Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1850237 times)

JobeStroud

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1475 on: 2012-07-06 19:40:09 »
If anyone else has the same issue I did in rocket town. Just turn your fps down to 15 in the config menu of bootloader and it should work fine.

Warganom

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1476 on: 2012-07-06 21:54:08 »
Both of you need to check the Sound Driver under the Sound Tab within FF7Config. If it is blank, then it will cause the game to hang like Salk described. Set the option to your primary sound device and the game should start properly.

Okey that's kinda wierd... But it's working so thanks! :)

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1477 on: 2012-07-06 22:06:09 »
First of all, I want to thank EQ2Alyza for trying to help me with this.

.......

Now I am really wondering: what's the matter with all this?  :cry:

You're welcome :)

Hang in there, help eventually comes around. The modders and PitBrat spent over 2 months between 0038 and 0039, and it's evident to how much work they've put into it. It's only been 48hrs since release, so they are probably just taking a breather. It can be tough being the developers AND the help center.

Your issues I have never experienced, so it's hard for me to figure out what is wrong. If you want an idea of what ff7_opengl.cfg looks like, here is my setup. I have a high end desktop, so adjust to whatever you think your computer can run:

Code: [Select]

# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloomAdvanced.post
yuv_source = shaders/yuvAdvanced.frag
frag_source = shaders/mainAdvanced.frag
vert_source = shaders/mainAdvanced.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll

I only had one issue with 0039, and it was my Sound Driver menu left blank in FF7Config. When I clicked Play FF7 from Bootloader, a DOS window hung a split second, then closed to desktop. After I changed the blank field in FF7Config to my primary sound device, the game loaded fine. I solved this by comparing my APP.txt from 0038 to 0039. The 0038, after fully loading into game, looked similar to this:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 460/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 2560x1920
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY c:\games\FF7\save
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

When I was getting the hang in 0039, my APP.txt looked liked this:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 460/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 2560x1920
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\FF7\ff7input.cfg
initializing sound...

I figured something was wrong with the sound, and that's how I discovered my issue in FF7Config. It is harder for me, or anyone else I'm sure, to identify other errors when they don't have information like this to review. If you're able, try posting your APP.txt here and wait for someone to review it.

JobeStroud

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1478 on: 2012-07-07 00:48:36 »
Anyone get the yuffie model to work?

Salk

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1479 on: 2012-07-07 07:14:26 »
If you're able, try posting your APP.txt here and wait for someone to review it.

This is the app.txt from the computer where the ff7_opengl.cfg is completely screwed.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: D:\FF7\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED

And here's the app.txt from the other computer where the bootleg won't work (but where the ff7_opengl looks legit):

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\ff7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

And that's it.
« Last Edit: 2012-07-07 07:42:19 by Salk »

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1480 on: 2012-07-07 11:55:53 »
For those having a freeze at Recovering Remix Files:
    Don't use system folders.
    Don't place the mods in a system folder.
    Don't place mods in the game final installation folder.
    Don't install the game to a system folder.
    Don't use spaces in the Temp folder name.

If battle models are missing or FF7_OpenGL.cfg is broken or Write CFG fails to save the config file, then UAC/DEP or antivirus software is blocking Bootleg from accessing the game files.  Disable AntiVirus software and run Bootleg as administrator.  Avoid using system folders when installing the game.

To skip FMV's press CTRL+S
« Last Edit: 2012-07-07 13:49:49 by PitBrat »

AtlasRedux

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1481 on: 2012-07-07 14:09:38 »
Need a fix for Yuffie, asap :(
I.E. : game crashes when she's in your group.

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1482 on: 2012-07-07 14:13:18 »
Grimmy's AC Yuffie battle model has a broken animation.
Due to a bug in Bootleg, the Yuffie model is also installed when the AC Tifa model is selected.
Do not install AC Tifa nor AC Yuffie.

