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Troubleshooting / Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« on: 2011-01-29 20:47:09 »
Oh... What can I do to help you?
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Out of curiosity, why don't you show the "premonition" that Johnny has in the video?
Holy...
Everything in that video was familiar one way or another EXCEPT for the "Huge Sephiroth" scene.
Is this a scene that belongs to BLACKBGG or BLACKBGF?
Too cool, myst6re! Why do you call it "Toriyama's scene"? How did you get these all to work again, exactly?
Also, if you used any of the translations from Face of the Moon to fill in the text boxes, be aware that I have vastly updated/improved versions here:
But what about ripping the script from the DAT files?
Some informations here looks a bit weird. It says section4 : unknown, section5: Ai scripts?; section10=sounds and section 11=textures, but if you take the common galbadian soldier for example, headers 4 & 5 are the same, and so are headers 10 & 11.
I can't help for the model section, but if you need some informations about the AI section, you can ask me.
Also the New Game Option Will reset the slot to a new game (based on the default save).
- also, if you want to get all cards or all items, it can be a pain to check all the boxes and type 100 next to each one. Would it be possible to add two buttons : one to get one of each item / card, and another to get 100 of each item / card ?
And i also do have one more thing to say. I was checking out the source code, great work! Everything is flawless!
Maybe a bug report.
I was browsing in colne_b1 and looking at the field models. Both a materia and potion appear in this scene, except, when trying to view the potion, it doesn't load anything. It just stays at whatever model was last selected.
I was also wondering if the animations they load are supposed to display that shine effect they do in the game?
But Makou Reactor loads and lags a couple of times in my pc.
Are you going to add support for PSX field models for the next release?