Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1850267 times)

Soul XXcult

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1775 on: 2012-08-28 13:42:19 »
My game just crashes after I do anything in the game is it because of a missing file?

App log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 320/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/subin_2b/subin_2b_15
ERROR: unhandled exception

and config
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = DK

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

disable_popup = yes

omega res novae

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1776 on: 2012-08-28 13:50:47 »
did you do the config in ff7config.exe?
graphics driver set to custom
sound and midi are your personal

also for fullscreen you have to set the resolution to the same as your pc
« Last Edit: 2012-08-28 13:52:32 by omega res novae »

Soul XXcult

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1777 on: 2012-08-28 14:00:58 »
Yeah, I done that but still not working.

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1778 on: 2012-08-28 14:42:50 »
My game just crashes after I do anything in the game is it because of a missing file?

You need to install to a non-system folder, such as C:\Games\FF7.

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1779 on: 2012-08-28 14:45:47 »
Hello again I recently had to do a complete system restore and reboot everything....

Did you install the 1998 or 2012 version?

Soul XXcult

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1780 on: 2012-08-28 14:46:41 »
Did you install the 1998 or 2012 version?
I got the 1998 version.

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1781 on: 2012-08-28 15:06:30 »
@Soul XXcult

That question was for someone else. I replied to you in the post above it.

"You need to install to a non-system folder, such as C:\Games\FF7."

tifalockheart1983

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1782 on: 2012-08-28 16:05:19 »
@Soul XXcult

That question was for someone else. I replied to you in the post above it.

"You need to install to a non-system folder, such as C:\Games\FF7."

Where you talking to me EQ2Alyza

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1783 on: 2012-08-28 16:46:25 »
@tifalockheart1983

Yes, did you install the 1998 or 2012 version?

tifalockheart1983

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1784 on: 2012-08-28 17:31:50 »
Yeah the 1998 version I know full well the 2012 version wont work with mods.

blaight

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1785 on: 2012-08-28 19:42:23 »
I might have a problem: Everything really works fine just, also I hear some of the sounds. Menu and combat slashes...but no music. Maybe somebody knows...?
Graphics work fine btw.

Setup
FFVII 2012
bootleg0039
[...]
PSF Midi
[...]


- FixedLightingTextures PART1
- FixedLightingTextures PART2
- FixedMissing Files
- FixedSpecialCases

Anxious Heart

tifalockheart1983

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1786 on: 2012-08-28 20:35:49 »
Right here are the log errors.




Below log created: 28/08/2012 at 13:07:42
PROGRESS:
ERROR: No FLEVEL found. Flevel will not be patched.
Checking files.
 File check-> C:\FINALFANTASY7\battle\scene.bin FAILED!

Patch finished.
Time spent: 0:00

Error in elminn_1: Incorrect number of entries: 16/17
Error in psdun_2: Incorrect number of entries: 9/10

Couldn't dump scene: converting to scene failed, gzip decompression error


Error in elminn_1: Incorrect number of entries: 16/17
Error in psdun_2: Incorrect number of entries: 9/10


blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script


blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
Error in las2_3: Incorrect number of entries: 8/6
Error in las2_4: Incorrect number of entries: 6/5
Error in las3_2: Incorrect number of entries: 6/5
Error in las4_0: Incorrect number of entries: 87/80
Error in las4_42: Incorrect number of entries: 0/1
lastmap patch failed, not original script
min51_1 patch failed, not original script
Couldn't encode scene: converting to scene failed, gzip decompression error


JowHoof

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1787 on: 2012-08-28 22:16:07 »
Well if you have already run the converter successfully you should have those files, something may have gone wrong. After running my converter you should have a file called
copyfiles.bat
which should be in the root of your FF7 folder (in your case E:\Final Fantasy VII\) this is run on installation of the converter but i left it there even after installation just incase this sort of thing happened, run this BAT file and it should put the .BIN files into the right place (go to E:\Final Fantasy VII\data\kernel once its done to check). And if the BAT file isn't there then you didn't install the converter properly and you should probably start from the beginning again (i mean uninstall all FF7 stuff and start again if you can or maybe just try installing the converter again).
also the ff7input.cfg isn't something to worry about, it isn't required to run the game (unless you are on a laptop or a keyboard without a numberpad its pretty useless)