If you absolutely must install AC Tifa, make sure that jka yuffie.7z is not in the mods folder.

No0ki

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1483 on: 2012-07-07 17:18:13 »
Hey,

first, thx for this grandios Mod. It works rly good but i have one problem with ne new Battle Board.

It looks like this:



Oh yes, i forget. On installing with bootloader i receiver error logs of, i think, 20 files.

Code: [Select]
Identified Compatible US Version.
File C:\Games\FF7\data\minigame\sub.lgp not found
File C:\Games\FF7\data\minigame\snowboard-us.lgp not found



ealin_2 patch failed, not original script
frcyo patch failed, not original script
blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
elminn_1 patch failed, not original script
frcyo patch failed, not original script
fship_4 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script
psdun_2 patch failed, not original script
blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
elminn_1 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script
psdun_2 patch failed, not original script
Couldn't encode scene: Incorrect number of entries
0_ff7.exe.txt line n.4 1 char(s) too long
0_ff7.exe.txt line n.59 13 char(s) too long
0_ff7.exe.txt line n.89 4294967288 char(s) too long
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0_ff7.exe.txt line n.763 2 char(s) too long
0_ff7.exe.txt line n.764 2 char(s) too long

All patchfiles downloading with the links from bootloader
Any ideas?

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1484 on: 2012-07-07 17:30:08 »
No0ki,
Are you using an International version of FF7? 
That would explain the error log.
What files are in your .\data\minigame\ folder?

You can fix the menu by disabling 9999 Limit Breaker in the Bootloader Configure screen.
If you chose to install the Style Switcher when you ran Bootleg, you can use these keys to change the menu style:
  STYLE . . . . . . HOT KEY
  FFIX  . . . . . . CTRL+F5
  FFX   . . . . . . CTRL+F6
  FFIX w/9999 . . . CTRL+F7
  FFX w/9999  . . . CTRL+F8
« Last Edit: 2012-07-07 17:52:03 by PitBrat »

AtlasRedux

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1485 on: 2012-07-07 17:34:24 »
OK, remade the game without AC Yuffie, works fine.
Now, problem is I have a nab of a friend that can't get Bootleg to work and download mods himself, not to mention it would take ages with his connection ...
Which files are absolutely necessary to send him when the only change is removing AC Yuffie?
I'm not travelling another 3 hours with a USB stick to help him out -.-
This way I can just send him the absolutely necessary content and fix it via TeamViewer.
EDIT : he has the exact same setup as I do, except he needs the Yuffie "fix", which also is the only change I did from my original setup which he has a clone of.
« Last Edit: 2012-07-07 17:44:03 by AtlasRedux »

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1486 on: 2012-07-07 17:48:29 »
The damaged Yuffie files are contained in the battle.lgp archive.
    .\data\battle\battle.lgp

He needs to replace his glitched battle.lgp with a working version.


AtlasRedux

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1487 on: 2012-07-07 17:50:45 »
The damaged Yuffie files are contained in the battle.lgp archive.
    .\data\battle\battle.lgp

He needs to replace his glitched battle.lgp with a working version.
Thanks a million for response and awesome tool :)

leostrife

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1488 on: 2012-07-08 00:50:50 »
I am Brazilian and am translating to Portuguese Final Fantasy VII, could someone pass me a tool that translates the text of menus, screen and battle mini games?

Thanks ... ;)

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1489 on: 2012-07-08 01:43:16 »
Touphscript is the best tool for extracting/inserting text in FF7.
You're out of luck with the menus and mini games.
Touphscript doesn't work with international versions of ff7.exe.
The mini game use textures instead of text.


touphScript_v1.2.8.7z                           Luksy           Comprehensive Dialogue Editing Tool     Qhimm FILE SOURCE CODE


Sora1995

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1490 on: 2012-07-08 04:21:21 »
Okay, so I got all the mods installed. But now my Tifa looks normal and has no modifications on whatsoever. Any clues? I added Kranmer's Master Control, HD Sephiroth, HQ Aerith, Red XIII, and the Materia stuff, but everything else is the same.

