The Catalog is only 1 update behind. I'll update it now with the most recent IRO.
I think there's an EXE edit being applied that shouldn't be in there; is it possible to remove it?
I stumbled upon the Junon Leagues en route to the Underwater Reactor, and it's been interesting. I'm doing the Fighter's League right now, and the Gun enemy keeps trying to cast Turk Guard on me, and it always misses. It sounds like a buff rather than an attack, so I'm wondering if this is intentional. Also, her defeat quote is:
Tseng "I got...careless..."
EDIT: On a different note, is there an item that inflicts Small?
EDIT: Hahahaha, just fought Blackjack with Elemental Attack + Gravity from fighting Smoke, plus 5 mastered Counter Attacks. Now that was an experience (eventually won with dirty bomb + hasting him, moving to back row, and getting 4 meteorains from his Pontoons attack)!
EDIT: When I talk to the League booker and select Cancel, it says "That bracket ain't available yet." and forces me to select one of the first three options.
EDIT: I was exploring Junon and went all the way to the end of the upper level (where the Cargo Ship was in Disk 1). At the very end of the dock, I found a second Comet materia. This wasn't mentioned in the documentation, and I honestly don't remember visiting that screen in the base game. Was that always there?
Looks like it's me that's been careless. Tseng's AI was used as a template, but I remember making a mistake with the Main AI and restarting; must've forgot to remove the other stuff the second time. Turk Guard is something Tseng uses on the enemies he appears with, so because they're not there the target AI doesn't know who to cast it on. I'm a bit nonplussed though because I fought the enemy at the time for testing and didn't see Turk Guard, etc. I did roll back the scene.bin at one stage though due to being worried about corrupted formation AI so maybe it snuck through that way.
The Shrivel item should inflict Small; you can get it from Gongaga's shops.
The menu for the League was shrunk and it bases script execution on which line was selected; Cancel is probably occupying what used to be a locked bracket, so I'll adjust the numbers used.
That 2nd Comet is in the event that the player doesn't catch the Corel Train at all and potentially loses Comet forever (this was also possible to do with Ultima in the default game; if you fail to catch up to the enemy train in the first place then you can't buy Ultima from the boy nor does he give it to you). I don't want anything to be missable.
any tips for the boss in sector 7 where you normally battle reno on the platform (in the dark cave). The fight where i have Red and Vincent aswell in the fight - after a while the monster just does the whirlwind like in the beginning of the ruby weapon fight twice in a row and a get a game over :/
You need to watch the types of attacks being used. When hit with a physical attack, the boss will become immune to it but lose Magic immunity (and vise versa). Red and Vincent make this more complicated because they will be attacking autonomously to your group and swapping the boss' immunity. It's also like the purple materia cave fight where the boss will 'enrage' if it grows too large and wipe the party.
It takes double damage from Earth and Holy, but nulls Gravity, halves Wind, and absorbs Hidden. Defensively it's quite weak (95 for both Defence and MDef) but has 279,999 HP so multi-hit attacks are the way to go. Comet2 and 4x-Cut should quickly wear it down, but don't use W-Magic as it counts as two separate casts with his AI updating between them (so the second cast won't inflict damage, unless you use that 2nd cast for healing or something).
You also want to try and use MBarrier to cut down on the drained healing he'll get from Vac-Drain, and Confusion protection is the only status you need to worry about.