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Messages - jeffdamann

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726
Solved Problems / Re: Problems with FF7 Remix...
« on: 2010-05-23 18:37:06 »
I downloaded and applied this today, and Now the opening fmv only displays white and runs at like 10 fps max.
 I have Windows 7 ultimate 64,2x Ati Radeon Hd 5770's, 2x2gb of ddr3 1600 ram, and an AMD phenom II x4 965 be 3.8 ghz proccessor...
Why is this happening and the game running so slow?Im running it at 1920x1080 is that a problem??


Lol Jaitsu and nikfrozty.... If you can tell by the bold lettering a did include my pc specs...always have in forums...Just seems to me a lot of time noone reads my post good enough to notice...Like you Nikforzty, I meant the new GFX drivers make a black border...not Aali's...

But anyway thanks for the quick replies and being active in the board...I got the problem all sorted out(It was my gfx drivers) But now as I said I can't get rid of this lame 1" overscan border....

btw playing the game in 1920x1080 holds almost no visual difference ffor me than the original aspect(but I also have NO filtering off. Maybe Som HEAVY antialiasing and anisotropy will help that alot..


727
Solved Problems / Re: Problems with FF7 Remix...
« on: 2010-05-23 07:41:22 »
Tried the new version of Aali's and a fresh install of ffvii without any mods and it did the smae thing... gonna try my gfx card drivers although last time I tried to update I got black borders around the display :(

728
Well I wan't meaning that we should get the engine and then go from there. I meant would it be possible to break the game down to developer state...Where everything could be tweaked and reprogrammed with no more difficulty than the developers had...

729
Solved Problems / Re: Problems with FF7 Remix...
« on: 2010-05-23 06:44:34 »
no I did not... I just installed ff7 then the remix in staller, and edited my opengl.cfg file. but obviously my gfx card is not being detected correctly...

Sorry bout the wrong are post....

730
Scripting and Reverse Engineering / Is this even possible?
« on: 2010-05-23 06:24:27 »
I got to thinking about my love for ff7 and all you modders out there and I was wondering...

Does anyone know what game engine was used for ff7?Or were those games even made like that back then?

I was thinking that maybe the game could be broken down into its pre-release, game engine form so that any editing could be done ALOT more smoothly, hell we could COMPLETELY redo the textures for the entire game and even change the way the textures are rendered and effects are applied.Why wait on square to do it? We could do it ourselves.I'm sure if we got to that point MORE than plenty of ppl will chip in and help and we could have the High-res stunning visuals we all want in ff7!

Just a thought...

731
Solved Problems / Re: Problems with FF7 Remix...
« on: 2010-05-23 06:18:05 »
Here is the app.log

INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: No OpenGL 2.0 support detected, shaders won't be available-----(I have 2xhd 5770's I DEFINATELY have support...)
INFO: No swap_control extension, cannot control framerate
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x960
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1920x1080
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
ERROR: GL_INVALID_VALUE for about 50 lines...
ERROR: unhandled exception


If it means anything I have lots of graphics forcing turned on in Catalyst Control Center... Maybe I should disable it all...

732
Solved Problems / Re: Problems with FF7 Remix...
« on: 2010-05-23 05:48:29 »
Also when I start up it says no good indirect path found. Check APP.LOG for more information.

I just left it on long enough to get past the first fmv(which stated I am cloud, soldier 1st class twice then just soldier 1st class)lol

At the first battle...It says a very bad error has pccurred, please check app.log.The game also runs at 3 fps during play.
What can I do to fix this?I really want this to work...

BTW after the mods does wedge look like a super round goofball to anyone else?

733
Solved Problems / Problems with FF7 Remix...
« on: 2010-05-23 05:04:53 »
I downloaded and applied this today, and Now the opening fmv only displays white and runs at like 10 fps max.
 I have Windows 7 ultimate 64,2x Ati Radeon Hd 5770's, 2x2gb of ddr3 1600 ram, and an AMD phenom II x4 965 be 3.8 ghz proccessor...

Why is this happening and the game running so slow?Im running it at 1920x1080 is that a problem??

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