Salk

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1491 on: 2012-07-08 06:30:29 »
Pitbrat,

I have disabled UAC on one of the two computers where I was trying to run Bootleg on. It did work, meaning that now the ff7_opengl.cfg can be written by Bootleg as it should. Thanks about that.

Problem is, now it behaves exactly like in the other computer. I run the game and receive the message "FF7.exe has stopped working". And when I select "details":


Code: [Select]
Problem signature:
  Problem Event Name: BEX
  Application Name: FF7.exe
  Application Version: 0.0.0.0
  Application Timestamp: 35feae6f
  Fault Module Name: ff7_opengl.fgd
  Fault Module Version: 0.0.0.0
  Fault Module Timestamp: 4dfd1f39
  Exception Offset: 0002b8a4
  Exception Code: c0000417
  Exception Data: 00000000
  OS Version: 6.1.7601.2.1.0.256.48
  Locale ID: 1040
  Additional Information 1: 7dc0
  Additional Information 2: 7dc0667004bdaca4e974279c540c6faa
  Additional Information 3: 433d
  Additional Information 4: 433d2a73bcf4bf733164b6b2ce937499

I don't know if that above might help but I really don't know what to do.

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1492 on: 2012-07-08 10:35:45 »
Salk,
Run FF7Config.exe as administrator and setup the sound device.


Sora1995,
Don't install the game to a system folder such at .\Program Files\ or .\Desktop\
Instead install the game somewhere like C:\Games\Final Fantasy VII\

Salk

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1493 on: 2012-07-08 11:57:00 »
Salk,
Run FF7Config.exe as administrator and setup the sound device.

I did but no change. FF7.exe still crashes and the details about it are identical to the ones reported above.

leostrife

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1494 on: 2012-07-08 13:47:20 »
Touphscript is the best tool for extracting/inserting text in FF7.
You're out of luck with the menus and mini games.
Touphscript doesn't work with international versions of ff7.exe.
The mini game use textures instead of text.


touphScript_v1.2.8.7z                           Luksy           Comprehensive Dialogue Editing Tool     Qhimm FILE SOURCE CODE



Thank you. The bootleg worked perfectly when I installed the game out of the default directory. Only enable the sound device in FF7Config.exe, another thing that does not work for me is the shader must be due to the new Nvidia drivers. I have a GTX 570 and use the 304.79 BETA driver.

LeonhartGR

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1495 on: 2012-07-08 15:17:34 »
I have a GTX 570 and use the 304.79 BETA driver.

Unfortunately nvidia messed up once again with breaking the shaders... that's why I prefer to stick with 304.48 at the moment
« Last Edit: 2012-07-08 15:19:09 by Leonhart7413 »

Daeir

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1496 on: 2012-07-08 20:35:54 »

    Don't place the mods in a system folder.


That fixed it. But there's another problem. Although Mod Listing shows ff7_enhanced_movies_1.zip correctly as green, bootleg itself says its missing and doesn't install it (it does install ff7_enhanced_movies_2.zip tho). Tried to download the 3 part version but the links are blocked.

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1497 on: 2012-07-08 20:50:39 »
That fixed it. But there's another problem. Although Mod Listing shows ff7_enhanced_movies_1.zip correctly as green, bootleg itself says its missing and doesn't install it (it does install ff7_enhanced_movies_2.zip tho). Tried to download the 3 part version but the links are blocked.

I use these: http://www.mediafire.com/?bt3b84nfih4nd

Daeir

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1498 on: 2012-07-08 21:00:47 »
I use these: http://www.mediafire.com/?bt3b84nfih4nd

Yeah, like i said. Links for the parts are all blocked :) at least for me. It may be only blocked for certain regions

Tekkie.X

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1499 on: 2012-07-08 21:50:28 »
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