Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1850110 times)

m6kill

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1125 on: 2012-05-19 01:27:41 »
Did you install it correctly? 1.02 patch then Aalis custom graphics driver? Post your 'ff7opengl.cfg' info here (copy/paste it all)
Code: [Select]
# ff7_opengl-0.7.9b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/SmartBloomHDR.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp

# vertex and fragment shaders
vert_source = shaders/mainHDR.vert
frag_source = shaders/mainHDR.frag

# YUV fast path shader
yuv_source = shaders/yuvHDR.frag



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
Just got it running dunno how the f*ck.Nevermind, i need help with making Msi Afterburner OSD working with the game also when the game starts i receive a error message "failed to load shaders, check app.log for more information", but the game starts just fine.

Lutherian

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1126 on: 2012-05-19 19:49:37 »
I still can't run bootleg... access denied...

*forever alone*.

Do you know when does the next version of Bootleg is planned ? :(

Template

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1127 on: 2012-05-19 20:04:38 »
sounds like you need to run stuff as administrator or turn off UAC

UAC is frikkin obnoxious.

Edit: Cannot think of any other angles to work from. I would completely turn off UAC (even though windows wants to freak out about it) and reinstall, might not help but it would be my next logical action
« Last Edit: 2012-05-19 20:41:33 by Template »

Lutherian

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1128 on: 2012-05-19 20:06:15 »
Sorry but I already tried that (I've been posting and trying a lot of things before this, but thanks anyway and you have a lovely avatar)

dkma841

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1129 on: 2012-05-19 20:30:06 »
Don't know if this will help but are you sure you have full permissions? Are you a proper administrator and right click it and 'Run as administrator' is the main Bootleg folder in desktop if you don't try it from there, if nothing works then best thing would be to wait abit more for 0039 which will include a bunch of fixes and many more new stuff added

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1130 on: 2012-05-19 21:02:41 »
I still can't run bootleg... access denied...

*forever alone*.

Do you know when does the next version of Bootleg is planned ? :(

Very soon. Sometime this month I assume. Sorry you haven't gotten it working yet  :(

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1131 on: 2012-05-20 12:50:02 »
Ok, so here I come back!

I've been away from the forums but I've always been on IRC. That is probably the best way to contact me.

For those who have a real client (such as mIRC, XChat, etc), you can use the link irc://irc.esper.net/Vgr and pick a nick.

For those who don't have a client, don't worry! You can still join. Use http://scenes.at/BootUser and *ADD A RANDOM NUMBER* so we can tell a difference. You only need to do that once, after that the nick you have chosen will always be kept.

For anyone that doesn't know how to use IRC, here is a quick summary :

You can, at any given time, perform a "special" action by entering a line that begins by a slash "/"; that line won't be send as text.
Some useful commands to know :

/nick <newnick> : Change your nickname to <newnick>
* Vgr <text> : Make it look as if you're performing an action. For example, instead of "<MyNick> hi" it would be "* MyNick hi"
/join <channel> : Make you join a specified channel. Channels begins by a # followed by the name of the channel.
/part <channel> : Make you part a given channel.
/quit <reason> : Makes you quit the network with the specified reason. The reason is optional.

Also, there are people with @ and + before their names. @ means he's a channel operator and + means he has voice. You can ask there to know whay those do.

You can ask for help in the channel for mainly everything. There are various people there, although not all of them know Bootleg or even FF7.

FFFUUU

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1132 on: 2012-05-21 03:29:04 »
Ok, I checked "Retranslation" in menu overhaul along with "canon names" and "american spelling", and I also checked "FMV's retranslated".

NOTHING in the game seems to be retranslated. It's exactly the same as the PS version.

Nightmarish

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Overload

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1134 on: 2012-05-21 12:13:53 »
Is there a mirror for bootleg0038.zip? It can't be downloaded from google docs currently :(

dkma841

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1135 on: 2012-05-21 15:51:44 »
Dunno if you guys already seen this:

http://kotaku.com/5910318/you-want-your-final-fantasy-vii-hd-remaster-well-here-it-is
lol well your a bit late :P EQ2Alyza (uploader) gave a link to his vid featured on kotaku in here just a page before, if you noticed there's alot of newcomers on this forum meh..

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1136 on: 2012-05-21 16:00:15 »
Ok, I checked "Retranslation" in menu overhaul along with "canon names" and "american spelling", and I also checked "FMV's retranslated".

NOTHING in the game seems to be retranslated. It's exactly the same as the PS version.

Did you File --> Mod List and actually download the mods to be installed?

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1137 on: 2012-05-21 16:26:00 »
Is there a mirror for bootleg0038.zip? It can't be downloaded from google docs currently :(

Should be working now. I just downloaded it again.

