Desktop\Bootleg\"
INFO: Temporary Files: "C:\Users\Niko\AppData\Local\Temp\Bootleg_Setup\"
----------------------------
Backing up Vanilla Data
Backup completed.
Preparing Sprinkles . . .
Sprinkles are ready.
Applying the official Final Fantasy VII 1.02 Patch . . .
Searching for "ff7102zx.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "ff7102zx.zip"
Final Fantasy VII 1.02 patch installation completed.
Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" in "C:\Users\Niko\Desktop\Bootleg\"
Installing The Remix . . .
Final Fantasy VII Remix installation completed.
Searching for "ff7_opengl-0.7.11b.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
OpenGL Driver completed.
Locating Data Drive . . .
Using Data Drive K:\
Building system files . . .
Updating Registry . . .
Registry completed.
Updating shortcuts . . .
Shortcuts completed.
Registering Audio Devices . . .
Configuring SOUND and MIDI . . .
Audio Devices completed.
Searching for "Avalanche High Res.exe" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Team Avalanche Menu Graphics . . .
Avalanche completed.
Searching for "Avalanche GUI v2.0.8.exe" in "C:\Users\Niko\Desktop\Bootleg\"
Updating Avalanche GUI . . .
Avalanche GUI completed.
Searching for "ff7music_install_15112.exe" in "C:\Users\Niko\Desktop\Bootleg\"
Installing FF7Music . . .
FF7Music completed.
Searching for "3-06 - The Nightmare's Beginning-rev8.ogg" in "C:\Users\Niko\Desktop\Bootleg\"
Installing additional track 3-06 - The Nightmare's Beginning-rev8.ogg
Searching for "3-16 - Interrupted by Fireworks-rev18.ogg" in "C:\Users\Niko\Desktop\Bootleg\"
Installing additional track 3-16 - Interrupted by Fireworks-rev18.ogg
Searching for "3-20 - Buried in the Snow-v.2.ogg" in "C:\Users\Niko\Desktop\Bootleg\"
Installing additional track 3-20 - Buried in the Snow-v.2.ogg
Searching for "JenovaRemix.ogg" in "C:\Users\Niko\Desktop\Bootleg\"
Installing additional track JenovaRemix.ogg
Integrating Remix Soundtracks . . .
Integration completed.
Music Installation and Integration Completed.
Searching for "FMVRes.exe" in "C:\Users\Niko\Desktop\Bootleg\"
Installing FMV Restoration Cut Scenes
FMV Restoration completed.
Installing Enhanced Movies
Searching for "ff7_enhanced_movies_1.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Enhanced Movies completed.
Searching for "eidoslogo.avi" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Eidos Logo . . .
Logo completed.
Copying LGP Files . . .
Extracting LGP Files . . .
Extracting Vanilla archive - World_US.lgp
Extracting archive - Battle.lgp
Extracting archive - Magic.lgp
Extracting archive - Char.lgp
Extracting archive - High-US.lgp
Extracting archive - World_US.lgp
Extraction completed.
Generating Bootleg Mods Folder . . .
Generating Bootleg Mods Folder completed.
Updating Remix Files and Adding Texture Slots . . .
Repairing Damaged Battle Models . . .
Remix files updated and texture slots added.
Installing Phoenix Rejuvenation Project models . . .
Phoenix Rejuvenation Project completed.
Updating Sephiroth model . . .
Sephiroth completed.
Installing Field Art as PNG to Mods Folder . . .
Searching for "FacePalmer.zip" in ""
Searching for "FacePalmer.part01.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Verifying FacePalmer Files . . .
Verified 20 parts . . .
Installing FacePalmer Field Textures . . .
FacePalmer completed.
Searching for "Field Files Pack 1.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Field Enhancement completed.
Searching for "yarLson Field Upscale Project v0.35.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
yarLson's Blackfan Field Upscale Project installation completed.
Deglitching field textures . . .
Deglitching completed.
Field Art as PNG completed.
Installing Strayoff's Condor Minigame Upgrades . . .
Extracting Condor.lgp . . .
Modifying Condor.lgp . . .
Building Condor.lgp . . .
Condor completed.
Searching for "FL-WME Beta.exe" in "C:\Users\Niko\Desktop\Bootleg\"
Installing FeliX Leonhart's World Art . . .
FeliX Leonhart's World Art installation completed.
Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
FeliX Leonhart's Battle Art installation completed.
Searching for "FL-BSE v0.1.1 UPD.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
FeliX Leonhart's Battle Art Update installation completed.
Searching for "Magochocobo png battle files.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Magochocobo Battle Pack 1 . . .
Magochocobo Battle Pack 1 installation completed.
Searching for "corel prison and bonus.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Magochocobo Battle Pack 1.5 . . .
Magochocobo Battle Pack 1.5 installation completed.
Searching for "Magochocobo ff7 battle pack 2.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Magochocobo Battle Pack 2 . . .
Magochocobo Battle Pack 2 installation completed.
Searching for "magochocobo_ff7pack3.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Magochocobo Battle Pack 3 . . .
Magochocobo Battle Pack 3 installation completed.
Battle Art as PNG completed.