Okay thanks, I ran the BAT file and the files still aren't available, I'll past the text from the file to see if this is what it was meant to be, I'm going to try running your new 0.3 version to see if this helps, but below is the info from the BAT file:

Quote
xcopy /Y data\lang-en\battle\*.bin data\battle
xcopy /Y data\lang-en\kernel\*.bin data\kernel
xcopy /Y data\lang-en\movies\*.avi data\movies


Update: I found the files and copied them over myself and the game now runs! However still getting the Access Denied error with Bootleg.
Here's a screenshot of the error
http://twitpic.com/aopzuf/full
« Last Edit: 2012-08-28 23:08:36 by JowHoof »

ManuBBXX

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1788 on: 2012-08-28 23:59:09 »
A new little problem, who happened today.
I have all modes with bootleg installed correctly, it works, but I have a 'music time lag' of 5 at 10 seconds approximately between each screens.
For example, in fight, the music when I win a battle comes 5 seconds later, and the music return to the world( for me at trains graveyard in Midgar ), does the same thing..
Have you ever saw this ?

EDIT : I don't know really how, but seems to be solved.. I just changhed in FF7music.exe input/output plugin dll path's. Worked strangely before but.. if it works fine :)
« Last Edit: 2012-08-29 10:54:25 by ManuBBXX »

saftle

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1789 on: 2012-08-29 10:56:08 »
Hi Pitbrat. Was wondering if you are going to include Omzy's FFVII Field Pack in the new bootleg config? Thanks.

Soul XXcult

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1790 on: 2012-08-29 12:02:30 »
You need to install to a non-system folder, such as C:\Games\FF7.
Thank you very much!  :D

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1791 on: 2012-08-29 13:38:43 »
Update: I found the files and copied them over myself and the game now runs! However still getting the Access Denied error with Bootleg.
Here's a screenshot of the error
http://twitpic.com/aopzuf/full

Do not run Bootleg from the Desktop. Move your Bootleg0039 folder to E:\FINAL FANTASY VII before you run the install.

JowHoof

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1792 on: 2012-08-29 14:29:03 »
Do not run Bootleg from the Desktop. Move your Bootleg0039 folder to E:\FINAL FANTASY VII before you run the install.

Yeah I get the exact same error when I do that one

tifalockheart1983

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1793 on: 2012-08-29 15:15:02 »
can any one help me please.

ManuBBXX

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1794 on: 2012-08-29 15:17:37 »
can any one help me please.

I think that those 'error' logs are normal. I had the same approximatively.

Nothing to say but, just for my curiosity, in BootLoader, plugins tab, what post-processing shader do you have configured ? Are they so different for image looks ?

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1795 on: 2012-08-29 16:26:03 »
Yeah I get the exact same error when I do that one

Go to your Bootleg.exe, right-click open Properties, and under the Compatibility tab check the box "Run this program as an administrator". Then click Apply and OK.

Hang in there and try not to stress too much. These errors have been posted before and usually come up with solutions. Just keep reporting back here  :)

tifalockheart1983

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1796 on: 2012-08-29 16:30:18 »
I think that those 'error' logs are normal. I had the same approximatively.

Nothing to say but, just for my curiosity, in BootLoader, plugins tab, what post-processing shader do you have configured ? Are they so different for image looks ?

Post processing was boom ordinary but I can not even get the game to load at all everything installs and I configure it but when it come to start a game it turns black for a brief second then crashes to the desktop.

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1797 on: 2012-08-29 16:49:35 »
@tifalockheart1983

Those errors always appear. They can just be ignored.

Can you please post your APP.txt from the installation folder.

tifalockheart1983

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1798 on: 2012-08-29 17:50:21 »
@tifalockheart1983

Those errors always appear. They can just be ignored.

Can you please post your APP.txt from the installation folder.

Here we go
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...


Also I am sorry for not saying thank you earlier for any help being provided. Thank you. :) :D
« Last Edit: 2012-08-29 17:57:17 by tifalockheart1983 »

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1799 on: 2012-08-29 23:00:59 »
@tifalockheart1983

I can't tell if your graphics card isn't supported, or if you didn't set up your FF7Config correctly. Let's eliminate one of those by doing this for me...

1. Open FF7Config inside your FF7 installation folder.
2. Click on the Graphics tab --- It should say "Self test passed! ... "
3. Click on the Sound tab --- Make sure your Sound Driver is set correctly. If it is blank, the game will not start.

Try playing the game now and let me know what happens.