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Messages - Covarr

Pages: 1 ... 150 151 152 153 154 [155] 156 157
3851
Troubleshooting / Re: Compressing the kernel2.bin
« on: 2006-05-21 00:57:58 »
FF7 can only read the compression that the file already was.

What exactly are you doing to make it so big, anyway? Just changing shouldn't increase the size, unless you're also adding something, I think.

3852
Q-Gears / Re: Help with the Q-gears website.
« on: 2006-05-20 22:24:12 »
I finally got my RSS reader working. Basically, I got the aggregator (Feed2JS) put into the content of a cutenews post. Now all I have left to do is to replace the links on the sidebar with images, and replace some of the content with something a little less "demo" and it will be just what I'm going for.

You can still access it here.

edit: I just fixed the issue that was preventing HTML in the RSS feed from working.

edit again: Added button images for the sidebar, along with links to project page and forums. These are only temporary, because I don't have Photoshop at home. I will make better ones at school on Monday.

3853
Q-Gears / Re: Q-gears logo/Splash Screen contest.
« on: 2006-05-20 20:44:39 »
Different colors? Hmm... I could have FF7/8/9, but I have no idea how I'd do colors for Parasite Eve. That game didn't have a FF logo, and didn't have a color scheme to work with for the logo.

3854
Q-Gears / Re: Help with the Q-gears website.
« on: 2006-05-19 18:45:31 »
The alignment issue seems to arise if your window is too small. I tried it on more than one browser for Windows.

Ack. My server is having trouble working with the many RSS reader scripts I've tried. I can't test them this way. :(

3855
Q-Gears / Re: Help with the Q-gears website.
« on: 2006-05-19 00:17:10 »
Okay, I have a demo up. Access it here.

I haven't implemented RSS yet, and I don't have all of the other things finalized, but this is basically the look and feel I'm going for. The banner ad is a requirement of my host, and shouldn't be an issue if it is used.

Content management is done with CuteNews and can be accessed on the demo HERE. The username is "Test" and the password is "test". It's easy to use, but powerful enough for most purposes, so I hope it will work here.

The way it's set up, each page accesses posts from a different category, and so everything is done in the form of a cutenews post. This means that none of the actual content is hard-coded into the page, so it can be easily edited via cutenews. This includes, links, downloads, etc. all done in the same format.

3856
Q-Gears / Re: Help with the Q-gears website.
« on: 2006-05-18 20:04:11 »
I'm trying to make my design as simple as possible, as far as looks are concerned. Tons of CSS, along with CuteNews and what I guess is going to need to be a hand-scripted RSS reader will make totally different things look the same, and will allow easy editing of pretty much all actual content. I'll post a pic sometime this afternoon if I get a chance, and will probably have a demo by tomorrow evening. So far, I have it so that it will look good on a minimum 1024*768 monitor (vertical doesn't matter much, but horizontal is important) on most standard web browsers. I'm designing it to work with the logo I submitted, but it can easily be modified if a different logo ends up being used. Currently uses a mix of Verdana and whatever font is the default in the user's browser.

Since Sourceforge allows MySQL, it would theoretically be possible to move the forums here, but I would think that's a bad idea for now.

3857
Q-Gears / Re: Q-gears logo/Splash Screen contest.
« on: 2006-05-18 04:21:01 »
I'm using Runic MT Condensed. I compared it to Onyx, and I thought it would work better.

Runic MT Condensed.
Onyx

While Onyx is quite similar, Runic MT Condensed is slightly more accurate, by my comparison. I especially noticed the letters "S" and "A", because those were the only ones also in the name "Q-Gears".

3858
Q-Gears / Re: Q-gears logo/Splash Screen contest.
« on: 2006-05-18 04:05:25 »
I scaled the font so that the letters would have the same height, width, and spacing as a normal Final Fantasy logo. I might make the gear bigger, though, to make the whole thing scale better.

