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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-21 06:12:58 »
Doing my second playthrough and just got past the Huge Materia at Corel Reactor section again, I like the idea of each boss on the train having a weakness so that you can stop the train in time if you play it tactically. However there is a glaring issue I faced during this and that is the X-ATM Scorpion.
I feel that due to X-ATM Scorpion's rather high HP the only real way to defeat X-ATM Scorpion within a reasonable time-frame is to inflict Dual via the use of Neo-Bahamut. The problem is that Neo-Bahamut only has a chance to inflict Dual and if it doesn't get inflicted there's pretty much no way to stop the train in time, Neo-Bahamut + Added Effect in your weapon doesn't work because the kernel doesn't have the appropiate flags to inflict/protect from Dual with the Added Effect Materia, heck it won't even work for Paralysis and Ramuh.
This leads to the X-ATM Scorpion fight being effectively completely down to RNG based on whether you inflict that one status effect which just results in player fustration, especially if they were lucky enough to steal Ragnarok or Oritsuru from Wolfmeister/Eagle Gun on that attempt. It's even worse considering you have to go through 4 mandatory battles (including Corel Reactor Troops) and a cutscene for each attempt making any time you weren't lucky enough to inflict Dual extremely punitive.
The Runaway Train section of the game is mostly rather well done as you actually feel like you're against the clock but I would seriously consider adjusting the X-ATM Scorpion fight as currently it's a punishing RNG fest that really takes the fun out of that section of the game.
I feel that due to X-ATM Scorpion's rather high HP the only real way to defeat X-ATM Scorpion within a reasonable time-frame is to inflict Dual via the use of Neo-Bahamut. The problem is that Neo-Bahamut only has a chance to inflict Dual and if it doesn't get inflicted there's pretty much no way to stop the train in time, Neo-Bahamut + Added Effect in your weapon doesn't work because the kernel doesn't have the appropiate flags to inflict/protect from Dual with the Added Effect Materia, heck it won't even work for Paralysis and Ramuh.
This leads to the X-ATM Scorpion fight being effectively completely down to RNG based on whether you inflict that one status effect which just results in player fustration, especially if they were lucky enough to steal Ragnarok or Oritsuru from Wolfmeister/Eagle Gun on that attempt. It's even worse considering you have to go through 4 mandatory battles (including Corel Reactor Troops) and a cutscene for each attempt making any time you weren't lucky enough to inflict Dual extremely punitive.
The Runaway Train section of the game is mostly rather well done as you actually feel like you're against the clock but I would seriously consider adjusting the X-ATM Scorpion fight as currently it's a punishing RNG fest that really takes the fun out of that section of the game.