Searching for "0.MY REBUILDED MODELS.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Squallff8 and Dahfa models . . .
Extracting "0.MY REBUILDED MODELS.rar"
Searching for "aerith 5yrsold Release new version.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "aerith 5yrsold Release new version.rar"
Searching for "aerith 10 yrs old.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "aerith 10 yrs old.rar"
Searching for "Barret Navy Model PRP.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "Barret Navy Model PRP.rar"
Searching for "BLDE RELEASE.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "BLDE RELEASE.rar"
Searching for "BMEE Release.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "BMEE Release.rar"
Searching for "BOHE release.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "BOHE release.rar"
Searching for "bpdc release.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "bpdc release.rar"
Squallff8 and Dahfa models installation completed.
Unaveraging Heads . . .
Reheading completed.
Searching for "HQMBV2 - Classic Buster.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Bloodshot's High Quality Motorbike . . .
Extracting "HQMBV2 - Classic Buster.rar"
High Quality Motorbike Completed.
Searching for "Models.7z" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Bloodshot's Models . . .
Extracting "Models.7z"
Bloodshot's Models completed.
Searching for "Classic Models.7z" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Bloodshot's Classic Models . . .
Extracting "Classic Models.7z"
Bloodshot's Classic Models completed.
Installing Bunny Girls . . .
Searching for "bunny girls.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "bunny girls.rar"
Bunny Girls completed.
Installing Sailor Moon Models . . .
Searching for "sailor jupiter.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "sailor jupiter.rar"
Searching for "sailor mars.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "sailor mars.rar"
Sailor Moon Models completed.
Searching for "FF7 HQ Aerith mod.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Hi Quality Aerith Models . . .
Extracting "FF7 HQ Aerith mod.rar"
Hi Quality Aerith Model Installation Completed.
Searching for "Vehiles[WIP].rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing New Vehicles Models . . .
Extracting "Vehiles[WIP].rar"
Vehicles completed.
Installing Pirate Ship and Tank Vehicles Models . . .
Searching for "tank_and_pirate_ship.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "tank_and_pirate_ship.zip"
Pirate Ship and Tank completed.
Searching for "WeaponModv1.0-slayersnextr.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Slayersnext Cloud Swords . . .
Slayersnext Cloud Weapons completed.
Searching for "AerisWeaponModv0.5-slayersnext.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Slayersnext Aeris Weapons . . .
Extracting "AerisWeaponModv0.5-slayersnext.rar"
Slayersnext Aeris Weapons completed.
Searching for "Trish(aka Mike)'s custom model pack.7z" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Mike's Models . . .
Extracting "Trish(aka Mike)'s custom model pack.7z"
Installing Old Style Phoenix . . .
Mike's Models completed.
Searching for "ice by kela51.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Kela51's ICE Magic Textures . . .
Extracting "ice by kela51.rar"
ICE Magic Textures completed.
Searching for "blue limit V3 by kela51.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Kela51's Blue V3 Limit Texture. . .
Extracting "blue limit V3 by kela51.rar"
Limit completed.
Searching for "1272687090.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Millenia's Cloud Weapons Manual . . .
Extracting "1272687090.rar"
Millenia's Cloud Weapons completed.
Integrating Mike's Cloud Weapons . . .
Mike's Cloud Weapons completed.
Searching for "M003.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Extracting "M003.rar"
Menu Overhaul Completed.
Installing JordiBo's Opening Glowing Credits . . .
Searching for "JordieBo's Opening Credits [GLOW].rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "JordieBo's Opening Credits [GLOW].rar"
Opening Credits completed.
Searching for "Nikfrozty Transparent Avatars.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Nikfrozty's Crisis Core Avatars . . .
Extracting "Nikfrozty Transparent Avatars.rar"
Avatars Completed.
Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).
Installing Any CD Loader DLL Version . . .
Searching for "FF7anyCD DLL version.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "FF7anyCD DLL version.zip"
Any CD Loader completed.
Installing Alternate Menu Background . . .
Background Completed.
Patching Kernel . . .
Kernel Patches Installed - Remastered, Menu and Aeris Revival in Normal Mode
Installing Colorized Items . . .
Colorization completed.
Building LGP files . . .
LGP Building completed.
Final installation completed.
Generating mod folder completed.
OpenGL.cfg completed.
Removing setup files . . .
Clean up completed.
Mon 10/03/2011 14:28:33.15 Bootleg completed.

