Turn off compatibility mode if you have it on. That's what prevents the process from closing if you're in Windows XP.
By the way, the frame rate is dropping considerably in areas that have too many models together. It doesn't matter what resolution I play at, the performance hit is always the same. A good example of this is the house full of cats in Wutai. This sort of thing never happened with the default D3D driver.
Vista X64 SP2, Geforce 7900 GS Latest drivers, Latest fraps, 640*480 window mode (full screen makes no difference either), vsync
Since you brought this up I will bring up some issues I have with graphics, these didnt occur in XP like this. But for reference:
XP x86. All graphics fine, except field graphics i.e in towns.
In town/field: Played at 29-30 fps but stuttered all the time. Refresh rate of monitor had no affect. Recorded at 27-28 with fraps and stuttered all the more.
Vista X64:
All graphics fine except field graphics.
In town/field: refresh rate seems to matter a lot....
Anything other than 60 Hz and the field frame rate is 25. It will also record at 25. Funnily enough it seems to play smoother like this but obviously it is too slow anyway.
At 60 Hz: Plays at 30 fps with same stutter issues as Xp, but again will record at 25 fps.
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I am baffled. It seems now that vista doesnt like vsync with refresh rates not divisible by the original frame rate ??
Maybe it is just my gcard?? I dunno....