3859
Q-Gears / Re: Help with the Q-gears website.
« on: 2006-05-17 23:05:06 »
I am. I am really into web design, and I hope that I can do well.

3860
Archive / Re: Ah!!
« on: 2006-05-17 22:34:02 »
Turn of FSAA, if your video card supports it. That usually helps.

3861
Q-Gears / Re: Q-gears logo/Splash Screen contest.
« on: 2006-05-17 20:17:07 »
How about this? The colors are FF7, but other than that I think it fits the idea pretty well.

3862
General Discussion / Re: FF on PC
« on: 2006-05-17 19:25:28 »
FFXI is on PC, but that hardly counts.

edit: fixed my number. I meant 11, honest!

3863
Troubleshooting / Re: FF7 game crash
« on: 2006-05-16 18:24:45 »
Does it crash while you're already walking on the world map, when you try to enter a city, when you first enter the world map, when you try to enter a vehicle, when you enter a battle, or what? Whatever it is, a reinstall might help.

If that doesn't help, perhaps your CD is scratched.

3864
Releases / Re: NPC Reconstruction Project
« on: 2006-05-16 18:21:46 »
NPC Reconstruction basically IS the Reunion patch, just a new version being developed by somebody else.

Saying "Alot better than the reuinion patch IMO" is much like saying that Debian is better than Linux.

3865
How ironic. The last post before it gets revived says
Quote
And Red, don't revive dead topics.
And then Krack goes and revives it. The logic escapes me.

3866
Completely Unrelated / Re: Colleges and such
« on: 2006-05-16 18:02:19 »
Ah, this fall I'm going to Washington State University. It's supposed to be good for civil engineering.

MIT is one of the highest rated tech schools in the country. Only thing is, I'd advise going to a smaller school because the little ones have smaller student-teacher ratios, meaning more one-on-one time and a potentially better education. Some people work well with crowded lectures, but it really depends on the person.

3867
Archive / Re: [BETA] Battle-Swirl Fix
« on: 2006-05-14 05:12:53 »
Keep in mind that the exe is easy enough to replace, so it's not a big deal if it breaks it.

3868
Announcements and site development / Re: Temporary forums
« on: 2006-05-14 04:08:12 »
I think that a picture hosted offsite would not use the site's bandwidth. It would, however, slow down loading on the user's end.

3869
Hmmm... How odd, it seems they decided to change the name directly after E3. How dumb. Even though the website refers to it as Smash Bros. Dojo, the video on the site still says Super Smash Bros. Brawl.

Note the lack of "super" in the new name.

3870
Archive / Re: Quick Question.
« on: 2006-05-13 16:57:33 »
I think a hex editor would do it, but I'm not sure what file you'd have to edit. Most likely something in the data folder, though.

Also, I don't know if you would be able to change the name to something of a different length without ruining offsets.

3871
Zelda: Twilight Princess
Yoshi's Island 2
Super Mario Galaxy
Red Steel
Super Smash Bros. Brawl (I've never heard of this "dojo")
Final Fantasy XIII
Spore
Sonic Wildfire
Kirby

3872
Archive / Re: FF7 Alt-Tabbing to desktop and back
« on: 2006-05-13 04:10:29 »
This is a very well known issue, and I don't think any solution has been found. If there is some sort of patch, it would probably be in this thread.

3873
Q-Gears / Re: Enhancements
« on: 2006-05-13 01:34:31 »
It seems to me that analog gamepad support would be a nice feature. It would completely eliminate the need for a run button for the select few.

3874
Archive / Re: Stormmedia Final Fantasy Sound (SFFS)
« on: 2006-05-12 19:29:03 »
I was actually talking to stormmedia. He said "I'll do another zip later but for now use winzip 10." and I was suggesting he use 7zip when he does.

3875
I liked the music and visuals. That was incredible. The story wasn't particularly memorable, but it wasn't insanely bad either (compare to movies such as Santa Claus Conquers the Martians). The voiceovers were good in both languages, and the westernized script was both believable and fun.

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