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #322 on: 2011-10-04 16:17:13 »
Using graphical modifications such as the Magochocobo and Felix Leonhart battle and world textures and the FacePalmer field textures are known to cause slowdown.
The lag is especially noticeable to first time you enter an area.
Performance should improve when revisiting an area during the same playthrough.

I do NOT recommend using texture compression.  It creates severe artifacting with some mods.
But . . . enabling texture compression may improve performance on subsequent playthroughs.
Again, do NOT enable texture compression due to graphical degradation.

If this does not sound like the issue that you are experiencing, please elaborate.

NVNiko

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #323 on: 2011-10-04 16:42:34 »
Using graphical modifications such as the Magochocobo and Felix Leonhart battle and world textures and the FacePalmer field textures are known to cause slowdown.
The lag is especially noticeable to first time you enter an area.
Performance should improve when revisiting an area during the same playthrough.

Is there a better combination I could use for performance?  The lag doesn't improve and it is only in specific patches in the area.  For example, in between Tifa's bar and the weapon shop, but if I go North near the exit there's no lag in the walk speed.

I do NOT recommend using texture compression.  It creates severe artifacting with some mods.
But . . . enabling texture compression may improve performance on subsequent playthroughs.
Again, do NOT enable texture compression due to graphical degradation.

I'm not.  But this definitely feels like some sort of problem with the textures.

Here's my ff7_opengl
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load from Any CD
load_library = FF7anyCD.dll

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #324 on: 2011-10-04 23:01:08 »
Aali suggests that models will load faster with this setting:
use_pbo = yes

The delays are most noticeable during loading.
Lag while moving the character is unusual.
Are you running anything in the background like Virus Scanning software?

I notice you're using 'Any CD Loader DLL Version.'  This dll works flawlessly for me, but some people say that it triggers a virus warning.  It's perfectly safe and not a virus.  Maybe your virus scanner is complaining about this file and slowing things down?

Try disabling all background tasks before starting FF7.

How much system ram and video ram do you have?  Maybe the texture mods are overtaxing your system.
Have you tried playing the game without the field PNG textures?
Browse to the FF7 folder.
Change the name of .\mods\Bootleg\field  to  .\mods\Bootleg\field.bak
Try playing the game that way with the field textures disabled.
If the lag is gone then the problem is related to a combination of FacePalmer, BlackFan and Enhanced Field Textures.