This is something I've been playing around with since the weekend:
ScreenshotIt is a projection of the worldmap from Xenogears onto a spherical mesh. I've been thinking for ages how it would be to have an actual round world, instead of a flat world that wraps around from the north pole to the south pole.
I originally thought I'd have to use some magic preprocessing to avoid distorting the map beyond recognition, but this is a simple spherical projection and it looks OK I think. The only thing that looks a bit messy is one of the islands near the pole. Maybe I'll add a special case for that. A cylindrical projection didn't look as good, though.
The next thing to look into is remeshing of the map to use less triangles in flat areas, and some LOD stuff so you can zoom in and walk around in a 3rd person view. And there are of course loads of graphical effects to add.
But this is actually faster than the old flat rendering code, because I resampled the textures for the new mesh. This safes state changes and improves triangulation.
(Mods note: Feel free to move this into the last Xenogears Worldmap thread. I wanted to avoid necromancy.)