Squall_1904

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1138 on: 2012-05-21 19:17:01 »
I don't know what's the right forum to post this so I guess I'll write it here.
I once was able to store everything in a cache, but after installing some mods I can't do it anymore. :c
I always get the message "ERROR: texture could not be compressed". And yes I have it ON on the ff7_opengl.cfg compress_textures.
So why can't I? :c

FFFUUU

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1139 on: 2012-05-21 21:51:01 »
Did you File --> Mod List and actually download the mods to be installed?

Well duh.

There aren't any mods in red.

BAN___KAI

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1140 on: 2012-05-21 21:55:47 »
It seems that i always get a crash after probably 30 minutes gameplay,,, i might be wrong but i think i read a post somewhere saying that if i disable error reporting   the crashes wont happen again .. Dont know if its meant for this


This is the report J, Ups something went wrong with ....... message ,,
 AppName: ff7.exe    AppVer: 0.0.0.0    ModName: ff7_opengl.fgd
ModVer: 0.0.0.0    Offset: 0006747a

Squall_1904

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1141 on: 2012-05-22 03:07:14 »
I have some errors. Such as ERROR: invalid version in polygon file STAGE67.P11 (the brown area around Midgar and near Junon) and therefore the enhanced field isn't loaded.
Also, some textures don't show when I use certain summons. For example Neo-Bahamut blast doesn't show at all; Bahamut Zero's blast doesn't show when it enters the sky right before blasting.
There are probably many more errors/missing textures like this but I've only tested with these 2 summons.
I hope it can be fixed or if there's a solution please redirect me. :( Thanks.

FFFUUU

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1142 on: 2012-05-22 03:35:07 »
I still need an answer for the Retranslation not working.

Also why is the alternate "ff7_enhanced_movies_1" files listed in red for parts 2-4 but part 1 listed in yellow? It's an alternate package and I already have the main ones yet they're still listed in red.

duarian

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1143 on: 2012-05-22 04:03:41 »
Perhaps somone can help me...my copy of FF7 comes tomorrow and I wanted too have all my mods ready by that time. The only thing currently in red is the FFVII Remix install. Do I really need this? It clearly states it is out dated but since it says too download everything red...should I really download it?

Squall_1904

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1144 on: 2012-05-22 04:27:04 »
With the exception of what I talked above, my FF7 is fully modded now. And I downloaded the FFVII Remix. Even though it says outdated I've heard that it is still necessary for some things. I prefer the remixed musics for example. But even if you don't want the remixed musics you should download it anyway. I don't know what are the other minor things but nothing bad will happen lol so go ahead. :)

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1145 on: 2012-05-22 04:46:47 »
Perhaps somone can help me...my copy of FF7 comes tomorrow and I wanted too have all my mods ready by that time. The only thing currently in red is the FFVII Remix install. Do I really need this? It clearly states it is out dated but since it says too download everything red...should I really download it?


I believe FFVII Remix is outdated as a standalone mod, but other mods have developed that work off of it. Thus, it's needed to be installed for those others to work. I'm still newbie though, so I could be wrong  ;)

Squall_1904

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1146 on: 2012-05-22 04:51:08 »
Yes, that's what I've heard. :)

duarian

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1147 on: 2012-05-22 05:13:39 »
Thank you guys for the prompt replies! Only have too download one more set of packages and everything is green/yellow! So excited I found this game on PC for $40! What do you guys play it with? Do you think xpadder with a wired 360 controller would work?

Also, what music mod is the best too keep the original music (perhaps an HQ re-creation or something?) I was probably going to go with the ff7 music mod but im not sure :X

Squall_1904

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1148 on: 2012-05-22 05:58:02 »
When you are running Bootleg there will be a time when it will ask you to configure the music installer. There, set to install the Remastered OST. PSF files (original psx soundtrack) will be installed too. After Bootleg finishes go to "\Final Fantasy VII\FF7Music" and run FF7Music.exe configure and at the "files" tab select what kind of soundtrack you want. ^^
As for the controllers I use Xpadder but with a Dualshock 3 controller and with Motionjoy set to "Playstation 1". Xpadder doesn't detect if I set as a Xbox controller so in your case I'm not sure if it will work.

oasis789

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1149 on: 2012-05-22 07:06:11 »
When installing using bootleg, I left MSE on. This message came up.

---------------------------------------

Detected Item: Trojan:Win32/Dynamer!dtc

Category: Trojan

Description: This program is dangerous and executes commands from an attacker.

Recommended action: Remove this software immediately.

Items:
file:E:\ff7\dlpb-mods\is-G1F4C.tmp
file:E:\ff7\dlpb-mods\sense-dlpb.exe
file:E:\ff7\dlpb-mods\TifaYamp.exe

Get more information about this item online.

---------------------------------------

I'm assuming this is the relevant mod thread - sorry if this isn't the right place. Is this an issue I need to be worried about?