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FF7 Tools / Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« on: 2020-06-18 12:16:23 »
The ONLY file you should open is the KERNEL.BIN in the INIT folder.
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The issue is with Windows UAC, the bane of many. There are ways to get around UAC, but they don't work with the batch, or at least I haven't figured out a way to get them to work together.
06:30:04|ERROR|SeventhHeaven.Classes.GameLauncher|Error code: YARR! Unable to continue. Please report this error on the Qhimm forums.
It doesn't matter if god played it - the story is what the original writers intended - not what a localizer on a tight deadline accidentally made happen.

if ( CurrentActor.X - Destination.X <= 0 )
v5 = -(CurrentActor.X - Destination.X);
else
v5 = CurrentActor.X - Destination.X;
deltaX = v5;
if ( v5 >= 24000 )
deltaX = 48000 - v5;
if ( CurrentActor.Y - Destination.Y <= 0 )
deltaY = -(CurrentActor.Y - Destination.Y);
else
deltaY = CurrentActor.Y - Destination.Y;
if ( CurrentActor.Z - Destination.Z <= 0 )
v3 = -(CurrentActor.Z - Destination.Z);
else
v3 = CurrentActor.Z - Destination.Z;
deltaZ = v3;
if ( v3 >= 1C000 )
deltaZ = 38000 - v3;
return deltaZ + deltaY + deltaX;That's my best guess, but I'm not sure what that output would tell you. In the context of Emerald Weapon they seem to be some form of circular path and direction finding.
My god, you two are like an old married couple who refuse to get a divorce because you're afraid of what the neighbors will say. Give it a rest already.Can't upvote enough. Take this argument and all it's toxicity to Facebook. This community can be great if people stop inciting/feeding/acting like trolls.